57 lines
1.4 KiB
Rust
57 lines
1.4 KiB
Rust
use crate::error::Result;
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use crate::framebuffer::OwnedImage;
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use librashader_common::{FilterMode, Size, WrapMode};
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use windows::Win32::Graphics::Direct3D11::{ID3D11RenderTargetView, ID3D11ShaderResourceView};
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/// An image view for use as a shader resource.
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///
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/// Contains an `ID3D11ShaderResourceView`, and a size.
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#[derive(Debug, Clone)]
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pub struct D3D11InputView {
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/// A handle to the shader resource view.
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pub handle: ID3D11ShaderResourceView,
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/// The size of the image.
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pub size: Size<u32>,
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}
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/// An image view for use as a render target.
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///
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/// Contains an `ID3D11RenderTargetView`, and a size.
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#[derive(Debug, Clone)]
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pub struct D3D11OutputView {
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/// A handle to the render target view.
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pub handle: ID3D11RenderTargetView,
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/// The size of the image.
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pub size: Size<u32>,
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}
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#[derive(Debug, Clone)]
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pub struct InputTexture {
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pub view: D3D11InputView,
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pub filter: FilterMode,
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pub wrap_mode: WrapMode,
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}
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impl InputTexture {
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pub(crate) fn from_framebuffer(
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fbo: &OwnedImage,
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wrap_mode: WrapMode,
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filter: FilterMode,
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) -> Result<Self> {
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Ok(InputTexture {
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view: D3D11InputView {
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handle: fbo.create_shader_resource_view()?,
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size: fbo.size,
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},
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filter,
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wrap_mode,
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})
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}
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}
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impl AsRef<InputTexture> for InputTexture {
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fn as_ref(&self) -> &InputTexture {
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self
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}
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}
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