mirror of
https://github.com/italicsjenga/mini_gl_fb.git
synced 2024-11-22 15:31:31 +11:00
Add viewport resize method
This commit is contained in:
parent
df5ea104d8
commit
95e3bdcbfd
18
src/core.rs
18
src/core.rs
|
@ -107,6 +107,8 @@ pub fn init_framebuffer<S: ToString>(config: &Config<S>) -> Framebuffer {
|
||||||
Framebuffer {
|
Framebuffer {
|
||||||
buffer_width: buffer_width,
|
buffer_width: buffer_width,
|
||||||
buffer_height: buffer_height,
|
buffer_height: buffer_height,
|
||||||
|
vp_width: config.window_size.0 as _,
|
||||||
|
vp_height: config.window_size.1 as _,
|
||||||
program,
|
program,
|
||||||
sampler_location,
|
sampler_location,
|
||||||
vertex_shader: Some(vertex_shader),
|
vertex_shader: Some(vertex_shader),
|
||||||
|
@ -187,6 +189,8 @@ impl Internal {
|
||||||
pub struct Framebuffer {
|
pub struct Framebuffer {
|
||||||
pub buffer_width: i32,
|
pub buffer_width: i32,
|
||||||
pub buffer_height: i32,
|
pub buffer_height: i32,
|
||||||
|
pub vp_width: i32,
|
||||||
|
pub vp_height: i32,
|
||||||
pub program: GLuint,
|
pub program: GLuint,
|
||||||
pub sampler_location: GLint,
|
pub sampler_location: GLint,
|
||||||
pub vertex_shader: Option<GLuint>,
|
pub vertex_shader: Option<GLuint>,
|
||||||
|
@ -241,6 +245,19 @@ impl Framebuffer {
|
||||||
|
|
||||||
// TODO: resize_buffer
|
// TODO: resize_buffer
|
||||||
|
|
||||||
|
/// Set the size of the OpenGL viewport.
|
||||||
|
///
|
||||||
|
/// This does not resize the window or image buffer, only the area to which OpenGL draws. You
|
||||||
|
/// only need to call this function when you are handling events manually and have a resizable
|
||||||
|
/// window.
|
||||||
|
///
|
||||||
|
/// You will know if you need to call this function, as in that case only part of the window
|
||||||
|
/// will be getting drawn, typically after an update.
|
||||||
|
pub fn resize_viewport(&mut self, width: u32, height: u32) {
|
||||||
|
self.vp_width = width as _;
|
||||||
|
self.vp_height = height as _;
|
||||||
|
}
|
||||||
|
|
||||||
pub fn redraw(&mut self) {
|
pub fn redraw(&mut self) {
|
||||||
self.draw(|_| {})
|
self.draw(|_| {})
|
||||||
}
|
}
|
||||||
|
@ -251,6 +268,7 @@ impl Framebuffer {
|
||||||
/// You probably want `redraw` (equivalent to `.draw(|_| {})`).
|
/// You probably want `redraw` (equivalent to `.draw(|_| {})`).
|
||||||
pub fn draw<F: FnOnce(&Framebuffer)>(&mut self, f: F) {
|
pub fn draw<F: FnOnce(&Framebuffer)>(&mut self, f: F) {
|
||||||
unsafe {
|
unsafe {
|
||||||
|
gl::Viewport(0, 0, self.vp_width, self.vp_height);
|
||||||
gl::UseProgram(self.program);
|
gl::UseProgram(self.program);
|
||||||
gl::BindVertexArray(self.vao);
|
gl::BindVertexArray(self.vao);
|
||||||
gl::ActiveTexture(0);
|
gl::ActiveTexture(0);
|
||||||
|
|
Loading…
Reference in a new issue