2022-03-19 11:17:13 +11:00
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//! A slider that integrates with NIH-plug's [`Param`] types.
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use nih_plug::param::internals::ParamPtr;
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use nih_plug::prelude::{Param, ParamSetter};
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use vizia::*;
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use super::util::{self, ModifiersExt};
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use super::RawParamEvent;
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/// When shift+dragging a parameter, one pixel dragged corresponds to this much change in the
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/// noramlized parameter.
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const GRANULAR_DRAG_MULTIPLIER: f32 = 0.1;
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/// A slider that integrates with NIH-plug's [`Param`] types.
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///
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/// TODO: Handle scrolling for steps (and shift+scroll for smaller steps?)
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/// TODO: We may want to add a couple dedicated event handlers if it seems like those would be
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/// useful, having a completely self contained widget is perfectly fine for now though
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/// TODO: Implement ALt+Click text input in this version
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pub struct ParamSlider {
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// We're not allowed to store a reference to the parameter internally, at least not in the
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// struct that implements [`View`]
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param_ptr: ParamPtr,
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/// Will be set to `true` if we're dragging the parameter. Resetting the parameter or entering a
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/// text value should not initiate a drag.
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drag_active: bool,
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/// Whether the next click is a double click. Vizia will send a double click event followed by a
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/// regular mouse down event when double clicking.
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is_double_click: bool,
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/// We keep track of the start coordinate and normalized value when holding down Shift while
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/// dragging for higher precision dragging. This is a `None` value when granular dragging is not
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/// active.
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granular_drag_start_x_value: Option<(f32, f32)>,
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}
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impl ParamSlider {
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/// Creates a new [`ParamSlider`] for the given parameter. To accomdate VIZIA's mapping system,
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/// you'll need to provide a lens containing your `Params` implementation object (check out how
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/// the `Data` struct is used in `gain_gui_vizia`), the `ParamSetter` for retrieving the
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/// parameter's default value, and a projection function that maps the `Params` object to the
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/// parameter you want to display a widget for.
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pub fn new<'a, L, Params, P, F>(
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cx: &'a mut Context,
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params: L,
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setter: &ParamSetter,
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params_to_param: F,
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) -> Handle<'a, Self>
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where
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L: Lens<Target = Params>,
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F: 'static + Fn(&Params) -> &P + Copy,
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Params: 'static,
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P: Param,
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{
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let param_display_value_lens = params
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.clone()
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.map(move |params| params_to_param(params).to_string());
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let normalized_param_value_lens = params
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.clone()
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.map(move |params| params_to_param(params).normalized_value());
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// We'll visualize the difference between the current value and the default value if the
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// default value lies somewhere in the middle and the parameter is continuous. Otherwise
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// this appraoch looks a bit jarring.
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// We need to do a bit of a nasty and erase the lifetime bound by going through the raw
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// GuiContext and a ParamPtr.
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let param_ptr = *params
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.clone()
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.map(move |params| params_to_param(params).as_ptr())
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.get(cx);
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let default_value = unsafe {
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setter
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.raw_context
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.raw_default_normalized_param_value(param_ptr)
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};
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let step_count = *params
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.map(move |params| params_to_param(params).step_count())
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.get(cx);
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let draw_fill_from_default = step_count.is_none() && (0.45..=0.55).contains(&default_value);
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Self {
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param_ptr,
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drag_active: false,
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is_double_click: false,
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granular_drag_start_x_value: None,
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}
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.build2(cx, |cx| {
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ZStack::new(cx, move |cx| {
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// The filled bar portion
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Element::new(cx).class("fill").height(Stretch(1.0)).bind(
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normalized_param_value_lens,
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move |handle, value| {
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let current_value = *value.get(handle.cx);
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if draw_fill_from_default {
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handle
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.left(Percentage(default_value.min(current_value) * 100.0))
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.right(Percentage(
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100.0 - (default_value.max(current_value) * 100.0),
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));
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} else {
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handle
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.left(Percentage(0.0))
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.right(Percentage(100.0 - (current_value * 100.0)));
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}
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},
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);
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// Only draw the text input widget when it gets focussed. Otherwise, overlay the label with
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// the slider.
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// TODO: Text entry stuff
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Label::new(cx, param_display_value_lens)
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.height(Stretch(1.0))
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.width(Stretch(1.0));
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});
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})
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}
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/// Set the normalized value for a parameter if that would change the parameter's plain value
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/// (to avoid unnecessary duplicate parameter changes). The begin- and end set parameter
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/// messages need to be sent before calling this function.
