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nih-plug/plugins/examples/gain/src/lib.rs

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#[macro_use]
extern crate nih_plug;
use nih_plug::{
formatters, util, Buffer, BufferConfig, BusConfig, ClapPlugin, Plugin, ProcessContext,
ProcessStatus, Vst3Plugin,
};
use nih_plug::{BoolParam, FloatParam, Params, Range, Smoother, SmoothingStyle};
use parking_lot::RwLock;
use std::pin::Pin;
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use std::sync::Arc;
struct Gain {
params: Pin<Box<GainParams>>,
}
#[derive(Params)]
struct GainParams {
#[id = "gain"]
pub gain: FloatParam,
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#[id = "as_long_as_this_name_stays_constant"]
pub the_field_name_can_change: BoolParam,
/// This field isn't used in this exampleq, but anything written to the vector would be restored
/// together with a preset/state file saved for this plugin. This can be useful for storign
/// things like sample data.
#[persist = "industry_secrets"]
pub random_data: RwLock<Vec<f32>>,
}
impl Default for Gain {
fn default() -> Self {
Self {
params: Box::pin(GainParams::default()),
}
}
}
impl Default for GainParams {
fn default() -> Self {
Self {
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// There are three ways to specify parameters:
//
// ...either manually specify all fields:
gain: FloatParam {
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value: 0.0,
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smoothed: Smoother::new(SmoothingStyle::Linear(50.0)),
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value_changed: None,
range: Range::Linear {
min: -30.0,
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max: 30.0,
},
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step_size: Some(0.01),
name: "Gain",
unit: " dB",
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// This is actually redundant, because a step size of two decimal places already
// causes the parameter to shown rounded
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value_to_string: Some(formatters::f32_rounded(2)),
string_to_value: None,
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// ...or specify the fields you want to initialize directly and leave the other
// fields at their defaults:
// // ..Default::default(),
},
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// ...or use the builder interface:
the_field_name_can_change: BoolParam::new("Important value", false).with_callback(
Arc::new(|_new_value: bool| {
// If, for instance, updating this parameter would require other parts of the
// plugin's internal state to be updated other values to also be updated, then
// you can use this callback to for instance modify an atomic in the plugin.
}),
),
// Persisted fields can be intialized like any other fields, and they'll keep their when
// restoring the plugin's state.
random_data: RwLock::new(Vec::new()),
}
}
}
impl Plugin for Gain {
const NAME: &'static str = "Gain";
const VENDOR: &'static str = "Moist Plugins GmbH";
const URL: &'static str = "https://youtu.be/dQw4w9WgXcQ";
const EMAIL: &'static str = "info@example.com";
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const VERSION: &'static str = "0.0.1";
const DEFAULT_NUM_INPUTS: u32 = 2;
const DEFAULT_NUM_OUTPUTS: u32 = 2;
const ACCEPTS_MIDI: bool = false;
fn params(&self) -> Pin<&dyn Params> {
self.params.as_ref()
}
fn accepts_bus_config(&self, config: &BusConfig) -> bool {
// This works with any symmetrical IO layout
config.num_input_channels == config.num_output_channels && config.num_input_channels > 0
}
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fn initialize(
&mut self,
_bus_config: &BusConfig,
_buffer_config: &BufferConfig,
_context: &mut impl ProcessContext,
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) -> bool {
// This plugin doesn't need any special initialization, but if you need to do anything
// expensive then this would be the place. State is kept around while when the host
// reconfigures the plugin.
true
}
fn process(
&mut self,
buffer: &mut Buffer,
_context: &mut impl ProcessContext,
) -> ProcessStatus {
for samples in buffer.iter_mut() {
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// Smoothing is optionally built into the parameters themselves
let gain = self.params.gain.smoothed.next();
for sample in samples {
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*sample *= util::db_to_gain(gain);
}
}
ProcessStatus::Normal
}
}
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impl ClapPlugin for Gain {}
impl Vst3Plugin for Gain {
const VST3_CLASS_ID: [u8; 16] = *b"GainMoistestPlug";
const VST3_CATEGORIES: &'static str = "Fx|Dynamics";
}
nih_export_clap!(Gain);
nih_export_vst3!(Gain);