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nih-plug/nih_plug_iced/src/lib.rs

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//! [iced](https://github.com/iced-rs/iced) editor support for NIH plug.
//!
//! TODO: Proper usage example, for now check out the gain_gui example
use baseview::{Size, WindowOpenOptions, WindowScalePolicy};
use crossbeam::atomic::AtomicCell;
use nih_plug::prelude::{Editor, GuiContext, ParentWindowHandle};
use std::fmt::Debug;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use crate::widgets::ParamMessage;
/// Re-export for convenience.
pub use iced_baseview::*;
pub mod widgets;
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/// Create an [`Editor`] instance using [iced](https://github.com/iced-rs/iced). The rough idea is
/// that you implement [`IcedEditor`], which is roughly analogous to iced's regular [`Application`]
/// trait except that it receives the [`GuiContext`] alongside its initialization flags so it can
/// update the parameter values. The [`IcedState`] passed to this function contains the GUI's
/// intitial size, and this is kept in sync whenever the GUI gets resized. You can also use this to
/// know if the GUI is open, so you can avoid performing potentially expensive calculations while
/// the GUI is not open. If you want this size to be persisted when restoring a plugin instance,
/// then you can store it in a `#[persist = "key"]` field on your parameters struct.
///
/// See [`IcedState::from_size()`].
pub fn create_iced_editor<E: IcedEditor>(
iced_state: Arc<IcedState>,
initialization_flags: E::InitializationFlags,
) -> Option<Box<dyn Editor>> {
Some(Box::new(IcedEditorWrapper::<E> {
iced_state,
initialization_flags,
scaling_factor: AtomicCell::new(None),
}))
}
/// A plugin editor using `iced`. This wraps around [`Application`] with the only change being that
/// the usual `new()` function now additionally takes a `Arc<dyn GuiContext>` that the editor can
/// store to interact with the parameters. The editor should have a `Pin<Arc<impl Params>>` as part
/// of their [`Flags`][Self::Flags] so it can read the current parameter values. See [`Application`]
/// for more information.
pub trait IcedEditor: 'static + Send + Sync + Sized {
/// See [`Application::Executor`]. You'll likely want to use [`crate::executor::Default`].
type Executor: Executor;
/// See [`Application::Message`]. You should have one variant containing a [`ParamMessage`].
type Message: 'static + Clone + Debug + Send;
/// See [`Application::Flags`].
type InitializationFlags: 'static + Clone + Send + Sync;
/// See [`Application::new`]. This also receivs the GUI context in addition to the flags.
fn new(
initialization_fags: Self::InitializationFlags,
context: Arc<dyn GuiContext>,
) -> (Self, Command<Self::Message>);
/// Return a reference to the GUI context.
/// [`handle_param_message()`][Self::handle_param_message()] uses this to interact with the
/// parameters.
fn context(&self) -> &dyn GuiContext;
/// See [`Application::update`]. When receiving the variant that contains a
/// [`widgets::ParamMessage`] you can call
/// [`handle_param_message()`][Self::handle_param_message()] to handle the parameter update.
fn update(
&mut self,
window: &mut WindowQueue,
message: Self::Message,
) -> Command<Self::Message>;
/// See [`Application::subscription`].
fn subscription(
&self,
_window_subs: &mut WindowSubs<Self::Message>,
) -> Subscription<Self::Message> {
Subscription::none()
}
/// See [`Application::view`].
fn view(&mut self) -> Element<'_, Self::Message>;
/// See [`Application::background_color`].
fn background_color(&self) -> Color {
Color::WHITE
}
/// See [`Application::scale_policy`].
///
/// TODO: Is this needed? Editors shouldn't change the scale policy.
fn scale_policy(&self) -> WindowScalePolicy {
WindowScalePolicy::SystemScaleFactor
}
/// See [`Application::renderer_settings`].
fn renderer_settings() -> iced_baseview::renderer::settings::Settings {
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iced_baseview::renderer::settings::Settings {
// Enable some anti-aliasing by default. Since GUIs are likely very simple and most of
// the work will be on the CPU anyways this should not affect performance much.
antialiasing: Some(iced_baseview::renderer::Antialiasing::MSAAx4),
..iced_baseview::renderer::settings::Settings::default()
}
}
/// Handle a parameter update using the GUI context.
fn handle_param_message(&self, message: ParamMessage) {
// We can't use the fancy ParamSetter here because this needs to be type erased
let context = self.context();
match message {
ParamMessage::BeginSetParameter(p) => unsafe { context.raw_begin_set_parameter(p) },
ParamMessage::SetParameterNormalized(p, v) => unsafe {
context.raw_set_parameter_normalized(p, v)
},
ParamMessage::ResetParameter(p) => unsafe {
let default_value = context.raw_default_normalized_param_value(p);
context.raw_set_parameter_normalized(p, default_value);
},
ParamMessage::EndSetParameter(p) => unsafe { context.raw_end_set_parameter(p) },
}
}
}
// TODO: Once we add resizing, we may want to be able to remember the GUI size. In that case we need
// to make this serializable (only restoring the size of course) so it can be persisted.
pub struct IcedState {
size: AtomicCell<(u32, u32)>,
open: AtomicBool,
}
impl IcedState {
/// Initialize the GUI's state. This value can be passed to [`create_iced_editor()`]. The window
/// size is in logical pixels, so before it is multiplied by the DPI scaling factor.
pub fn from_size(width: u32, height: u32) -> Arc<IcedState> {
Arc::new(IcedState {
size: AtomicCell::new((width, height)),
open: AtomicBool::new(false),
})
}
/// Return a `(width, height)` pair for the current size of the GUI in logical pixels.
pub fn size(&self) -> (u32, u32) {
self.size.load()
}
/// Whether the GUI is currently visible.
