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nih-plug/nih_plug_vizia/src/widgets/param_slider.rs

329 lines
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Rust
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//! A slider that integrates with NIH-plug's [`Param`] types.
use nih_plug::param::internals::ParamPtr;
use nih_plug::prelude::{Param, ParamSetter};
use vizia::*;
use super::util::{self, ModifiersExt};
use super::RawParamEvent;
/// When shift+dragging a parameter, one pixel dragged corresponds to this much change in the
/// noramlized parameter.
const GRANULAR_DRAG_MULTIPLIER: f32 = 0.1;
/// A slider that integrates with NIH-plug's [`Param`] types.
///
/// TODO: Handle scrolling for steps (and shift+scroll for smaller steps?)
/// TODO: We may want to add a couple dedicated event handlers if it seems like those would be
/// useful, having a completely self contained widget is perfectly fine for now though
/// TODO: Text entry doesn't work correctly yet because vizia's still missing some functionality
pub struct ParamSlider {
// We're not allowed to store a reference to the parameter internally, at least not in the
// struct that implements [`View`]
param_ptr: ParamPtr,
/// Will be set to `true` if we're dragging the parameter. Resetting the parameter or entering a
/// text value should not initiate a drag.
drag_active: bool,
/// Whether the next click is a double click. Vizia will send a double click event followed by a
/// regular mouse down event when double clicking.
is_double_click: bool,
/// We keep track of the start coordinate and normalized value when holding down Shift while
/// dragging for higher precision dragging. This is a `None` value when granular dragging is not
/// active.
granular_drag_start_x_value: Option<(f32, f32)>,
}
enum ParamSliderEvent {
/// Text input has been cancelled without submitting a new value.
CancelTextInput,
/// A new value has been sent by the text input dialog after pressint Enter.
TextInput(String),
}
/// Internal param slider state the view needs to react to.
#[derive(Lens)]
// TODO: Lens requires everything to be marked as `pub`
pub struct ParamSliderInternal {
/// Will be set to `true` when the field gets Alt+Click'ed which will replae the label with a
/// text box.
text_input_active: bool,
}
enum ParamSliderInternalEvent {
SetTextInputActive(bool),
}
impl Model for ParamSliderInternal {
fn event(&mut self, cx: &mut Context, event: &mut Event) {
if let Some(ParamSliderInternalEvent::SetTextInputActive(value)) = event.message.downcast()
{
cx.current.set_active(cx, *value);
self.text_input_active = *value;
}
}
}
impl ParamSlider {
/// Creates a new [`ParamSlider`] for the given parameter. To accomdate VIZIA's mapping system,
/// you'll need to provide a lens containing your `Params` implementation object (check out how
/// the `Data` struct is used in `gain_gui_vizia`), the `ParamSetter` for retrieving the
/// parameter's default value, and a projection function that maps the `Params` object to the
/// parameter you want to display a widget for.
pub fn new<'a, L, Params, P, F>(
cx: &'a mut Context,
params: L,
setter: &ParamSetter,
params_to_param: F,
) -> Handle<'a, Self>
where
L: Lens<Target = Params> + Copy,
F: 'static + Fn(&Params) -> &P + Copy,
Params: 'static,
P: Param,
{
// We'll visualize the difference between the current value and the default value if the
// default value lies somewhere in the middle and the parameter is continuous. Otherwise
// this appraoch looks a bit jarring.
// We need to do a bit of a nasty and erase the lifetime bound by going through the raw
// GuiContext and a ParamPtr.
let param_ptr = *params
.map(move |params| params_to_param(params).as_ptr())
.get(cx);
let default_value = unsafe {
setter
.raw_context
.raw_default_normalized_param_value(param_ptr)
};
let step_count = *params
.map(move |params| params_to_param(params).step_count())
.get(cx);
let draw_fill_from_default = step_count.is_none() && (0.45..=0.55).contains(&default_value);
Self {
param_ptr,
drag_active: false,
is_double_click: false,
granular_drag_start_x_value: None,
}
.build2(cx, move |cx| {
ParamSliderInternal {
text_input_active: false,
}
.build(cx);
Binding::new(
cx,
ParamSliderInternal::text_input_active,
move |cx, text_input_active| {
let param_display_value_lens =
params.map(move |params| params_to_param(params).to_string());
let normalized_param_value_lens =
params.map(move |params| params_to_param(params).normalized_value());
// Only draw the text input widget when it gets focussed. Otherwise, overlay the
// label with the slider.
if *text_input_active.get(cx) {
Textbox::new(cx, param_display_value_lens)
.class("value-entry")
.on_submit(|cx, string| cx.emit(ParamSliderEvent::TextInput(string)))
.on_focus_out(|cx| cx.emit(ParamSliderEvent::CancelTextInput))
.child_space(Stretch(1.0))
.height(Stretch(1.0))
.width(Stretch(1.0));
} else {
ZStack::new(cx, move |cx| {
// The filled bar portion
Element::new(cx)
.class("fill")
.height(Stretch(1.0))
.bind(normalized_param_value_lens, move |handle, value| {
let current_value = *value.get(handle.cx);
let (start_t, mut delta) = if draw_fill_from_default {
(
default_value.min(current_value),
(default_value - current_value).abs(),
)
} else {
(0.0, current_value)
};
// Don't draw the filled portion at all if it could have been a
// rounding error since those slivers just look weird
if delta < 1e-3 {
delta = 0.0;
}
handle
.left(Percentage(start_t * 100.0))
.width(Percentage(delta * 100.0));
})
// Hovering is handled on the param slider as a whole, this should
// not affect that
.hoverable(false);
Label::new(cx, param_display_value_lens)
.class("value")
.height(Stretch(1.0))
.width(Stretch(1.0))
.hoverable(false);
})
.hoverable(false);
}
},
);
})
}
/// Set the normalized value for a parameter if that would change the parameter's plain value
/// (to avoid unnecessary duplicate parameter changes). The begin- and end set parameter
/// messages need to be sent before calling this function.
fn set_normalized_value(&self, cx: &mut Context, normalized_value: f32) {
// This snaps to the nearest plain value if the parameter is stepped in some way.
