muda/src/lib.rs
2022-06-14 14:00:00 +02:00

497 lines
15 KiB
Rust

//! muda is a Menu Utilities library for Desktop Applications.
//! # Creating root menus
//!
//! Before you can add submenus and menu items, you first need a root or a base menu.
//! ```no_run
//! let mut menu = Menu::new();
//! ```
//!
//! # Adding submens to the root menu
//!
//! Once you have a root menu you can start adding [`Submenu`]s by using [`Menu::add_submenu`].
//! ```no_run
//! let mut menu = Menu::new();
//! let file_menu = menu.add_submenu("File", true);
//! let edit_menu = menu.add_submenu("Edit", true);
//! ```
//!
//! # Aadding menu items and submenus within another submenu
//!
//! Once you have a [`Submenu`] you can star creating more [`Submenu`]s or [`MenuItem`]s.
//! ```no_run
//! let mut menu = Menu::new();
//!
//! let file_menu = menu.add_submenu("File", true);
//! let open_item = file_menu.add_text_item("Open", true);
//! let save_item = file_menu.add_text_item("Save", true);
//!
//! let edit_menu = menu.add_submenu("Edit", true);
//! let copy_item = file_menu.add_text_item("Copy", true);
//! let cut_item = file_menu.add_text_item("Cut", true);
//! ```
//!
//! # Add your root menu to a Window (Windows and Linux Only)
//!
//! You can use [`Menu`] to display a top menu in a Window on Windows and Linux.
//! ```no_run
//! let mut menu = Menu::new();
//! // --snip--
//! #[cfg(target_os = "windows")]
//! menu.init_for_hwnd(window.hwnd() as isize);
//! #[cfg(target_os = "linux")]
//! menu.init_for_gtk_window(&gtk_window);
//! #[cfg(target_os = "macos")]
//! menu.init_for_nsapp();
//! ```
//!
//! # Processing menu events
//!
//! You can use [`menu_event_receiver`] to get a reference to the [`MenuEventReceiver`]
//! which you can use to listen to events when a menu item is activated
//! ```no_run
//! if let Ok(event) = menu_event_receiver().try_recv() {
//! match event.id {
//! _ if event.id == save_item.id() => {
//! println!("Save menu item activated");
//! },
//! _ => {}
//! }
//! }
//! ```
use crossbeam_channel::{unbounded, Receiver, Sender};
use once_cell::sync::Lazy;
mod counter;
mod platform_impl;
static MENU_CHANNEL: Lazy<(Sender<MenuEvent>, Receiver<MenuEvent>)> = Lazy::new(|| unbounded());
/// Gets a reference to the event channel's [Receiver<MenuEvent>]
/// which can be used to listen for menu events.
pub fn menu_event_receiver<'a>() -> &'a Receiver<MenuEvent> {
&MENU_CHANNEL.1
}
/// Describes a menu event emitted when a menu item is activated
pub struct MenuEvent {
/// Id of the menu item which triggered this event
pub id: u64,
}
/// This is the root menu type to which you can add
/// more submenus and later be add to the top of a window (on Windows and Linux)
/// or used as the menubar menu (on macOS) or displayed as a popup menu.
///
/// # Example
///
/// ```
/// let mut menu = Menu::new();
/// let file_menu = menu.add_submenu("File", true);
/// let edit_menu = menu.add_submenu("Edit", true);
/// ```
#[derive(Clone)]
pub struct Menu(platform_impl::Menu);
impl Menu {
/// Creates a new root menu.
pub fn new() -> Self {
Self(platform_impl::Menu::new())
}
/// Creates a new [`Submenu`] whithin this menu.
///
/// ## Platform-specific:
///
/// - **Windows / Linux:** The menu label can contain `&` to indicate which letter should get a generated accelerator.
/// For example, using `&File` for the File menu would result in the label gets an underline under the `F`,
/// and the `&` character is not displayed on menu label.
