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nih-plug/src/wrapper/standalone/wrapper.rs

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use atomic_refcell::AtomicRefCell;
use baseview::{EventStatus, Window, WindowHandler, WindowOpenOptions};
use crossbeam::channel;
use crossbeam::queue::ArrayQueue;
use parking_lot::RwLock;
use raw_window_handle::HasRawWindowHandle;
use std::any::Any;
use std::collections::{HashMap, HashSet};
use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
use std::thread;
use super::backend::Backend;
use super::config::WrapperConfig;
use super::context::{WrapperGuiContext, WrapperInitContext, WrapperProcessContext};
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use crate::context::Transport;
use crate::param::internals::{ParamPtr, Params};
use crate::param::ParamFlags;
use crate::plugin::{
AuxiliaryBuffers, AuxiliaryIOConfig, BufferConfig, BusConfig, Editor, ParentWindowHandle,
Plugin, ProcessMode, ProcessStatus,
};
use crate::util::permit_alloc;
use crate::wrapper::state::{self, PluginState};
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/// How many parameter changes we can store in our unprocessed parameter change queue. Storing more
/// than this many parameters at a time will cause changes to get lost.
const EVENT_QUEUE_CAPACITY: usize = 2048;
pub struct Wrapper<P: Plugin, B: Backend> {
backend: AtomicRefCell<B>,
/// The wrapped plugin instance.
plugin: RwLock<P>,
/// The plugin's parameters. These are fetched once during initialization. That way the
/// `ParamPtr`s are guaranteed to live at least as long as this object and we can interact with
/// the `Params` object without having to acquire a lock on `plugin`.
params: Arc<dyn Params>,
/// The set of parameter pointers in `params`. This is technically not necessary, but for
/// consistency with the plugin wrappers we'll check whether the `ParamPtr` for an incoming
/// parameter change actually belongs to a registered parameter.
known_parameters: HashSet<ParamPtr>,
/// A mapping from parameter string IDs to parameter pointers.
param_map: HashMap<String, ParamPtr>,
/// The plugin's editor, if it has one. This object does not do anything on its own, but we need
/// to instantiate this in advance so we don't need to lock the entire [`Plugin`] object when
/// creating an editor.
pub editor: Option<Arc<dyn Editor>>,
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config: WrapperConfig,
/// The bus and buffer configurations are static for the standalone target.
bus_config: BusConfig,
buffer_config: BufferConfig,
/// Parameter changes that have been output by the GUI that have not yet been set in the plugin.
/// This queue will be flushed at the end of every processing cycle, just like in the plugin
/// versions.
unprocessed_param_changes: ArrayQueue<(ParamPtr, f32)>,
/// The plugin is able to restore state through a method on the `GuiContext`. To avoid changing
/// parameters mid-processing and running into garbled data if the host also tries to load state
/// at the same time the restoring happens at the end of each processing call. If this zero
/// capacity channel contains state data at that point, then the audio thread will take the
/// state out of the channel, restore the state, and then send it back through the same channel.
/// In other words, the GUI thread acts as a sender and then as a receiver, while the audio
/// thread acts as a receiver and then as a sender. That way deallocation can happen on the GUI
/// thread. All of this happens without any blocking on the audio thread.
updated_state_sender: channel::Sender<PluginState>,
/// The receiver belonging to [`new_state_sender`][Self::new_state_sender].
updated_state_receiver: channel::Receiver<PluginState>,
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}
/// Errors that may arise while initializing the wrapped plugins.
#[derive(Debug, Clone, Copy)]
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pub enum WrapperError {
/// The plugin does not accept the IO configuration from the config.
IncompatibleConfig,
/// The plugin returned `false` during initialization.
InitializationFailed,
}
struct WrapperWindowHandler {
/// The editor handle for the plugin's open editor. The editor should clean itself up when it
/// gets dropped.
_editor_handle: Box<dyn Any>,
/// This is used to communicate with the wrapper from the audio thread and from within the
/// baseview window handler on the GUI thread.
gui_task_receiver: channel::Receiver<GuiTask>,
}
/// A message sent to the GUI thread.
pub enum GuiTask {
/// Resize the window to the following physical size.
