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https://github.com/italicsjenga/mini_gl_fb.git
synced 2024-11-26 01:11:31 +11:00
Fix texture alignment specified incorrectly
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256e20be8e
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@ -114,7 +114,7 @@ pub fn init_framebuffer(
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gl::BindVertexArray(0);
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gl::BindVertexArray(0);
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// So the user doesn't have to consider alignment in their buffer
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// So the user doesn't have to consider alignment in their buffer
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gl::PixelStorei(gl::PACK_ALIGNMENT, 1);
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gl::PixelStorei(gl::UNPACK_ALIGNMENT, 1);
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}
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}
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Framebuffer {
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Framebuffer {
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@ -383,7 +383,6 @@ fn create_texture(width: i32, height: i32, format: BufferFormat, buffer_kind: GL
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panic!();
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panic!();
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}
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}
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gl::BindTexture(gl::TEXTURE_2D, tex);
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gl::BindTexture(gl::TEXTURE_2D, tex);
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gl::TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA as _, width, height, 0, format as GLenum, buffer_kind, null());
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST as _);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST as _);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST as _);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST as _);
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gl::BindTexture(gl::TEXTURE_2D, 0);
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gl::BindTexture(gl::TEXTURE_2D, 0);
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