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nih-plug/plugins/examples/gain-gui-vizia/src/editor.rs

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Rust
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use atomic_float::AtomicF32;
use nih_plug::prelude::{util, Editor};
use nih_plug_vizia::vizia::*;
use nih_plug_vizia::widgets::*;
use nih_plug_vizia::{assets, create_vizia_editor, ViziaState};
use std::pin::Pin;
use std::sync::atomic::Ordering;
use std::sync::Arc;
use std::time::Duration;
use crate::GainParams;
/// VIZIA uses points instead of pixels for text
const POINT_SCALE: f32 = 0.75;
const STYLE: &str = r#""#;
#[derive(Lens)]
struct Data {
params: Pin<Arc<GainParams>>,
peak_meter: Arc<AtomicF32>,
}
impl Model for Data {}
// Makes sense to also define this here, makes it a bit easier to keep track of
pub(crate) fn default_state() -> Arc<ViziaState> {
ViziaState::from_size(200, 150)
}
pub(crate) fn create(
params: Pin<Arc<GainParams>>,
peak_meter: Arc<AtomicF32>,
editor_state: Arc<ViziaState>,
) -> Option<Box<dyn Editor>> {
create_vizia_editor(editor_state, move |cx| {
cx.add_theme(STYLE);
Data {
params: params.clone(),
peak_meter: peak_meter.clone(),
}
.build(cx);
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ResizeHandle::new(cx);
VStack::new(cx, |cx| {
Label::new(cx, "Gain GUI")
.font(assets::NOTO_SANS_THIN)
.font_size(40.0 * POINT_SCALE)
.height(Pixels(50.0))
.child_top(Stretch(1.0))
.child_bottom(Pixels(0.0));
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// NOTE: VIZIA adds 1 pixel of additional height to these labels, so we'll need to
// compensate for that
Label::new(cx, "Gain").bottom(Pixels(-1.0));
ParamSlider::new(cx, Data::params, |params| &params.gain);
PeakMeter::new(
cx,
Data::peak_meter
.map(|peak_meter| util::gain_to_db(peak_meter.load(Ordering::Relaxed))),
Some(Duration::from_millis(600)),
)
// This is how adding padding works in vizia
.top(Pixels(10.0));
})
.row_between(Pixels(0.0))
.child_left(Stretch(1.0))
.child_right(Stretch(1.0));
})
}