Update docs

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shivshank 2018-07-25 23:43:09 -04:00
parent 46f2bf4bbc
commit 875eeeddc6
2 changed files with 30 additions and 6 deletions

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# Mini GL "Framebuffer"
Provides an easy way to draw a window from a pixel buffer. OpenGL alternative to other
easy "framebuffer" libraries.
easy framebuffer libraries.
Designed to be dead simple and easy to remember when you just want to get something on the
screen ASAP!
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time. You can bring your own timing mechanism, whether it's just `sleep(ms)` or something more
sophisticated.
# Get full access to glutin for custom event handling
You can also "breakout" and get access to the underlying glutin window while still having easy
setup:
```rust
let mut fb = mini_gl_fb::gotta_go_fast("Hello world!", 800.0, 600.0);
let GlutinBreakout {
mut events_loop,
gl_window,
mut fb,
} = fb.glutin_breakout();
fb.update_buffer(/*...*/);
```
# Other features
- Hardware accelerated buffer scaling (window and buffer can have different sizes)
- Exposes a function for creating a context with glutin in one line
- Exposes a function for creating a VAO, VBO, quad, and blank texture in one line
- If you don't want to use glutin you can **bring your own context** too!
See the docs for more info.
# Planned Features
Listed in rough order of importance and ease (which are surprisingly correlated here!).
- Bounds check on `update_buffer` which will currently segfault if you pass the wrong size.
- Provide a way to break out of the `fb` object into the raw backing glutin window and event
loop so that you can easily provide interactivity.
- Shader playground. Add a method for using shadertoy-like fragment shaders to be applied to
your submitted pixel data.
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alternatives include automatically drawing after running some event handlers and some
methods for drawing at intervals (fixed/dynamic delta time).
- Provide a way to bring your own context/window.
- Fully replace and customize the vertex, geometry, and fragment shader, including adding your
own uniforms (but probably not adding any vertex attributes).

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//! }
//! ```
//!
//! The default buffer format is 32bit RGBA, so every pixel is four bytes. Buffer[0] is the top
//! left pixel.
//!
//! # Interlude: Library philosophy
//!
//! All of the internals of this library are exposed. Any fields behind `mini_gl_fb.internal`