/// Then the menu can be activated by press `Alt+F`.
pub fn add_submenu<S: AsRef<str>>(&mut self, label: S, enabled: bool) -> Submenu {
Submenu(self.0.add_submenu(label, enabled))
}
/// Adds this menu to a [`gtk::ApplicationWindow`]
///
/// This method adds a [`gtk::Box`] then adds a [`gtk::MenuBar`] as its first child and returns the [`gtk::Box`].
/// So if more widgets need to be added, then [`gtk::prelude::BoxExt::pack_start`] or
/// similiar methods should be used on the returned [`gtk::Box`].
///
/// ## Safety:
///
/// This should be called before anything is added to the window.
///
/// ## Panics:
///
/// Panics if the gtk event loop hasn't been initialized on the thread.
#[cfg(target_os = "linux")]
pub fn init_for_gtk_window<W>(&self, w: &W) -> std::rc::Rc<gtk::Box>
where
W: gtk::prelude::IsA<gtk::ApplicationWindow>,
W: gtk::prelude::IsA<gtk::Container>,
W: gtk::prelude::IsA<gtk::Window>,
{
self.0.init_for_gtk_window(w)
}
/// Adds this menu to a win32 window.
///
/// ## Note about accelerators:
///
/// For accelerators to work, the event loop needs to call
/// [`TranslateAcceleratorW`](windows_sys::Win32::UI::WindowsAndMessaging::TranslateAcceleratorW)
/// with the [`HACCEL`](windows_sys::Win32::UI::WindowsAndMessaging::HACCEL) returned from [`Menu::haccel`]
///
/// #### Example:
/// ```
/// # use windows_sys::Win32::UI::WindowsAndMessaging::{MSG, GetMessageW, TranslateMessage, DispatchMessageW };
/// let menu = Menu::new();
/// unsafe {
/// let msg: MSG = std::mem::zeroed();
/// while GetMessageW(&mut msg, 0, 0, 0) == 1 {
/// let translated = TranslateAcceleratorW(msg.hwnd, menu.haccel(), msg);
/// if !translated {
/// TranslateMessage(&msg);
/// DispatchMessageW(&msg);
/// }
/// }
/// }
/// ```
#[cfg(target_os = "windows")]
pub fn init_for_hwnd(&self, hwnd: isize) {
self.0.init_for_hwnd(hwnd)
}
/// Returns The [`HACCEL`](windows_sys::Win32::UI::WindowsAndMessaging::HACCEL) associated with this menu
/// It can be used with [`TranslateAcceleratorW`](windows_sys::Win32::UI::WindowsAndMessaging::TranslateAcceleratorW)
/// in the event loop to enable accelerators
#[cfg(target_os = "windows")]
pub fn haccel(&self) -> windows_sys::Win32::UI::WindowsAndMessaging::HACCEL {
self.0.haccel()
}
/// Removes this menu from a [`gtk::ApplicationWindow`]
#[cfg(target_os = "linux")]
pub fn remove_for_gtk_window<W>(&self, w: &W)
where
W: gtk::prelude::IsA<gtk::ApplicationWindow>,
W: gtk::prelude::IsA<gtk::Window>,
{
self.0.remove_for_gtk_window(w)
}
/// Removes this menu from a win32 window
#[cfg(target_os = "windows")]
pub fn remove_for_hwnd(&self, hwnd: isize) {
self.0.remove_for_hwnd(hwnd)
}
/// Hides this menu from a [`gtk::ApplicationWindow`]
#[cfg(target_os = "linux")]
pub fn hide_for_gtk_window<W>(&self, w: &W)
where
W: gtk::prelude::IsA<gtk::ApplicationWindow>,
{
self.0.hide_for_gtk_window(w)
}
/// Hides this menu from a win32 window
#[cfg(target_os = "windows")]
pub fn hide_for_hwnd(&self, hwnd: isize) {
self.0.hide_for_hwnd(hwnd)
}
/// Shows this menu from a [`gtk::ApplicationWindow`]
#[cfg(target_os = "linux")]
pub fn show_for_gtk_window<W>(&self, w: &W)
where
W: gtk::prelude::IsA<gtk::ApplicationWindow>,
{
self.0.show_for_gtk_window(w)
}
/// Shows this menu from a win32 window
#[cfg(target_os = "windows")]
pub fn show_for_hwnd(&self, hwnd: isize) {
self.0.show_for_hwnd(hwnd)
}
/// Adds this menu to an NSApp.
