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Remove left over persist_and_redraw
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@ -16,5 +16,5 @@ fn main() {
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let buffer = [128u8, 255, 50, 25];
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let buffer = [128u8, 255, 50, 25];
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fb.update_buffer(&buffer);
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fb.update_buffer(&buffer);
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fb.persist_and_redraw(true);
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fb.persist();
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}
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}
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