Update docs

This commit is contained in:
shivshank 2018-07-25 22:42:58 -04:00
parent f9127fb922
commit 67b2b108c8
2 changed files with 90 additions and 7 deletions

View file

@ -41,6 +41,7 @@ pub fn init_glutin_context<S: ToString>(config: &Config<S>) -> (EventsLoop, GlWi
type VertexFormat = buffer_layout!([f32; 2], [f32; 2]);
/// Create the OpenGL resources needed for drawing to a buffer.
pub fn init_framebuffer<S: ToString>(config: &Config<S>) -> Framebuffer {
// The config takes the size in u32 because that's all that actually makes sense but since
// OpenGL is from the Land of C where a Working Type System doesn't exist, we work with i32s
@ -117,6 +118,14 @@ pub fn init_framebuffer<S: ToString>(config: &Config<S>) -> Framebuffer {
}
}
/// Hides away the guts of the library.
///
/// Public methods are considered stable. Provides more advanced methods that may be difficult
/// or more complicated to use, but may be applicable to some use cases.
///
/// When `MiniGlFb` wraps a method from `Internal`, the documentation is provided there. If there
/// is no documentation and you find the method is non-trivial, it's a bug! Feel free to submit an
/// issue!
pub struct Internal {
pub events_loop: EventsLoop,
pub gl_window: GlWindow,

View file

@ -1,7 +1,57 @@
//! Hardware accelerated library inspired by minifb and friends.
//!
//! Powered by OpenGL. Default context is provided by glutin, but this may be optional in the
//! future so that you can create your own context any way you like.
//! # Basic Usage
//!
//! Start with the function `gotta_go_fast.` This will create a basic window and give you a buffer
//! that you can draw to in one line.
//!
//! ```rust
//! extern crate mini_gl_fb;
//!
//! fn main() {
//! let mut fb = mini_gl_fb::gotta_go_fast("Hello world!", 800.0, 600.0);
//! let buffer = vec![[128u8, 0, 0, 255]; 800 * 600];
//! fb.update_buffer(&buffer);
//! fb.persist();
//! }
//! ```
//!
//! # Interlude: Library philosophy
//!
//! All of the internals of this library are exposed. Any fields behind `mini_gl_fb.internal`
//! are not considered a part of the public API but are exposed in case the library is missing a
//! feature that you need "right now." This library is not here to box you in.
//!
//! Likewise, by exposing as much as possible it allows you to grow what may have started as a
//! simple project without hassle. This allows you to slowly move away from `mini_gl_fb` if
//! necessary, without requiring you to completely drop the library the second you need to do
//! something "advanced."
//!
//! This also means there's a number of ways to do the same thing, but this seems like a fair
//! compromise.
//!
//! # More advanced configuration
//!
//! Use the `get_fancy` function for more settings. See `Config` for what's available. This allows
//! you to, for instance, create a window with a buffer of a different size than the window.
//!
//! ```rust
//! let config = Config {
//! window_title: window_title.to_string(),
//! window_size: (window_width, window_height),
//! .. Default::default()
//! };
//! let fb = get_fancy(config);
//! ```
//!
//! If you think something else should be exposed as an option, open an issue!
//!
//! # Bring your own context (and event handling)!
//!
//! Default context is provided by glutin. If that's not good enough for you [grr! ;^)], there's
//! the function `core::init_framebuffer`. Create your own OpenGL context, load the OpenGL
//! functions, and then call `core::init_framebuffer` to get a framebuffer with a texture already
//! set up.
//!
//! # Note on possible context creation failure:
//!
@ -62,6 +112,11 @@ macro_rules! get_fancy {
}};
}*/
/// Creates a non resizable window and framebuffer with a given size in pixels.
///
/// Please note that the window size is in logical device pixels, so on a high DPI monitor the
/// physical window size may be larger. In this case, the rendered buffer will be scaled it
/// automatically by OpenGL.
pub fn gotta_go_fast<S: ToString>(
window_title: S,
window_width: f64,
@ -70,11 +125,21 @@ pub fn gotta_go_fast<S: ToString>(
let config = Config {
window_title: window_title.to_string(),
window_size: (window_width, window_height),
resizable: false,
.. Default::default()
};
get_fancy(config)
}
/// Create a window with a custom configuration.
///
/// If this configuration is not sufficient for you, check out the source for this function.
/// Creating the MiniGlFb instance is just a call to two functions!
///
/// Many window settings can be changed after creation, so you most likely don't ever need to call
/// `get_fancy` with a custom config. However, if there is a bug in the OS/windowing system or
/// glutin or in this library, this function exists as a possible work around (or in case for some
/// reason everything must be absolutely correct at window creation)
pub fn get_fancy<S: ToString>(config: Config<S>) -> MiniGlFb {
let (events_loop, gl_window) = core::init_glutin_context(&config);
let fb = core::init_framebuffer(&config);
@ -88,16 +153,25 @@ pub fn get_fancy<S: ToString>(config: Config<S>) -> MiniGlFb {
}
}
/// Main wrapper type.
///
/// **Any fields accessed through `internal` are not considered a public API and may be subject to
/// breaking API changes.** Only access this field as a last resort if the MiniGlFb API fails
/// to fit your exact use case.
///
/// Public methods of `Internal` are considered stable, but may be more complicated to use.
///
/// # Basic Usage
///
/// See the `update_buffer` and `persist` methods.
pub struct MiniGlFb {
/// All fields are exposed for your convienience, but use at your own risk.
///
/// Anything accessed through `internal` is not considered a public API and may be subject to
/// breaking API changes. Only access this field as a last resort if the MiniGlFb API fails
/// to fit your exact use case.
pub internal: Internal,
}
impl MiniGlFb {
/// Updates the backing buffer and draws immediately (swaps buffers).
///
/// The main drawing function.
pub fn update_buffer<T>(&mut self, image_data: &[T]) {
self.internal.update_buffer(image_data);
}