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fn set_normalized_value(&self, cx: &mut Context, normalized_value: f32) {
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// This snaps to the nearest plain value if the parameter is stepped in some way.
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// TODO: As an optimization, we could add a `const CONTINUOUS: bool` to the parameter to
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// avoid this normalized->plain->normalized conversion for parameters that don't need
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// it
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let plain_value = unsafe { self.param_ptr.preview_plain(normalized_value) };
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let current_plain_value = unsafe { self.param_ptr.plain_value() };
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if plain_value != current_plain_value {
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// For the aforementioned snapping
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let normalized_plain_value = unsafe { self.param_ptr.preview_normalized(plain_value) };
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cx.emit(RawParamEvent::SetParameterNormalized(
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self.param_ptr,
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normalized_plain_value,
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));
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}
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}
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}
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impl View for ParamSlider {
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fn element(&self) -> Option<String> {
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Some(String::from("param-slider"))
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}
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fn event(&mut self, cx: &mut Context, event: &mut Event) {
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if let Some(window_event) = event.message.downcast() {
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match window_event {
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WindowEvent::MouseDown(MouseButton::Left) => {
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// Ctrl+Click and double click should reset the parameter instead of initiating
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// a drag operation
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// TODO: Handle Alt+Click for text entry
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if cx.modifiers.command() || self.is_double_click {
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self.is_double_click = false;
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cx.emit(RawParamEvent::BeginSetParameter(self.param_ptr));
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cx.emit(RawParamEvent::ResetParameter(self.param_ptr));
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cx.emit(RawParamEvent::EndSetParameter(self.param_ptr));
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} else {
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self.drag_active = true;
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cx.capture();
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// NOTE: Otherwise we don't get key up events
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cx.focused = cx.current;
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cx.current.set_active(cx, true);
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// When holding down shift while clicking on a parameter we want to
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// granuarly edit the parameter without jumping to a new value
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cx.emit(RawParamEvent::BeginSetParameter(self.param_ptr));
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if cx.modifiers.shift() {
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self.granular_drag_start_x_value = Some((cx.mouse.cursorx, unsafe {
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self.param_ptr.normalized_value()
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}));
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} else {
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self.granular_drag_start_x_value = None;
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self.set_normalized_value(
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cx,
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util::remap_current_entity_x_coordinate(cx, cx.mouse.cursorx),
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);
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}
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}
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}
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WindowEvent::MouseDoubleClick(MouseButton::Left) => {
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// Vizia will send a regular mouse down after this, so we'll handle the reset
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// there
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self.is_double_click = true;
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}
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WindowEvent::MouseUp(MouseButton::Left) => {
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if self.drag_active {
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self.drag_active = false;
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cx.release();
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cx.current.set_active(cx, false);
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cx.emit(RawParamEvent::EndSetParameter(self.param_ptr));
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}
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}
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WindowEvent::MouseMove(x, _y) => {
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if self.drag_active {
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// If shift is being held then the drag should be more granular instead of
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// absolute
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if cx.modifiers.shift() {
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let (drag_start_x, drag_start_value) =
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*self.granular_drag_start_x_value.get_or_insert_with(|| {
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(cx.mouse.cursorx, unsafe {
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self.param_ptr.normalized_value()
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})
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});
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self.set_normalized_value(
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cx,
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util::remap_current_entity_x_coordinate(
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cx,
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// This can be optimized a bit
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util::remap_current_entity_x_t(cx, drag_start_value)
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+ (*x - drag_start_x) * GRANULAR_DRAG_MULTIPLIER,
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),
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);
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} else {
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self.granular_drag_start_x_value = None;
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self.set_normalized_value(
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cx,
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util::remap_current_entity_x_coordinate(cx, *x),
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);
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}
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}
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}
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WindowEvent::KeyUp(_, Some(Key::Shift)) => {
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// If this happens while dragging, snap back to reality uh I mean the current screen
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// position
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if self.drag_active && self.granular_drag_start_x_value.is_some() {
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self.granular_drag_start_x_value = None;
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self.set_normalized_value(
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cx,
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util::remap_current_entity_x_coordinate(cx, cx.mouse.cursorx),
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);
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}
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}
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_ => {}
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}
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}
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}
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}
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