mirror of
https://github.com/italicsjenga/mini_gl_fb.git
synced 2024-11-26 01:11:31 +11:00
Make things easier to find
This commit is contained in:
parent
dafc614729
commit
f71d48b814
|
@ -2,12 +2,14 @@
|
||||||
name = "mini_gl_fb"
|
name = "mini_gl_fb"
|
||||||
version = "0.5.0"
|
version = "0.5.0"
|
||||||
authors = ["shivshank"]
|
authors = ["shivshank"]
|
||||||
description = "Tool for quickly creating a window and drawing to a buffer with OpenGL"
|
description = "Quick and easy window creation, input, and high speed bitmap rendering"
|
||||||
|
repository = "https://github.com/shivshank/mini_gl_fb"
|
||||||
|
|
||||||
license = "MIT"
|
license = "MIT"
|
||||||
|
|
||||||
keywords = ["OpenGL"]
|
keywords = ["opengl", "windowing", "framebuffer", "window"]
|
||||||
repository = "https://github.com/shivshank/mini_gl_fb"
|
categories = ["rendering", "graphics"]
|
||||||
|
readme = "README.md"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
glutin = "0.17.0"
|
glutin = "0.17.0"
|
||||||
|
|
22
README.md
22
README.md
|
@ -1,13 +1,17 @@
|
||||||
# Mini GL "Framebuffer"
|
# Mini GL "Framebuffer" (MGlFb)
|
||||||
|
|
||||||
[![Version](https://img.shields.io/crates/v/mini_gl_fb.svg)](https://crates.io/crates/mini_gl_fb)
|
[![Version](https://img.shields.io/crates/v/mini_gl_fb.svg)](https://crates.io/crates/mini_gl_fb)
|
||||||
[![Docs.rs](https://docs.rs/mini_gl_fb/badge.svg)](https://docs.rs/mini_gl_fb)
|
[![Docs.rs](https://docs.rs/mini_gl_fb/badge.svg)](https://docs.rs/mini_gl_fb)
|
||||||
|
|
||||||
Provides an easy way to draw a window from a pixel buffer. OpenGL alternative to other
|
Mini GL Framebuffer provides an easy way to draw to a window from a pixel buffer. OpenGL
|
||||||
easy framebuffer libraries.
|
alternative to other easy framebuffer libraries.
|
||||||
|
|
||||||
Designed to be dead simple and easy to remember when you just want to get something on the
|
It's designed to be dead simple and easy to remember when you just want to get something on the
|
||||||
screen ASAP!
|
screen ASAP. It's also built to be super flexible and easy to grow out of in case your project
|
||||||
|
gets serious (MGlFb exposes all of its internals so you can iteratively remove it as a
|
||||||
|
dependency over time!).
|
||||||
|
|
||||||
|
# Usage
|
||||||
|
|
||||||
```rust
|
```rust
|
||||||
extern crate mini_gl_fb;
|
extern crate mini_gl_fb;
|
||||||
|
@ -24,7 +28,7 @@ fn main() {
|
||||||
time. You can bring your own timing mechanism, whether it's just `sleep(ms)` or something more
|
time. You can bring your own timing mechanism, whether it's just `sleep(ms)` or something more
|
||||||
sophisticated.
|
sophisticated.
|
||||||
|
|
||||||
# Support for simplified basic input handling
|
# Support for quick and easy, simple input handling
|
||||||
|
|
||||||
Get access to mouse position and key inputs with no hassle. The following is extracted from the
|
Get access to mouse position and key inputs with no hassle. The following is extracted from the
|
||||||
Game of Life example:
|
Game of Life example:
|
||||||
|
@ -83,7 +87,7 @@ void main_image( out vec4 r_frag_color, in vec2 v_uv ) {
|
||||||
");
|
");
|
||||||
```
|
```
|
||||||
|
|
||||||
# Get full access to glutin for custom event handling
|
# Get full access to glutin/winit for custom event handling
|
||||||
|
|
||||||
You can also "breakout" and get access to the underlying glutin window while still having easy
|
You can also "breakout" and get access to the underlying glutin window while still having easy
|
||||||
setup:
|
setup:
|
||||||
|
@ -114,7 +118,7 @@ See the [docs](https://docs.rs/mini_gl_fb/) for more info.
|
||||||
|
|
||||||
Feel free to open an issue if you have a suggestion or want to see one of these soon!
|
Feel free to open an issue if you have a suggestion or want to see one of these soon!
|
||||||
|
|
||||||
- More simplified input handling methods
|
- More kinds of simplified input handling methods
|
||||||
|
|
||||||
- Enhanced and more thorough shader playground
|
- Enhanced and more thorough shader playground
|
||||||
|
|
||||||
|
@ -123,4 +127,4 @@ Feel free to open an issue if you have a suggestion or want to see one of these
|
||||||
- Support for more textures, possibly actual OpenGL framebuffers for complex sequences of
|
- Support for more textures, possibly actual OpenGL framebuffers for complex sequences of
|
||||||
post processing
|
post processing
|
||||||
|
|
||||||
- An HTML canvas-like API that allows drawing over your buffer
|
- An HTML canvas-like API that allows drawing over your buffer???
|
||||||
|
|
Loading…
Reference in a new issue