From aa46df7f741c98c5a710c39bed44eac8db44b5da Mon Sep 17 00:00:00 2001 From: shivshank Date: Fri, 27 Jul 2018 22:16:07 -0400 Subject: [PATCH] Update version, readme --- Cargo.toml | 2 +- README.md | 6 +++++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/Cargo.toml b/Cargo.toml index 20d0d19..fd3843e 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -1,6 +1,6 @@ [package] name = "mini_gl_fb" -version = "0.3.0" +version = "0.3.1" authors = ["shivshank"] description = "Tool for quickly creating a window and drawing to a buffer with OpenGL" diff --git a/README.md b/README.md index 1a41668..6a5e917 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,8 @@ # Mini GL "Framebuffer" +[![Version](https://img.shields.io/crates/v/mini_gl_fb.svg)](https://crates.io/crates/mini_gl_fb) +[![Docs.rs](https://docs.rs/mini_gl_fb/badge.svg)](https://docs.rs/mini_gl_fb) + Provides an easy way to draw a window from a pixel buffer. OpenGL alternative to other easy framebuffer libraries. @@ -40,12 +43,13 @@ fb.update_buffer(/*...*/); # Other features + - Black and white rendering, specifying one byte per pixel - Hardware accelerated buffer scaling (window and buffer can have different sizes) - Exposes a function for creating a context with glutin in one line - Exposes a function for creating a VAO, VBO, quad, and blank texture in one line - If you don't want to use glutin you can **bring your own context** too! -See the docs for more info. +See the [docs](https://docs.rs/mini_gl_fb/) for more info. # Planned Features