2022-02-06 10:22:33 +11:00
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// nih-plug: plugins, but rewritten in Rust
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// Copyright (C) 2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//! [egui](https://github.com/emilk/egui) editor support for NIH plug.
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//!
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//! TODO: Proper usage example
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use baseview::{Size, WindowHandle, WindowOpenOptions, WindowScalePolicy};
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use egui::CtxRef;
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use egui_baseview::{EguiWindow, RenderSettings, Settings};
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use nih_plug::{Editor, ParamSetter, ParentWindowHandle};
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use parking_lot::RwLock;
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use std::sync::Arc;
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/// Re-export for convenience.
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pub use crossbeam::atomic::AtomicCell;
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2022-02-06 10:54:13 +11:00
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pub use egui;
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2022-02-07 00:09:11 +11:00
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/// Create an [Editor] instance using an [::egui] GUI. Using the state is optional, but it can be
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/// useful for keeping track of some temporary GUI-only settings. See the `gui_gain` example for
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/// more information on how to use this. The size passed to this function is the GUI's intitial
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/// size, and this is kept in sync whenever the GUI gets resized. If you want this size to be
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/// persisted when restoring a plugin instance, then you can store it in a `#[persist]` field on
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/// your parameters struct.
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//
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// TODO: DPI scaling, this needs to be implemented on the framework level
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pub fn create_egui_editor<T, U>(
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size: Arc<AtomicCell<(u32, u32)>>,
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initial_state: T,
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update: U,
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) -> Option<Box<dyn Editor>>
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where
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T: 'static + Send + Sync,
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U: Fn(&CtxRef, &ParamSetter, &mut T) + 'static + Send + Sync,
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{
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Some(Box::new(EguiEditor {
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size,
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state: Arc::new(RwLock::new(initial_state)),
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update: Arc::new(update),
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}))
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}
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/// An [Editor] implementation that calls an egui draw loop.
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struct EguiEditor<T> {
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size: Arc<AtomicCell<(u32, u32)>>,
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/// The plugin's state. This is kept in between editor openenings.
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state: Arc<RwLock<T>>,
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update: Arc<dyn Fn(&CtxRef, &ParamSetter, &mut T) + 'static + Send + Sync>,
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}
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impl<T> Editor for EguiEditor<T>
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where
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T: 'static + Send + Sync,
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{
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fn spawn(
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&self,
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parent: ParentWindowHandle,
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context: Arc<dyn nih_plug::GuiContext>,
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) -> Box<dyn std::any::Any> {
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let update = self.update.clone();
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let state = self.state.clone();
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let (width, height) = self.size.load();
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let window = EguiWindow::open_parented(
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&parent,
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Settings {
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window: WindowOpenOptions {
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title: String::from("egui window"),
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size: Size::new(width as f64, height as f64),
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// TODO: What happens when we use the system scale factor here? I'd assume this
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// would work everywhere, even if the window may be tiny in some cases.
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scale: WindowScalePolicy::ScaleFactor(1.0),
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},
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render_settings: RenderSettings {
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version: (3, 2),
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red_bits: 8,
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blue_bits: 8,
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green_bits: 8,
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// If the window was not created with the correct visual, then specifying 8 bits
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// here will cause creating the context to fail
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alpha_bits: 0,
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depth_bits: 24,
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stencil_bits: 8,
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samples: None,
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srgb: true,
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double_buffer: true,
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vsync: true,
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..Default::default()
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},
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},
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state,
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|_, _, _| {},
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move |egui_ctx, queue, state| {
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let setter = ParamSetter::new(context.as_ref());
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// For now, just always redraw. Most plugin GUIs have meters, and those almost always
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// need a redraw. Later we can try to be a bit more sophisticated about this. Without
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// this we would also have a blank GUI when it gets first opened because most DAWs open
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// their GUI while the window is still unmapped.
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// TODO: Are there other useful parts of this queue we could pass to thep lugin?
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queue.request_repaint();
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(update)(egui_ctx, &setter, &mut state.write());
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},
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);
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Box::new(EguiEditorHandle { window })
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}
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fn size(&self) -> (u32, u32) {
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self.size.load()
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}
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}
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2022-02-07 01:08:57 +11:00
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/// The window handle used for [EguiEditor].
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struct EguiEditorHandle {
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window: WindowHandle,
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}
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/// The window handle enum stored within 'WindowHandle' contains raw pointers. Is there a way around
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/// having this requirement?
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unsafe impl Send for EguiEditorHandle {}
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unsafe impl Sync for EguiEditorHandle {}
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impl Drop for EguiEditorHandle {
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fn drop(&mut self) {
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// XXX: This should automatically happen when the handle gets dropped, but apparently not
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self.window.close();
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}
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}
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