2022-03-09 03:41:23 +11:00
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// Crisp: a distortion plugin but not quite
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// Copyright (C) 2021-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use nih_plug::prelude::*;
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2022-03-09 07:10:36 +11:00
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use pcg::Pcg32iState;
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use std::pin::Pin;
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use std::sync::Arc;
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2022-03-09 03:41:23 +11:00
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2022-03-09 06:42:59 +11:00
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mod pcg;
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2022-03-09 05:02:21 +11:00
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/// These seeds being fixed makes bouncing deterministic.
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const INITIAL_PRNG_SEED: Pcg32iState = Pcg32iState::new(69, 420);
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2022-03-09 09:20:30 +11:00
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/// Allow 100% amount to scale the gain to a bit above 100%, to make the effect even less subtle.
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const AMOUNT_GAIN_MULTIPLIER: f32 = 2.0;
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2022-03-09 05:02:21 +11:00
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/// This plugin essentially layers the sound with another copy of the signal AM'ed with white (or
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/// filtered) noise. That other copy of the sound may have a low pass filter applied to it since
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/// this effect just turns into literal noise at high frequencies.
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struct Crisp {
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params: Pin<Box<CrispParams>>,
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/// A PRNG for generating noise, after that we'll implement PCG ourselves so we can easily
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/// SIMD-ify this in the future.
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prng: Pcg32iState,
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}
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2022-03-09 10:03:28 +11:00
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// TODO: Add a filter for the AM input
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// TODO: Add more kinds of noise
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#[derive(Params)]
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pub struct CrispParams {
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/// On a range of `[0, 1]`, how much of the modulated sound to mix in.
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#[id = "amount"]
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amount: FloatParam,
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/// What kind of AM to apply. The preset this was modelled after whether intentional or not only
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/// AMs the positive part of the waveform.
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#[id = "mode"]
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mode: EnumParam<Mode>,
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/// How to handle stereo signals. See [`StereoMode`].
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#[id = "stereo"]
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stereo_mode: EnumParam<StereoMode>,
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/// Output gain, as voltage gain. Displayed in decibels.
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#[id = "output"]
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output_gain: FloatParam,
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}
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/// Controls the type of modulation to apply.
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#[derive(Enum, Debug, PartialEq)]
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enum Mode {
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/// AM the entire waveform.
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Crispy,
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/// AM only the positive part of the waveform.
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#[name = "Even Crispier"]
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EvenCrispier,
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/// AM only the negative part of the waveform.
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#[name = "Even Crispier (alt)"]
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EvenCrispierNegated,
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}
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/// Controls how to handle stereo input.
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#[derive(Enum, Debug, PartialEq)]
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enum StereoMode {
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/// Use the same noise for both channels.
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Mono,
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/// Use a different noise source per channel.
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Stereo,
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}
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impl Default for Crisp {
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fn default() -> Self {
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Self {
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params: Box::pin(CrispParams::default()),
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prng: INITIAL_PRNG_SEED,
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}
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}
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}
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impl Default for CrispParams {
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#[allow(clippy::derivable_impls)]
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fn default() -> Self {
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Self {
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amount: FloatParam::new("Amount", 0.35, FloatRange::Linear { min: 0.0, max: 1.0 })
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.with_smoother(SmoothingStyle::Linear(10.0))
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.with_unit("%")
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.with_value_to_string(formatters::f32_percentage(0))
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.with_string_to_value(formatters::from_f32_percentage()),
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mode: EnumParam::new("Mode", Mode::EvenCrispier),
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stereo_mode: EnumParam::new("Stereo Mode", StereoMode::Stereo),
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output_gain: FloatParam::new(
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"Output",
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1.0,
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// Because we're representing gain as decibels the range is already logarithmic
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FloatRange::Linear {
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min: util::db_to_gain(-24.0),
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max: util::db_to_gain(0.0),
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},
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)
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.with_smoother(SmoothingStyle::Logarithmic(10.0))
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.with_unit(" dB")
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.with_value_to_string(Arc::new(|value| format!("{:.2}", util::gain_to_db(value))))
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.with_string_to_value(Arc::new(|string| {
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string
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.trim()
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.trim_end_matches(" dB")
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.parse()
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.ok()
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.map(util::db_to_gain)
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})),
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}
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}
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}
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impl Plugin for Crisp {
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const NAME: &'static str = "Crisp";
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const VENDOR: &'static str = "Robbert van der Helm";
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const URL: &'static str = "https://github.com/robbert-vdh/nih-plug";
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const EMAIL: &'static str = "mail@robbertvanderhelm.nl";
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const VERSION: &'static str = "0.1.0";
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const DEFAULT_NUM_INPUTS: u32 = 2;
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const DEFAULT_NUM_OUTPUTS: u32 = 2;
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fn params(&self) -> Pin<&dyn Params> {
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self.params.as_ref()
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}
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fn accepts_bus_config(&self, config: &BusConfig) -> bool {
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// We'll add a SIMD version in a bit which only supports stereo
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config.num_input_channels == config.num_output_channels && config.num_input_channels == 2
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}
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fn reset(&mut self) {
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// By using the same seeds each time bouncing can be made deterministic
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self.prng = INITIAL_PRNG_SEED;
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}
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fn process(
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&mut self,
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buffer: &mut Buffer,
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_context: &mut impl ProcessContext,
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) -> ProcessStatus {
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for channel_samples in buffer.iter_mut() {
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let amount = self.params.amount.smoothed.next() * AMOUNT_GAIN_MULTIPLIER;
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let output_gain = self.params.output_gain.smoothed.next();
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// TODO: SIMD-ize this to process both channels at once
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// TODO: Avoid branching twice here. Modern branch predictors are pretty good at this
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// though.
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match self.params.stereo_mode.value() {
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StereoMode::Mono => {
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let noise = self.gen_noise();
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for sample in channel_samples {
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*sample += self.do_am(*sample, noise) * amount;
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*sample *= output_gain;
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}
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}
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StereoMode::Stereo => {
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for sample in channel_samples {
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let noise = self.gen_noise();
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*sample += self.do_am(*sample, noise) * amount;
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*sample *= output_gain;
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}
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}
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}
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}
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ProcessStatus::Normal
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}
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}
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impl Crisp {
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/// Generate a new uniform noise sample.
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fn gen_noise(&mut self) -> f32 {
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self.prng.next_f32() * 2.0 - 1.0
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}
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/// Perform the AM step depending on the mode.
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fn do_am(&self, sample: f32, noise: f32) -> f32 {
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// TODO: Avoid branching in the main loop, this just makes it a bit easier to prototype
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match self.params.mode.value() {
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Mode::Crispy => sample * noise,
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Mode::EvenCrispier => sample.max(0.0) * noise,
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Mode::EvenCrispierNegated => sample.max(0.0) * noise,
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}
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}
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}
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impl ClapPlugin for Crisp {
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const CLAP_ID: &'static str = "nl.robbertvanderhelm.crisp";
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const CLAP_DESCRIPTION: &'static str = "Adds a bright crispy top end to low bass sounds";
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const CLAP_FEATURES: &'static [&'static str] =
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&["audio_effect", "stereo", "filter", "distortion"];
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const CLAP_MANUAL_URL: &'static str = Self::URL;
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const CLAP_SUPPORT_URL: &'static str = Self::URL;
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}
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impl Vst3Plugin for Crisp {
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const VST3_CLASS_ID: [u8; 16] = *b"CrispPluginRvdH.";
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const VST3_CATEGORIES: &'static str = "Fx|Filter|Distortion";
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}
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nih_export_clap!(Crisp);
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nih_export_vst3!(Crisp);
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