2022-03-02 20:01:48 +11:00
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use anyhow::{bail, Context};
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use serde::Deserialize;
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use std::collections::HashMap;
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use std::fs;
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use std::path::Path;
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use std::process::Command;
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mod symbols;
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/// Re-export for the main function.
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pub use anyhow::Result;
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const USAGE_STRING: &str = "Usage:
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cargo xtask bundle <package> [--release] [--target <triple>]
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cargo xtask bundle -p <package1> -p <package2> ... [--release] [--target <triple>]";
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/// The base birectory for the bundler's output.
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const BUNDLE_HOME: &str = "target/bundled";
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/// Any additional configuration that might be useful for creating plugin bundles, stored as
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/// `bundler.toml` alongside the workspace's main `Cargo.toml` file.
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type BundlerConfig = HashMap<String, PackageConfig>;
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#[derive(Debug, Clone, Deserialize)]
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struct PackageConfig {
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name: Option<String>,
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}
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/// The target we're generating a plugin for. This can be either the native target or a cross
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/// compilation target, so to reduce redundancy when determining the correct bundle paths we'll use
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/// an enum for this.
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///
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/// TODO: Right now we don't consider ARM targets at all
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#[allow(dead_code)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum CompilationTarget {
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Linux64,
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Linux32,
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Mac64,
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Windows64,
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Windows32,
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}
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/// The main xtask entry point function. See the readme for instructions on how to use this.
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pub fn main() -> Result<()> {
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chdir_workspace_root()?;
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let mut args = std::env::args().skip(1);
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let command = args
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.next()
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.context(format!("Missing command name\n\n{USAGE_STRING}"))?;
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match command.as_str() {
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"bundle" => {
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// For convenience's sake we'll allow building multiple packages with -p just like carg
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// obuild, but you can also build a single package without specifying -p
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let mut args = args.peekable();
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let mut packages = Vec::new();
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if args.peek().map(|s| s.as_str()) == Some("-p") {
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while args.peek().map(|s| s.as_str()) == Some("-p") {
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packages.push(
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args.nth(1)
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.context(format!("Missing package name after -p\n\n{USAGE_STRING}"))?,
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);
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}
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} else {
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packages.push(
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args.next()
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.context(format!("Missing package name\n\n{USAGE_STRING}"))?,
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);
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};
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let other_args: Vec<_> = args.collect();
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bundle(&packages[0], &other_args)?;
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for package in packages.into_iter().skip(1) {
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eprintln!();
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bundle(&package, &other_args)?;
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}
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Ok(())
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}
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// This is only meant to be used by the CI, since using awk for this can be a bit spotty on
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// macOS
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"known-packages" => list_known_packages(),
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_ => bail!("Unknown command '{command}'\n\n{USAGE_STRING}"),
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}
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}
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/// Change the current directory into the Cargo workspace's root.
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pub fn chdir_workspace_root() -> Result<()> {
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let project_root = Path::new(env!("CARGO_MANIFEST_DIR"))
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.parent()
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.context("Could not find project root")?;
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std::env::set_current_dir(project_root).context("Could not change to project root directory")
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}
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/// Bundle a package using the provided `cargo build` arguments. Options from the `bundler.toml`
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/// file in the workspace's root are respected (see
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/// <https://github.com/robbert-vdh/nih-plug/blob/master/bundler.toml>). This requires the current
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/// working directory to have been set to the workspace's root using [chdir_workspace_root].
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pub fn bundle(package: &str, args: &[String]) -> Result<()> {
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let bundle_name = match load_bundler_config()?.and_then(|c| c.get(package).cloned()) {
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Some(PackageConfig { name: Some(name) }) => name,
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_ => package.to_string(),
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};
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let mut is_release_build = false;
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let mut cross_compile_target: Option<String> = None;
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for arg_idx in (0..args.len()).rev() {
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let arg = &args[arg_idx];
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match arg.as_str() {
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"--release" => is_release_build = true,
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"--target" => {
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// When cross compiling we should generate the correct bundle type
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cross_compile_target = Some(
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args.get(arg_idx + 1)
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.context("Missing cross-compile target")?