Resize(u32, u32),
/// The close window. This will cause the application to terminate.
Close,
}
impl WindowHandler for WrapperWindowHandler {
fn on_frame(&mut self, window: &mut Window) {
while let Ok(task) = self.gui_task_receiver.try_recv() {
match task {
GuiTask::Resize(new_width, new_height) => {
// Window resizing in baseview has only been implemented on Linux
#[cfg(target_os = "linux")]
{
window.resize(baseview::Size {
width: new_width as f64,
height: new_height as f64,
});
}
}
GuiTask::Close => window.close(),
}
}
}
fn on_event(&mut self, _window: &mut Window, _event: baseview::Event) -> EventStatus {
EventStatus::Ignored
}
}
impl<P: Plugin, B: Backend> Wrapper<P, B> {
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/// Instantiate a new instance of the standalone wrapper. Returns an error if the plugin does
/// not accept the IO configuration from the wrapper config.
pub fn new(backend: B, config: WrapperConfig) -> Result<Arc<Self>, WrapperError> {
let plugin = P::default();
let params = plugin.params();
let editor = plugin.editor().map(Arc::from);
// This is used to allow the plugin to restore preset data from its editor, see the comment
// on `Self::updated_state_sender`
let (updated_state_sender, updated_state_receiver) = channel::bounded(0);
// For consistency's sake we'll include the same assertions as the other backends
// TODO: Move these common checks to a function instead of repeating them in every wrapper
let param_map = params.param_map();
if cfg!(debug_assertions) {
let param_ids: HashSet<_> = param_map.iter().map(|(id, _, _)| id.clone()).collect();
nih_debug_assert_eq!(
param_map.len(),
param_ids.len(),
"The plugin has duplicate parameter IDs, weird things may happen. \
Consider using 6 character parameter IDs to avoid collissions.."
);
let mut bypass_param_exists = false;
for (_, ptr, _) in &param_map {
let flags = unsafe { ptr.flags() };
let is_bypass = flags.contains(ParamFlags::BYPASS);
if is_bypass && bypass_param_exists {
nih_debug_assert_failure!(
"Duplicate bypass parameters found, the host will only use the first one"
);
}
bypass_param_exists |= is_bypass;
}
}
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let wrapper = Arc::new(Wrapper {
backend: AtomicRefCell::new(backend),
plugin: RwLock::new(plugin),
params,
known_parameters: param_map.iter().map(|(_, ptr, _)| *ptr).collect(),
param_map: param_map
.into_iter()
.map(|(param_id, param_ptr, _)| (param_id, param_ptr))
.collect(),
editor,
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bus_config: BusConfig {
num_input_channels: config.input_channels,
num_output_channels: config.output_channels,
// TODO: Expose additional sidechain IO in the JACK backend
aux_input_busses: AuxiliaryIOConfig::default(),
aux_output_busses: AuxiliaryIOConfig::default(),
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},
buffer_config: BufferConfig {
sample_rate: config.sample_rate,
min_buffer_size: None,
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max_buffer_size: config.period_size,
// TODO: Detect JACK freewheeling and report it here
process_mode: ProcessMode::Realtime,
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},
config,
unprocessed_param_changes: ArrayQueue::new(EVENT_QUEUE_CAPACITY),
updated_state_sender,
updated_state_receiver,
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});
// Right now the IO configuration is fixed in the standalone target, so if the plugin cannot
// work with this then we cannot initialize the plugin at all.
{
let mut plugin = wrapper.plugin.write();
if !plugin.accepts_bus_config(&wrapper.bus_config) {
return Err(WrapperError::IncompatibleConfig);
}
if !plugin.initialize(
&wrapper.bus_config,
&wrapper.buffer_config,
&mut wrapper.make_init_context(),
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) {
return Err(WrapperError::InitializationFailed);
}
}
Ok(wrapper)
}
/// Open the editor, start processing audio, and block this thread until the editor is closed.
/// If the plugin does not have an editor, then this will block until SIGINT is received.