// TODO: As an optimization, we could add a `const CONTINUOUS: bool` to the parameter to
// avoid this normalized->plain->normalized conversion for parameters that don't need
// it
let plain_value = unsafe { self.param_ptr.preview_plain(normalized_value) };
let current_plain_value = unsafe { self.param_ptr.plain_value() };
if plain_value != current_plain_value {
// For the aforementioned snapping
let normalized_plain_value = unsafe { self.param_ptr.preview_normalized(plain_value) };
cx.emit(RawParamEvent::SetParameterNormalized(
self.param_ptr,
normalized_plain_value,
));
}
}
}
impl View for ParamSlider {
fn element(&self) -> Option<String> {
Some(String::from("param-slider"))
}
fn event(&mut self, cx: &mut Context, event: &mut Event) {
if let Some(param_slider_event) = event.message.downcast() {
match param_slider_event {
ParamSliderEvent::CancelTextInput => {
cx.emit(ParamSliderInternalEvent::SetTextInputActive(false))
}
ParamSliderEvent::TextInput(string) => {
if let Some(normalized_value) =
unsafe { self.param_ptr.string_to_normalized_value(string) }
{
cx.emit(RawParamEvent::BeginSetParameter(self.param_ptr));
self.set_normalized_value(cx, normalized_value);
cx.emit(RawParamEvent::EndSetParameter(self.param_ptr));
}
cx.emit(ParamSliderInternalEvent::SetTextInputActive(false))
}
}
}
if let Some(window_event) = event.message.downcast() {
match window_event {
WindowEvent::MouseDown(MouseButton::Left) => {
if cx.modifiers.alt() {
cx.emit(ParamSliderInternalEvent::SetTextInputActive(true));
// TODO: Once vizia implements it: (and probably do this from
// `SetTextInputActive`)
// - Focus the text box
// - Select all text
// - Move the caret to the end
} else if cx.modifiers.command() || self.is_double_click {
// Ctrl+Click and double click should reset the parameter instead of initiating
// a drag operation
cx.emit(RawParamEvent::BeginSetParameter(self.param_ptr));
cx.emit(RawParamEvent::ResetParameter(self.param_ptr));
cx.emit(RawParamEvent::EndSetParameter(self.param_ptr));
} else {
self.drag_active = true;
cx.capture();
// NOTE: Otherwise we don't get key up events
cx.focused = cx.current;
cx.current.set_active(cx, true);
// When holding down shift while clicking on a parameter we want to
// granuarly edit the parameter without jumping to a new value
cx.emit(RawParamEvent::BeginSetParameter(self.param_ptr));
if cx.modifiers.shift() {
self.granular_drag_start_x_value = Some((cx.mouse.cursorx, unsafe {
self.param_ptr.normalized_value()
}));
} else {
self.granular_drag_start_x_value = None;
self.set_normalized_value(
cx,
util::remap_current_entity_x_coordinate(cx, cx.mouse.cursorx),
);
}
}
// We'll set this here because weird things like Alt+double click should not
// cause the next click to become a reset
self.is_double_click = false;
}
WindowEvent::MouseDoubleClick(MouseButton::Left) => {
// Vizia will send a regular mouse down after this, so we'll handle the reset
// there
self.is_double_click = true;
}
WindowEvent::MouseUp(MouseButton::Left) => {
if self.drag_active {
self.drag_active = false;
cx.release();
cx.current.set_active(cx, false);
cx.emit(RawParamEvent::EndSetParameter(self.param_ptr));
}
}
WindowEvent::MouseMove(x, _y) => {
if self.drag_active {
// If shift is being held then the drag should be more granular instead of
// absolute
if cx.modifiers.shift() {
let (drag_start_x, drag_start_value) =
*self.granular_drag_start_x_value.get_or_insert_with(|| {
(cx.mouse.cursorx, unsafe {
self.param_ptr.normalized_value()
})
});
self.set_normalized_value(
cx,
util::remap_current_entity_x_coordinate(
cx,
// This can be optimized a bit
util::remap_current_entity_x_t(cx, drag_start_value)
+ (*x - drag_start_x) * GRANULAR_DRAG_MULTIPLIER,
),
);
} else {
self.granular_drag_start_x_value = None;
self.set_normalized_value(
cx,
util::remap_current_entity_x_coordinate(cx, *x),
);
}
}
}
WindowEvent::KeyUp(_, Some(Key::Shift)) => {
// If this happens while dragging, snap back to reality uh I mean the current screen
// position
if self.drag_active && self.granular_drag_start_x_value.is_some() {
self.granular_drag_start_x_value = None;
self.set_normalized_value(
cx,
util::remap_current_entity_x_coordinate(cx, cx.mouse.cursorx),
);
}
}
_ => {}
}
}
}
}