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.to_owned(),
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);
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}
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arg if arg.starts_with("--target=") => {
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cross_compile_target = Some(
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arg.strip_prefix("--target=")
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.context("Missing cross-compile target")?
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.to_owned(),
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);
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}
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_ => (),
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}
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}
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let status = Command::new("cargo")
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.arg("build")
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.arg("-p")
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.arg(package)
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.args(args)
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.status()
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.context(format!("Could not call cargo to build {package}"))?;
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if !status.success() {
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bail!("Could not build {}", package);
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}
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let compilation_target = compilation_target(cross_compile_target.as_deref())?;
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let lib_path = Path::new(target_base(cross_compile_target.as_deref())?)
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.join(if is_release_build { "release" } else { "debug" })
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.join(library_basename(package, compilation_target));
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if !lib_path.exists() {
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bail!("Could not find built library at '{}'", lib_path.display());
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}
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// We'll detect the pugin formats supported by the plugin binary and create bundled accordingly
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2022-03-02 20:07:39 +11:00
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// NOTE: NIH-plug does not support VST2, but we'll support bundling VST2 plugins anyways because
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// this bundler can also be used standalone.
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2022-03-02 20:01:48 +11:00
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let bundle_clap = symbols::exported(&lib_path, "clap_entry")
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.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
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2022-03-02 20:07:39 +11:00
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// We'll ignore the platofrm-specific entry points for VST2 plugins since there's no reason to
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// create a new Rust VST2 plugin that doesn't work in modern DAWs
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let bundle_vst2 = symbols::exported(&lib_path, "VSTPluginMain")
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.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
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2022-03-02 20:01:48 +11:00
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let bundle_vst3 = symbols::exported(&lib_path, "GetPluginFactory")
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.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
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2022-03-02 20:07:39 +11:00
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let bundled_plugin = bundle_clap || bundle_vst2 || bundle_vst3;
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2022-03-02 20:01:48 +11:00
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eprintln!();
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if bundle_clap {
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let clap_bundle_library_name = clap_bundle_library_name(&bundle_name, compilation_target);
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let clap_lib_path = Path::new(BUNDLE_HOME).join(&clap_bundle_library_name);
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fs::create_dir_all(clap_lib_path.parent().unwrap())
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.context("Could not create CLAP bundle directory")?;
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reflink::reflink_or_copy(&lib_path, &clap_lib_path)
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.context("Could not copy library to CLAP bundle")?;
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// In contrast to VST3, CLAP only uses bundles on macOS, so we'll just take the first
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// component of the library name instead
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let clap_bundle_home = Path::new(BUNDLE_HOME).join(
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Path::new(&clap_bundle_library_name)
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.components()
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.next()
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.expect("Malformed CLAP library path"),
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);
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maybe_create_macos_bundle_metadata(package, &clap_bundle_home, compilation_target)?;
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eprintln!("Created a CLAP bundle at '{}'", clap_bundle_home.display());
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}
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2022-03-02 20:07:39 +11:00
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if bundle_vst2 {
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let vst2_bundle_library_name = vst2_bundle_library_name(&bundle_name, compilation_target);
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let vst2_lib_path = Path::new(BUNDLE_HOME).join(&vst2_bundle_library_name);
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fs::create_dir_all(vst2_lib_path.parent().unwrap())
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.context("Could not create VST2 bundle directory")?;
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reflink::reflink_or_copy(&lib_path, &vst2_lib_path)
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.context("Could not copy library to VST2 bundle")?;
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// VST2 only uses bundles on macOS, so we'll just take the first component of the library
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// name instead
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let vst2_bundle_home = Path::new(BUNDLE_HOME).join(
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Path::new(&vst2_bundle_library_name)
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.components()
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.next()
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.expect("Malformed VST2 library path"),
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);
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maybe_create_macos_bundle_metadata(package, &vst2_bundle_home, compilation_target)?;
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eprintln!("Created a VST2 bundle at '{}'", vst2_bundle_home.display());
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}
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2022-03-02 20:01:48 +11:00
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if bundle_vst3 {
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let vst3_lib_path =
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Path::new(BUNDLE_HOME).join(vst3_bundle_library_name(&bundle_name, compilation_target));
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fs::create_dir_all(vst3_lib_path.parent().unwrap())
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.context("Could not create VST3 bundle directory")?;
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reflink::reflink_or_copy(&lib_path, &vst3_lib_path)
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.context("Could not copy library to VST3 bundle")?;
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let vst3_bundle_home = vst3_lib_path
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.parent()
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.unwrap()
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.parent()
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.unwrap()
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.parent()
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.unwrap();
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maybe_create_macos_bundle_metadata(package, vst3_bundle_home, compilation_target)?;
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eprintln!("Created a VST3 bundle at '{}'", vst3_bundle_home.display());
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}
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if !bundled_plugin {
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eprintln!("Not creating any plugin bundles because the package does not export any plugins")
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}
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Ok(())
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}
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/// This lists the packages configured in `bundler.toml`. This is only used as part of the CI when
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/// bundling plugins.