///
/// Will return an error if the plugin threw an error during audio processing or if the editor
/// could not be opened.
pub fn run(self: Arc<Self>) -> Result<(), WrapperError> {
let (gui_task_sender, gui_task_receiver) = channel::bounded(512);
// We'll spawn a separate thread to handle IO and to process audio. This audio thread should
// terminate together with this function.
let terminate_audio_thread = Arc::new(AtomicBool::new(false));
let audio_thread = {
let this = self.clone();
let terminate_audio_thread = terminate_audio_thread.clone();
let gui_task_sender = gui_task_sender.clone();
thread::spawn(move || this.run_audio_thread(terminate_audio_thread, gui_task_sender))
};
match self.editor.clone() {
Some(editor) => {
let context = self.clone().make_gui_context(gui_task_sender);
// DPI scaling should not be used on macOS since the OS handles it there
#[cfg(target_os = "macos")]
let scaling_policy = baseview::WindowScalePolicy::SystemScaleFactor;
#[cfg(not(target_os = "macos"))]
let scaling_policy = {
editor.set_scale_factor(self.config.dpi_scale);
baseview::WindowScalePolicy::ScaleFactor(self.config.dpi_scale as f64)
};
let (width, height) = editor.size();
Window::open_blocking(
WindowOpenOptions {
title: String::from(P::NAME),
size: baseview::Size {
width: width as f64,
height: height as f64,
},
scale: scaling_policy,
gl_config: None,
},
move |window| {
// TODO: This spawn function should be able to fail and return an error, but
// baseview does not support this yet. Once this is added, we should
// immediately close the parent window when this happens so the loop
// can exit.
let editor_handle = editor.spawn(
ParentWindowHandle {
handle: window.raw_window_handle(),
},
context,
);
WrapperWindowHandler {
_editor_handle: editor_handle,
gui_task_receiver,
}
},
)
}
None => {
// TODO: Block until SIGINT is received if the plugin does not have an editor
// TODO: Make sure to handle `GuiTask::Close` here as well
todo!("Support standalone plugins without editors");
}
}
terminate_audio_thread.store(true, Ordering::SeqCst);
audio_thread.join().unwrap();
// Some plugins may use this to clean up resources. Should not be needed for the standalone
// application, but it seems like a good idea to stay consistent.
self.plugin.write().deactivate();
Ok(())
}
/// Set a parameter based on a `ParamPtr`. The value will be updated at the end of the next
/// processing cycle, and this won't do anything if the parameter has not been registered by the
/// plugin.
///
/// This returns false if the parmeter was not set because the `Paramptr` was either unknown or
/// the queue is full.
pub fn set_parameter(&self, param: ParamPtr, normalized: f32) -> bool {
if !self.known_parameters.contains(&param) {
return false;
}
let push_succesful = self
.unprocessed_param_changes
.push((param, normalized))
.is_ok();
nih_debug_assert!(push_succesful, "The parameter change queue was full");
push_succesful
}
/// The DPI scale factor for this standalone application
pub fn dpi_scale(&self) -> f32 {
// DPI scaling should be ignored on macOS since the OS already handles this
#[cfg(target_os = "macos")]
return 1.0;
#[cfg(not(target_os = "macos"))]
return self.config.dpi_scale;
}
/// Get the plugin's state object, may be called by the plugin's GUI as part of its own preset
/// management. The wrapper doesn't use these functions and serializes and deserializes directly
/// the JSON in the relevant plugin API methods instead.
pub fn get_state_object(&self) -> PluginState {
unsafe {
state::serialize_object(
self.params.clone(),
self.param_map
.iter()
.map(|(param_id, param_ptr)| (param_id, *param_ptr)),
)
}
}
/// Update the plugin's internal state, called by the plugin itself from the GUI thread. To
/// prevent corrupting data and changing parameters during processing the actual state is only
/// updated at the end of the audio processing cycle.
pub fn set_state_object(&self, state: PluginState) {
match self.updated_state_sender.send(state) {
Ok(_) => {
// As mentioned above, the state object will be passed back to this thread
// so we can deallocate it without blocking.