#[cfg(target_os = "macos")]
pub fn init_for_nsapp(&self) {
self.0.init_for_nsapp()
}
/// Removes this menu from an NSApp.
#[cfg(target_os = "macos")]
pub fn remove_for_nsapp(&self) {
self.0.remove_for_nsapp()
}
}
/// This is a Submenu within another [`Submenu`] or [`Menu`].
#[derive(Clone)]
pub struct Submenu(platform_impl::Submenu);
impl Submenu {
/// Gets the submenus's current label.
pub fn label(&self) -> String {
self.0.label()
}
/// Sets a new label for the submenu.
pub fn set_label<S: AsRef<str>>(&mut self, label: S) {
self.0.set_label(label)
}
/// Gets the submenu's current state, whether enabled or not.
pub fn enabled(&self) -> bool {
self.0.enabled()
}
/// Enables or disables the submenu
pub fn set_enabled(&mut self, enabled: bool) {
self.0.set_enabled(enabled)
}
/// Creates a new [`Submenu`] whithin this submenu.
///
/// ## Platform-specific:
///
/// - **Windows / Linux:** The menu label can contain `&` to indicate which letter should get a generated accelerator.
/// For example, using `&File` for the File menu would result in the label gets an underline under the `F`,
/// and the `&` character is not displayed on menu label.
/// Then the menu can be activated by press `F` when its parent menu is active.
pub fn add_submenu<S: AsRef<str>>(&mut self, label: S, enabled: bool) -> Submenu {
Submenu(self.0.add_submenu(label, enabled))
}
/// Creates a new [`MenuItem`] whithin this submenu.
///
/// ## Platform-specific:
///
/// - **Windows / Linux:** The menu item label can contain `&` to indicate which letter should get a generated accelerator.
/// For example, using `&Save` for the save menu item would result in the label gets an underline under the `S`,
/// and the `&` character is not displayed on menu item label.
/// Then the menu item can be activated by press `S` when its parent menu is active.
pub fn add_item<S: AsRef<str>>(
&mut self,
label: S,
enabled: bool,
accelerator: Option<&str>,
) -> MenuItem {
MenuItem(self.0.add_item(label, enabled, accelerator))
}
/// Creates a new [`NativeMenuItem`] within this submenu.
pub fn add_native_item(&mut self, item: NativeMenuItem) {
self.0.add_native_item(item)
}
/// Creates a new [`CheckMenuItem`] within this submenu.
pub fn add_check_item<S: AsRef<str>>(
&mut self,
label: S,
enabled: bool,
checked: bool,
accelerator: Option<&str>,
) -> CheckMenuItem {
CheckMenuItem(self.0.add_check_item(label, enabled, checked, accelerator))
}
}
/// This is a normal menu item within a [`Submenu`].
#[derive(Clone)]
pub struct MenuItem(platform_impl::MenuItem);
impl MenuItem {
/// Gets the menu item's current label.
pub fn label(&self) -> String {
self.0.label()
}
/// Sets a new label for the menu item.
pub fn set_label<S: AsRef<str>>(&mut self, label: S) {
self.0.set_label(label)
}
/// Gets the menu item's current state, whether enabled or not.
pub fn enabled(&self) -> bool {
self.0.enabled()
}
/// Enables or disables the menu item.
pub fn set_enabled(&mut self, enabled: bool) {
self.0.set_enabled(enabled)
}
/// Gets the unique id for this menu item.
pub fn id(&self) -> u64 {
self.0.id()
}
}
/// This is a menu item with a checkmark icon within a [`Submenu`].