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pub fn list_known_packages() -> Result<()> {
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if let Some(config) = load_bundler_config()? {
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for package in config.keys() {
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println!("{package}");
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}
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}
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Ok(())
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}
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/// Load the `bundler.toml` file, if it exists. If it does exist but it cannot be parsed, then this
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/// will return an error.
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fn load_bundler_config() -> Result<Option<BundlerConfig>> {
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// We're already in the project root
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let bundler_config_path = Path::new("bundler.toml");
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if !bundler_config_path.exists() {
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return Ok(None);
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}
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let result = toml::from_str(
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&fs::read_to_string(&bundler_config_path)
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.with_context(|| format!("Could not read '{}'", bundler_config_path.display()))?,
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)
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.with_context(|| format!("Could not parse '{}'", bundler_config_path.display()))?;
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Ok(Some(result))
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}
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/// The target we're compiling for. This is used to determine the paths and options for creating
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/// plugin bundles.
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fn compilation_target(cross_compile_target: Option<&str>) -> Result<CompilationTarget> {
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match cross_compile_target {
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Some("x86_64-unknown-linux-gnu") => Ok(CompilationTarget::Linux64),
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Some("x86_64-apple-darwin") => Ok(CompilationTarget::Mac64),
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Some("x86_64-pc-windows-gnu") => Ok(CompilationTarget::Windows64),
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Some(target) => bail!("Unhandled cross-compilation target: {}", target),
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None => {
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#[cfg(all(target_os = "linux", target_arch = "x86_64"))]
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return Ok(CompilationTarget::Linux64);
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#[cfg(all(target_os = "linux", target_arch = "x86"))]
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return Ok(CompilationTarget::Linux32);
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#[cfg(all(target_os = "macos", target_arch = "x86_64"))]
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return Ok(CompilationTarget::Mac64);
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#[cfg(all(target_os = "windows", target_arch = "x86_64"))]
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return Ok(CompilationTarget::Windows64);
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#[cfg(all(target_os = "windows", target_arch = "x86"))]
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return Ok(CompilationTarget::Windows32);
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}
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}
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}
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/// The base directory for the compiled binaries. This does not use [CompilationTarget] as we need
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/// to be able to differentiate between native and cross-compilation.
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fn target_base(cross_compile_target: Option<&str>) -> Result<&'static str> {
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match cross_compile_target {
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Some("x86_64-unknown-linux-gnu") => Ok("target/x86_64-unknown-linux-gnu"),
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Some("x86_64-pc-windows-gnu") => Ok("target/x86_64-pc-windows-gnu"),
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Some("x86_64-apple-darwin") => Ok("target/x86_64-apple-darwin"),
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Some(target) => bail!("Unhandled cross-compilation target: {}", target),
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None => Ok("target"),
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}
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}
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/// The file name of the compiled library for a `cdylib` crate.
