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nih-plug/nih_plug_egui/src/lib.rs

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// nih-plug: plugins, but rewritten in Rust
// Copyright (C) 2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//! [egui](https://github.com/emilk/egui) editor support for NIH plug.
//!
//! TODO: Proper usage example
use baseview::{Size, WindowHandle, WindowOpenOptions, WindowScalePolicy};
use egui::CtxRef;
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use egui_baseview::{EguiWindow, RenderSettings, Settings};
use nih_plug::{Editor, ParamSetter, ParentWindowHandle};
use parking_lot::RwLock;
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use std::sync::Arc;
/// Re-export for convenience.
pub use crossbeam::atomic::AtomicCell;
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pub use egui;
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/// Create an [Editor] instance using an [::egui] GUI. Using the state is optional, but it can be
/// useful for keeping track of some temporary GUI-only settings. See the `gui_gain` example for
/// more information on how to use this. The size passed to this function is the GUI's intitial
/// size, and this is kept in sync whenever the GUI gets resized. If you want this size to be
/// persisted when restoring a plugin instance, then you can store it in a `#[persist]` field on
/// your parameters struct.
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//
// TODO: DPI scaling, this needs to be implemented on the framework level
pub fn create_egui_editor<T, U>(
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size: Arc<AtomicCell<(u32, u32)>>,
initial_state: T,
update: U,
) -> Option<Box<dyn Editor>>
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where
T: 'static + Send + Sync,
U: Fn(&CtxRef, &ParamSetter, &mut T) + 'static + Send + Sync,
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{
Some(Box::new(EguiEditor {
size,
state: Arc::new(RwLock::new(initial_state)),
update: Arc::new(update),
}))
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}
/// An [Editor] implementation that calls an egui draw loop.
struct EguiEditor<T> {
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size: Arc<AtomicCell<(u32, u32)>>,
/// The plugin's state. This is kept in between editor openenings.
state: Arc<RwLock<T>>,
update: Arc<dyn Fn(&CtxRef, &ParamSetter, &mut T) + 'static + Send + Sync>,
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}
impl<T> Editor for EguiEditor<T>
where
T: 'static + Send + Sync,
{
fn spawn(
&self,
parent: ParentWindowHandle,
context: Arc<dyn nih_plug::GuiContext>,
) -> Box<dyn std::any::Any> {
let update = self.update.clone();
let state = self.state.clone();
let (width, height) = self.size.load();
let window = EguiWindow::open_parented(
&parent,
Settings {
window: WindowOpenOptions {
title: String::from("egui window"),
size: Size::new(width as f64, height as f64),
// TODO: What happens when we use the system scale factor here? I'd assume this
// would work everywhere, even if the window may be tiny in some cases.
scale: WindowScalePolicy::ScaleFactor(1.0),
},
render_settings: RenderSettings {
version: (3, 2),
red_bits: 8,
blue_bits: 8,
green_bits: 8,
// If the window was not created with the correct visual, then specifying 8 bits
// here will cause creating the context to fail
alpha_bits: 0,
depth_bits: 24,
stencil_bits: 8,
samples: None,
srgb: true,
double_buffer: true,
vsync: true,
..Default::default()
},
},
state,
|_, _, _| {},
move |egui_ctx, queue, state| {
let setter = ParamSetter::new(context.as_ref());
// For now, just always redraw. Most plugin GUIs have meters, and those almost always
// need a redraw. Later we can try to be a bit more sophisticated about this. Without
// this we would also have a blank GUI when it gets first opened because most DAWs open
// their GUI while the window is still unmapped.
// TODO: Are there other useful parts of this queue we could pass to thep lugin?
queue.request_repaint();
(update)(egui_ctx, &setter, &mut state.write());
},
);
Box::new(EguiEditorHandle { window })
}
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fn size(&self) -> (u32, u32) {
self.size.load()
}
}
/// The window handle used for [EguiEditor].
struct EguiEditorHandle {
window: WindowHandle,
}
/// The window handle enum stored within 'WindowHandle' contains raw pointers. Is there a way around
/// having this requirement?
unsafe impl Send for EguiEditorHandle {}
unsafe impl Sync for EguiEditorHandle {}
impl Drop for EguiEditorHandle {
fn drop(&mut self) {
// XXX: This should automatically happen when the handle gets dropped, but apparently not
self.window.close();
}
}