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nih-plug/plugins/crisp/src/lib.rs

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// Crisp: a distortion plugin but not quite
// Copyright (C) 2021-2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use nih_plug::prelude::*;
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use pcg::Pcg32iState;
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use std::pin::Pin;
mod pcg;
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/// These seeds being fixed makes bouncing deterministic.
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const INITIAL_PRNG_SEED: Pcg32iState = Pcg32iState::new(69, 420);
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/// Allow 100% amount to scale the gain to a bit above 100%, to make the effect even less subtle.
const AMOUNT_GAIN_MULTIPLIER: f32 = 2.0;
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/// This plugin essentially layers the sound with another copy of the signal AM'ed with white (or
/// filtered) noise. That other copy of the sound may have a low pass filter applied to it since
/// this effect just turns into literal noise at high frequencies.
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struct Crisp {
params: Pin<Box<CrispParams>>,
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/// A PRNG for generating noise, after that we'll implement PCG ourselves so we can easily
/// SIMD-ify this in the future.
prng: Pcg32iState,
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}
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// TODO: Filters
// TODO: Mono/stereo/mid-side switch
// TODO: Output gain
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#[derive(Params)]
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pub struct CrispParams {
/// On a range of `[0, 1]`, how much of the modulated sound to mix in.
#[id = "amount"]
amount: FloatParam,
}
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impl Default for Crisp {
fn default() -> Self {
Self {
params: Box::pin(CrispParams::default()),
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prng: INITIAL_PRNG_SEED,
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}
}
}
impl Default for CrispParams {
#[allow(clippy::derivable_impls)]
fn default() -> Self {
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Self {
amount: FloatParam::new("Amount", 0.2, FloatRange::Linear { min: 0.0, max: 1.0 })
.with_smoother(SmoothingStyle::Linear(10.0))
.with_unit("%")
.with_value_to_string(formatters::f32_percentage(0))
.with_string_to_value(formatters::from_f32_percentage()),
}
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}
}
impl Plugin for Crisp {
const NAME: &'static str = "Crisp";
const VENDOR: &'static str = "Robbert van der Helm";
const URL: &'static str = "https://github.com/robbert-vdh/nih-plug";
const EMAIL: &'static str = "mail@robbertvanderhelm.nl";
const VERSION: &'static str = "0.1.0";
const DEFAULT_NUM_INPUTS: u32 = 2;
const DEFAULT_NUM_OUTPUTS: u32 = 2;
fn params(&self) -> Pin<&dyn Params> {
self.params.as_ref()
}
fn accepts_bus_config(&self, config: &BusConfig) -> bool {
// We'll add a SIMD version in a bit which only supports stereo
config.num_input_channels == config.num_output_channels && config.num_input_channels == 2
}
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fn reset(&mut self) {
// By using the same seeds each time bouncing can be made deterministic
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self.prng = INITIAL_PRNG_SEED;
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}
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fn process(
&mut self,
buffer: &mut Buffer,
_context: &mut impl ProcessContext,
) -> ProcessStatus {
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for channel_samples in buffer.iter_mut() {
let amount = self.params.amount.smoothed.next() * AMOUNT_GAIN_MULTIPLIER;
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// TODO: SIMD-ize this to process both channels at once
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for sample in channel_samples.into_iter() {
let noise = self.prng.next_f32() * 2.0 - 1.0;
let half_am = sample.max(0.0) * noise;
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*sample += half_am * amount;
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}
}
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ProcessStatus::Normal
}
}
impl ClapPlugin for Crisp {
const CLAP_ID: &'static str = "nl.robbertvanderhelm.crisp";
const CLAP_DESCRIPTION: &'static str = "Adds a bright crispy top end to low bass sounds";
const CLAP_FEATURES: &'static [&'static str] =
&["audio_effect", "stereo", "filter", "distortion"];
const CLAP_MANUAL_URL: &'static str = Self::URL;
const CLAP_SUPPORT_URL: &'static str = Self::URL;
}
impl Vst3Plugin for Crisp {
const VST3_CLASS_ID: [u8; 16] = *b"CrispPluginRvdH.";
const VST3_CATEGORIES: &'static str = "Fx|Filter|Distortion";
}
nih_export_clap!(Crisp);
nih_export_vst3!(Crisp);