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fn library_basename(package: &str, target: CompilationTarget) -> String {
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match target {
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CompilationTarget::Linux64 | CompilationTarget::Linux32 => format!("lib{package}.so"),
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CompilationTarget::Mac64 => format!("lib{package}.dylib"),
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CompilationTarget::Windows64 | CompilationTarget::Windows32 => format!("{package}.dll"),
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}
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}
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/// The filename of the CLAP plugin for Linux and Windows, or the full path to the library file
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/// inside of a CLAP bundle on macOS
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fn clap_bundle_library_name(package: &str, target: CompilationTarget) -> String {
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match target {
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CompilationTarget::Linux64
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| CompilationTarget::Linux32
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| CompilationTarget::Windows64
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| CompilationTarget::Windows32 => format!("{package}.clap"),
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CompilationTarget::Mac64 => format!("{package}.clap/Contents/MacOS/{package}"),
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}
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}
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2022-03-02 20:07:39 +11:00
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/// On Linux and Windows VST2 plugins are regular library files, and on macOS they are put in a
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/// bundle.
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fn vst2_bundle_library_name(package: &str, target: CompilationTarget) -> String {
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match target {
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CompilationTarget::Linux64 | CompilationTarget::Linux32 => format!("{package}.so"),
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CompilationTarget::Windows64 | CompilationTarget::Windows32 => format!("{package}.dll"),
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CompilationTarget::Mac64 => format!("{package}.vst/Contents/MacOS/{package}"),
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}
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}
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2022-03-02 20:01:48 +11:00
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/// The full path to the library file inside of a VST3 bundle, including the leading `.vst3`
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/// directory.
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///
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/// See <https://developer.steinberg.help/display/VST/Plug-in+Format+Structure>.
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fn vst3_bundle_library_name(package: &str, target: CompilationTarget) -> String {
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match target {
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CompilationTarget::Linux64 => format!("{package}.vst3/Contents/x86_64-linux/{package}.so"),
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CompilationTarget::Linux32 => format!("{package}.vst3/Contents/i386-linux/{package}.so"),
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CompilationTarget::Mac64 => format!("{package}.vst3/Contents/MacOS/{package}"),
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CompilationTarget::Windows64 => {
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format!("{package}.vst3/Contents/x86_64-win/{package}.vst3")
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}
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CompilationTarget::Windows32 => format!("{package}.vst3/Contents/x86-win/{package}.vst3"),
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}
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}
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/// If compiling for macOS, create all of the bundl-y stuff Steinberg and Apple require you to have.
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///
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/// This still requires you to move the dylib file to `{bundle_home}/Contents/macOS/{package}`
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/// yourself first.
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pub fn maybe_create_macos_bundle_metadata(
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package: &str,
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bundle_home: &Path,
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target: CompilationTarget,
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) -> Result<()> {
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if target != CompilationTarget::Mac64 {
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return Ok(());
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}
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// TODO: May want to add bundler.toml fields for the identifier, version and signature at some
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// point.
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fs::write(bundle_home.join("Contents").join("PkgInfo"), "BNDL????")
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.context("Could not create PkgInfo file")?;
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fs::write(
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bundle_home.join("Contents").join("Info.plist"),
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format!(r#"<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist>
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<dict>
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<key>CFBundleExecutable</key>
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<string>{package}</string>
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<key>CFBundleIconFile</key>
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<string></string>
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<key>CFBundleIdentifier</key>
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<string>com.nih-plug.{package}</string>
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<key>CFBundleName</key>
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<string>{package}</string>
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<key>CFBundleDisplayName</key>
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<string>{package}</string>
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<key>CFBundlePackageType</key>
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<string>BNDL</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0.0</string>
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<key>CFBundleVersion</key>
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<string>1.0.0</string>
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<key>NSHumanReadableCopyright</key>
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<string></string>
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<key>NSHighResolutionCapable</key>
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<true/>
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</dict>
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</plist>
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"#),
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)
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.context("Could not create Info.plist file")?;
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Ok(())
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}
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