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nih-plug/nih_plug_vizia/src/lib.rs

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2022-03-18 09:14:45 +11:00
//! [VIZIA](https://github.com/vizia/vizia) editor support for NIH plug.
use baseview::{WindowHandle, WindowScalePolicy};
use crossbeam::atomic::AtomicCell;
use nih_plug::prelude::{Editor, GuiContext, ParamSetter, ParentWindowHandle};
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use vizia::{Application, Context, WindowDescription};
// Re-export for convenience
pub use vizia;
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pub mod assets;
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/// Create an [`Editor`] instance using a [`vizia`][::vizia] GUI. The [`ViziaState`] passed to this
/// function contains the GUI's intitial size, and this is kept in sync whenever the GUI gets
/// resized. You can also use this to know if the GUI is open, so you can avoid performing
/// potentially expensive calculations while the GUI is not open. If you want this size to be
/// persisted when restoring a plugin instance, then you can store it in a `#[persist = "key"]`
/// field on your parameters struct.
///
/// See [VIZIA](https://github.com/vizia/vizia)'s repository for examples on how to use this.
pub fn create_vizia_editor<F>(vizia_state: Arc<ViziaState>, app: F) -> Option<Box<dyn Editor>>
where
F: Fn(&mut Context, &ParamSetter) + 'static + Send + Sync,
{
Some(Box::new(ViziaEditor {
vizia_state,
app: Arc::new(app),
scaling_factor: AtomicCell::new(None),
}))
}
// TODO: Once we add resizing, we may want to be able to remember the GUI size. In that case we need
// to make this serializable (only restoring the size of course) so it can be persisted.
pub struct ViziaState {
size: AtomicCell<(u32, u32)>,
open: AtomicBool,
}
impl ViziaState {
/// Initialize the GUI's state. This value can be passed to [`create_vizia_editor()`]. The window
/// size is in logical pixels, so before it is multiplied by the DPI scaling factor.
pub fn from_size(width: u32, height: u32) -> Arc<ViziaState> {
Arc::new(ViziaState {
size: AtomicCell::new((width, height)),
open: AtomicBool::new(false),
})
}
/// Return a `(width, height)` pair for the current size of the GUI in logical pixels.
pub fn size(&self) -> (u32, u32) {
self.size.load()
}
/// Whether the GUI is currently visible.
// Called `is_open()` instead of `open()` to avoid the ambiguity.
pub fn is_open(&self) -> bool {
self.open.load(Ordering::Acquire)
}
}
/// An [`Editor`] implementation that calls an vizia draw loop.
struct ViziaEditor {
vizia_state: Arc<ViziaState>,
/// The user's app function.
app: Arc<dyn Fn(&mut Context, &ParamSetter) + 'static + Send + Sync>,
/// The scaling factor reported by the host, if any. On macOS this will never be set and we
/// should use the system scaling factor instead.
scaling_factor: AtomicCell<Option<f32>>,
}
impl Editor for ViziaEditor {
fn spawn(
&self,
parent: ParentWindowHandle,
context: Arc<dyn GuiContext>,
) -> Box<dyn std::any::Any + Send + Sync> {
let app = self.app.clone();
let (unscaled_width, unscaled_height) = self.vizia_state.size();
let scaling_factor = self.scaling_factor.load();
let window_description =
WindowDescription::new().with_inner_size(unscaled_width, unscaled_height);
let window = Application::new(window_description, move |cx| {
let setter = ParamSetter::new(context.as_ref());
app(cx, &setter)
})
.with_scale_policy(
scaling_factor
.map(|factor| WindowScalePolicy::ScaleFactor(factor as f64))
.unwrap_or(WindowScalePolicy::SystemScaleFactor),
)
.open_parented(&parent);
self.vizia_state.open.store(true, Ordering::Release);
Box::new(ViziaEditorHandle {
vizia_state: self.vizia_state.clone(),
window,
})
}
fn size(&self) -> (u32, u32) {
self.vizia_state.size()
}
fn set_scale_factor(&self, factor: f32) -> bool {
self.scaling_factor.store(Some(factor));
true
}
fn param_values_changed(&self) {
// TODO: Update the GUI when this happens
}
}
/// The window handle used for [`ViziaEditor`].
struct ViziaEditorHandle {
vizia_state: Arc<ViziaState>,
window: WindowHandle,
}
/// The window handle enum stored within 'WindowHandle' contains raw pointers. Is there a way around
/// having this requirement?
unsafe impl Send for ViziaEditorHandle {}
unsafe impl Sync for ViziaEditorHandle {}
impl Drop for ViziaEditorHandle {
fn drop(&mut self) {
self.vizia_state.open.store(false, Ordering::Release);
// XXX: This should automatically happen when the handle gets dropped, but apparently not
self.window.close();
}
}