extern crate mini_gl_fb; use mini_gl_fb::{Config, BufferFormat}; fn main() { let mut fb = mini_gl_fb::get_fancy(Config { window_title: "Hello world!", window_size: (800.0, 600.0), buffer_size: (2, 2), .. Default::default() }); fb.change_buffer_format::(BufferFormat::R); fb.use_grayscale_shader(); let buffer = [128u8, 255, 50, 25]; fb.update_buffer(&buffer); fb.persist_and_redraw(true); }