let state = self.updated_state_receiver.recv();
drop(state);
}
Err(err) => {
nih_debug_assert_failure!(
"Could not send new state to the audio thread: {:?}",
err
);
}
}
}
/// The audio thread. This should be called from another thread, and it will run until
/// `should_terminate` is `true`.
fn run_audio_thread(
self: Arc<Self>,
should_terminate: Arc<AtomicBool>,
gui_task_sender: channel::Sender<GuiTask>,
) {
// TODO: We should add a way to pull the transport information from the JACK backend
let mut num_processed_samples = 0;
self.clone().backend.borrow_mut().run(move |buffer| {
if should_terminate.load(Ordering::SeqCst) {
return false;
}
// TODO: Process incoming events
let sample_rate = self.buffer_config.sample_rate;
let mut transport = Transport::new(sample_rate);
transport.pos_samples = Some(num_processed_samples);
transport.tempo = Some(self.config.tempo as f64);
transport.time_sig_numerator = Some(self.config.timesig_num as i32);
transport.time_sig_denominator = Some(self.config.timesig_denom as i32);
transport.playing = true;
if let ProcessStatus::Error(err) = self.plugin.write().process(
buffer,
// TODO: Provide extra inputs and outputs in the JACk backend
&mut AuxiliaryBuffers {
inputs: &mut [],
outputs: &mut [],
},
&mut self.make_process_context(transport),
) {
eprintln!("The plugin returned an error while processing:");
eprintln!("{}", err);
let push_successful = gui_task_sender.send(GuiTask::Close).is_ok();
nih_debug_assert!(
push_successful,
"Could not queue window close, the editor will remain open"
);
return false;
}
// We'll always write these events to the first sample, so even when we add note output we
// shouldn't have to think about interleaving events here
let mut parameter_values_changed = false;
while let Some((param_ptr, normalized_value)) = self.unprocessed_param_changes.pop() {
unsafe { param_ptr.set_normalized_value(normalized_value) };
unsafe { param_ptr.update_smoother(sample_rate, false) };
parameter_values_changed = true;
}
// Allow the editor to react to the new parameter values if the editor uses a reactive data
// binding model
if parameter_values_changed {
self.notify_param_values_changed();
}
// TODO: MIDI output
// After processing audio, we'll check if the editor has sent us updated plugin state.
// We'll restore that here on the audio thread to prevent changing the values during the
// process call and also to prevent inconsistent state when the host also wants to load
// plugin state.
// FIXME: Zero capacity channels allocate on receiving, find a better alternative that
// doesn't do that
let updated_state = permit_alloc(|| self.updated_state_receiver.try_recv());
if let Ok(state) = updated_state {
unsafe {
state::deserialize_object(
&state,
self.params.clone(),
|param_id| self.param_map.get(param_id).copied(),
Some(&self.buffer_config),
);
}
self.notify_param_values_changed();
// TODO: Normally we'd also call initialize after deserializing state, but that's
// not guaranteed to be realtime safe. Should we do it anyways?
self.plugin.write().reset();
// We'll pass the state object back to the GUI thread so deallocation can happen
// there without potentially blocking the audio thread
if let Err(err) = self.updated_state_sender.send(state) {
nih_debug_assert_failure!(
"Failed to send state object back to GUI thread: {}",
err
);
};
}
num_processed_samples += buffer.len() as i64;
true
});
}
/// Tell the editor that the parameter values have changed, if the plugin has an editor.
fn notify_param_values_changed(&self) {
if let Some(editor) = &self.editor {
editor.param_values_changed();
}
}
fn make_gui_context(
self: Arc<Self>,
gui_task_sender: channel::Sender<GuiTask>,
) -> Arc<WrapperGuiContext<P, B>> {
Arc::new(WrapperGuiContext {
wrapper: self,
gui_task_sender,
})
}
fn make_init_context(&self) -> WrapperInitContext<'_, P, B> {
WrapperInitContext { wrapper: self }
}
fn make_process_context(&self, transport: Transport) -> WrapperProcessContext<'_, P, B> {
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WrapperProcessContext {
wrapper: self,
transport,
}
}
}