#[derive(Clone)]
pub struct CheckMenuItem(platform_impl::CheckMenuItem);
impl CheckMenuItem {
/// Gets the menu item's current label.
pub fn label(&self) -> String {
self.0.label()
}
/// Sets a new label for the menu item.
pub fn set_label<S: AsRef<str>>(&mut self, label: S) {
self.0.set_label(label)
}
/// Gets the menu item's current state, whether enabled or not.
pub fn enabled(&self) -> bool {
self.0.enabled()
}
/// Enables or disables the menu item.
pub fn set_enabled(&mut self, enabled: bool) {
self.0.set_enabled(enabled)
}
/// Gets the menu item's current state, whether checked or not.
pub fn checked(&self) -> bool {
self.0.checked()
}
/// Enables or disables the menu item.
pub fn set_checked(&mut self, checked: bool) {
self.0.set_checked(checked)
}
/// Gets the unique id for this menu item.
pub fn id(&self) -> u64 {
self.0.id()
}
}
/// This is a Native menu item within a [`Submenu`] with a predefined behavior.
#[non_exhaustive]
#[derive(PartialEq, Eq, Debug, Clone)]
pub enum NativeMenuItem {
/// A native “About” menu item.
///
/// The first value is the application name, and the second is its metadata.
///
/// ## platform-specific:
///
/// - **macOS:** the metadata is ignore.
About(String, AboutMetadata),
/// A native “hide the app” menu item.
///
/// ## platform-specific:
///
/// - **Windows / Linux:** Unsupported.
Hide,
/// A native “hide all other windows" menu item.
///
/// ## platform-specific:
///
/// - **Windows / Linux:** Unsupported.
HideOthers,
/// A native "Show all windows for this app" menu item.
///
/// ## platform-specific:
///
/// - **Windows / Linux:** Unsupported.
ShowAll,
/// A native "Services" menu item.
///
/// ## platform-specific:
///
/// - **Windows / Linux:** Unsupported.
Services,
/// A native "Close current window" menu item.
CloseWindow,
/// A native "Quit///
Quit,
/// A native "Copy" menu item.
///
/// ## Platform-specific:
///
/// - **macOS:** macOS require this menu item to enable "Copy" keyboard shortcut for your app.
/// - **Linux Wayland:** Not implmeneted.
Copy,
/// A native "Cut" menu item.
///
/// ## Platform-specific:
///
/// - **macOS:** macOS require this menu item to enable "Cut" keyboard shortcut for your app.
/// - **Linux Wayland:** Not implmeneted.
Cut,
/// A native "Paste" menu item.
///
/// ## Platform-specific:
///
/// - **macOS:** macOS require this menu item to enable "Paste" keyboard shortcut for your app.
/// - **Linux Wayland:** Not implmeneted.
Paste,
/// A native "Undo" menu item.
///
/// ## Platform-specific:
///
/// - **macOS:** macOS require this menu item to enable "Undo" keyboard shortcut for your app.
/// - **Windows / Linux:** Unsupported.
Undo,
/// A native "Redo" menu item.
///
/// ## Platform-specific:
///
/// - **macOS:** macOS require this menu item to enable "Redo" keyboard shortcut for your app.
/// - **Windows / Linux:** Unsupported.
Redo,
/// A native "Select All" menu item.
///
/// ## Platform-specific:
///
/// - **macOS:** macOS require this menu item to enable "Select All" keyboard shortcut for your app.
/// - **Linux Wayland:** Not implmeneted.
SelectAll,
/// A native "Enter fullscreen" menu item.
///
/// ## platform-specific:
///
/// - **Windows / Linux:** Unsupported.
EnterFullScreen,
/// A native "Minimize current window" menu item.
Minimize,
/// A native "Zoom" menu item.
///
/// ## platform-specific:
///
/// - **Windows / Linux:** Unsupported.
Zoom,
/// Represends a Separator in the menu.
Separator,
}
/// Application metadata for the [`NativeMenuItem::About`].
///
/// ## Platform-specific
///
/// - **macOS:** The metadata is ignored.
#[derive(PartialEq, Eq, Debug, Clone, Default)]
pub struct AboutMetadata {
/// The application name.
pub version: Option<String>,
/// The authors of the application.
pub authors: Option<Vec<String>>,
/// Application comments.
pub comments: Option<String>,
/// The copyright of the application.
pub copyright: Option<String>,
/// The license of the application.
pub license: Option<String>,
/// The application website.
pub website: Option<String>,
/// The website label.
pub website_label: Option<String>,
}