74 lines
2.4 KiB
Rust
74 lines
2.4 KiB
Rust
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// Spectral Compressor: an FFT based compressor
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// Copyright (C) 2021-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use nih_plug::prelude::Editor;
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use nih_plug_vizia::vizia::prelude::*;
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use nih_plug_vizia::widgets::*;
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use nih_plug_vizia::{assets, create_vizia_editor, ViziaState};
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use std::sync::Arc;
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use crate::SpectralCompressorParams;
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/// VIZIA uses points instead of pixels for text
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const POINT_SCALE: f32 = 0.75;
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#[derive(Lens)]
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struct Data {
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params: Arc<SpectralCompressorParams>,
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}
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impl Model for Data {}
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// Makes sense to also define this here, makes it a bit easier to keep track of
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pub(crate) fn default_state() -> Arc<ViziaState> {
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ViziaState::from_size(380, 270)
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}
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pub(crate) fn create(
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params: Arc<SpectralCompressorParams>,
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editor_state: Arc<ViziaState>,
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) -> Option<Box<dyn Editor>> {
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create_vizia_editor(editor_state, move |cx, _| {
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Data {
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params: params.clone(),
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}
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.build(cx);
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ResizeHandle::new(cx);
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VStack::new(cx, |cx| {
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Label::new(cx, "Spectral Compressor")
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.font(assets::NOTO_SANS_THIN)
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.font_size(40.0 * POINT_SCALE)
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.height(Pixels(50.0))
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.child_top(Stretch(1.0))
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.child_bottom(Pixels(0.0))
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// Make this more or less align with the parameters column
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.right(Percentage(12.0));
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// See the Crisp generic UI for an example using a ScrollView
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GenericUi::new(cx, Data::params)
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.width(Percentage(100.0))
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.height(Auto)
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.child_top(Pixels(5.0));
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})
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.width(Percentage(100.0))
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.row_between(Pixels(0.0))
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.child_left(Stretch(1.0))
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.child_right(Stretch(1.0));
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})
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}
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