// Called `is_open()` instead of `open()` to avoid the ambiguity.
pub fn is_open(&self) -> bool {
self.open.load(Ordering::Acquire)
}
}
/// An [`Editor`] implementation that renders an iced [`Application`].
struct IcedEditorWrapper<E: IcedEditor> {
iced_state: Arc<IcedState>,
initialization_flags: E::InitializationFlags,
/// The scaling factor reported by the host, if any. On macOS this will never be set and we
/// should use the system scaling factor instead.
scaling_factor: AtomicCell<Option<f32>>,
}
impl<E: IcedEditor> Editor for IcedEditorWrapper<E> {
fn spawn(
&self,
parent: ParentWindowHandle,
context: Arc<dyn GuiContext>,
) -> Box<dyn std::any::Any + Send + Sync> {
// FIXME: Somehow get the context/parametersetter to the GUI. Another trait that adds a
// `set_context()` would be the easiest way but perhaps not the cleanest.
let (unscaled_width, unscaled_height) = self.iced_state.size();
let scaling_factor = self.scaling_factor.load();
// TODO: iced_baseview does not have gracefuly error handling for context creation failures.
// This will panic if the context could not be created.
let window = IcedWindow::<IcedEditorWrapperApplication<E>>::open_parented(
&parent,
Settings {
window: WindowOpenOptions {
title: String::from("iced window"),
// Baseview should be doing the DPI scaling for us
size: Size::new(unscaled_width as f64, unscaled_height as f64),
// NOTE: For some reason passing 1.0 here causes the UI to be scaled on macOS but
// not the mouse events.
scale: scaling_factor
.map(|factor| WindowScalePolicy::ScaleFactor(factor as f64))
.unwrap_or(WindowScalePolicy::SystemScaleFactor),
#[cfg(feature = "opengl")]
gl_config: Some(baseview::gl::GlConfig {
// FIXME: glow_glyph forgot to add an `#extension`, so this won't work under
// OpenGL 3.2 at the moment. With that change applied this should work on
// OpenGL 3.2/macOS.
version: (3, 3),
red_bits: 8,
blue_bits: 8,
green_bits: 8,
alpha_bits: 8,
depth_bits: 24,
stencil_bits: 8,
samples: None,
srgb: true,
double_buffer: true,
vsync: true,
..Default::default()
}),
// FIXME: Rust analyzer always thinks baseview/opengl is enabled even if we
// don't explicitly enable it, so you'd get a compile error if this line
// is missing
#[cfg(not(feature = "opengl"))]
gl_config: None,
},
// We use this wrapper to be able to pass the GUI context to the editor
flags: (context, self.initialization_flags.clone()),
},
);
self.iced_state.open.store(true, Ordering::Release);
Box::new(IcedEditorHandle {
iced_state: self.iced_state.clone(),
window,
})
}
fn size(&self) -> (u32, u32) {
self.iced_state.size()
}
fn set_scale_factor(&self, factor: f32) -> bool {
self.scaling_factor.store(Some(factor));
true
}
}
/// The window handle used for [`IcedEditorWrapper`].
struct IcedEditorHandle<Message: 'static + Send> {
iced_state: Arc<IcedState>,
window: iced_baseview::WindowHandle<Message>,
}
/// The window handle enum stored within 'WindowHandle' contains raw pointers. Is there a way around
/// having this requirement?
unsafe impl<Message: Send> Send for IcedEditorHandle<Message> {}
unsafe impl<Message: Send> Sync for IcedEditorHandle<Message> {}
impl<Message: Send> Drop for IcedEditorHandle<Message> {
fn drop(&mut self) {
self.iced_state.open.store(false, Ordering::Release);
self.window.close_window();
}
}
/// Wraps an `iced_baseview` [`Application`] around [`IcedEditor`]. Needed to allow editors to
/// always receive a copy of the GUI context.
struct IcedEditorWrapperApplication<E> {
editor: E,
}
impl<E: IcedEditor> Application for IcedEditorWrapperApplication<E> {
type Executor = E::Executor;
type Message = E::Message;
type Flags = (Arc<dyn GuiContext>, E::InitializationFlags);
fn new((context, flags): Self::Flags) -> (Self, Command<Self::Message>) {
let (editor, command) = E::new(flags, context);
(Self { editor }, command)
}
#[inline]
fn update(
&mut self,
window: &mut WindowQueue,
message: Self::Message,
) -> Command<Self::Message> {
self.editor.update(window, message)
}
#[inline]
fn subscription(
&self,
window_subs: &mut WindowSubs<Self::Message>,
) -> Subscription<Self::Message> {
self.editor.subscription(window_subs)
}
#[inline]
fn view(&mut self) -> Element<'_, Self::Message> {
self.editor.view()
}
#[inline]
fn background_color(&self) -> Color {
self.editor.background_color()
}
#[inline]
fn scale_policy(&self) -> WindowScalePolicy {
self.editor.scale_policy()
}
#[inline]
fn renderer_settings() -> iced_baseview::renderer::settings::Settings {
E::renderer_settings()
}
}