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nih-plug/plugins/examples/sine/src/lib.rs

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#[macro_use]
extern crate nih_plug;
use nih_plug::{
formatters, util, Buffer, BufferConfig, BusConfig, Plugin, ProcessContext, ProcessStatus,
Vst3Plugin,
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};
use nih_plug::{BoolParam, FloatParam, Params, Range, Smoother, SmoothingStyle};
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use std::f32::consts;
use std::pin::Pin;
/// A test tone generator that can either generate a sine wave based on the plugin's parameters or
/// based on the current MIDI input.
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struct Sine {
params: Pin<Box<SineParams>>,
sample_rate: f32,
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/// The current phase of the sine wave, always kept between in `[0, 1]`.
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phase: f32,
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samples: f32,
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/// The frequency if the active note, if triggered by MIDI.
midi_note_freq: f32,
/// A simple attack and release envelope to avoid clicks.
///
/// Smoothing is built into the parameters, but you can also use them manually if you need to
/// smooth soemthing that isn't a parameter.
midi_note_gain: Smoother<f32>,
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}
#[derive(Params)]
struct SineParams {
#[id = "gain"]
pub gain: FloatParam,
#[id = "freq"]
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pub frequency: FloatParam,
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#[id = "usemid"]
pub use_midi: BoolParam,
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}
impl Default for Sine {
fn default() -> Self {
Self {
params: Box::pin(SineParams::default()),
sample_rate: 1.0,
phase: 0.0,
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samples: 0.0,
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midi_note_freq: 1.0,
midi_note_gain: Smoother::new(SmoothingStyle::Linear(5.0)),
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}
}
}
impl Default for SineParams {
fn default() -> Self {
Self {
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gain: FloatParam::new(
"Gain",
-10.0,
Range::Linear {
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min: -30.0,
max: 0.0,
},
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)
.with_smoother(SmoothingStyle::Linear(3.0))
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.with_unit(" dB")
.with_value_to_string(formatters::f32_rounded(2)),
frequency: FloatParam::new(
"Frequency",
420.0,
Range::Skewed {
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min: 1.0,
max: 20_000.0,
factor: Range::skew_factor(-2.0),
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},
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)
.with_smoother(SmoothingStyle::Linear(10.0))
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.with_unit(" Hz")
.with_value_to_string(formatters::f32_rounded(0)),
use_midi: BoolParam::new("Use MIDI", false),
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}
}
}
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impl Sine {
fn calculate_sine(&mut self, frequency: f32) -> f32 {
let phase_delta = frequency / self.sample_rate;
let sine = (self.phase * consts::TAU).sin();
self.phase += phase_delta;
if self.phase >= 1.0 {
self.phase -= 1.0;
}
sine
}
}
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impl Plugin for Sine {
const NAME: &'static str = "Sine Test Tone";
const VENDOR: &'static str = "Moist Plugins GmbH";
const URL: &'static str = "https://youtu.be/dQw4w9WgXcQ";
const EMAIL: &'static str = "info@example.com";
const VERSION: &'static str = "0.0.1";
const DEFAULT_NUM_INPUTS: u32 = 0;
const DEFAULT_NUM_OUTPUTS: u32 = 2;
const ACCEPTS_MIDI: bool = true;
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fn params(&self) -> Pin<&dyn Params> {
self.params.as_ref()
}
fn accepts_bus_config(&self, config: &BusConfig) -> bool {
// This can output to any number of channels, but it doesn't take any audio inputs
config.num_input_channels == 0 && config.num_input_channels > 0
}
fn initialize(
&mut self,
_bus_config: &BusConfig,
buffer_config: &BufferConfig,
_context: &mut impl ProcessContext,
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) -> bool {
self.sample_rate = buffer_config.sample_rate;
true
}
fn process(&mut self, buffer: &mut Buffer, context: &mut impl ProcessContext) -> ProcessStatus {
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let mut next_event = context.next_midi_event();
for (sample_id, samples) in buffer.iter_mut().enumerate() {
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// Smoothing is optionally built into the parameters themselves
let gain = self.params.gain.smoothed.next();
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let offset =
((self.samples / 100.0) + 1.0).log2() / (100.0f32 * 500.0 + 1.0).log2() * 500.0;
self.samples += 1.0;
if self.samples / 100.0 > 500.0 {
self.samples = 0.0;
}
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// This plugin can be either triggered by MIDI or controleld by a parameter
let sine = if self.params.use_midi.value {
// Act on the next MIDI event
'midi_events: loop {
match next_event {
Some(event) if event.timing() == sample_id as u32 => match event {
nih_plug::NoteEvent::NoteOn { note, .. } => {
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self.midi_note_freq = util::midi_note_to_freq(note);
self.midi_note_gain.set_target(self.sample_rate, 1.0);
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}
nih_plug::NoteEvent::NoteOff { note, .. } => {
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if self.midi_note_freq == util::midi_note_to_freq(note) {
self.midi_note_gain.set_target(self.sample_rate, 0.0);
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}
}
},
_ => break 'midi_events,
}
next_event = context.next_midi_event();
}
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// This gain envelope prevents clicks with new notes and with released notes
self.calculate_sine(self.midi_note_freq) * self.midi_note_gain.next()
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} else {
let frequency = self.params.frequency.smoothed.next();
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self.calculate_sine(frequency + offset)
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};
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for sample in samples {
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*sample = sine * util::db_to_gain(gain);
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}
}
ProcessStatus::Normal
}
}
impl Vst3Plugin for Sine {
const VST3_CLASS_ID: [u8; 16] = *b"SineMoistestPlug";
const VST3_CATEGORIES: &'static str = "Instrument|Synth|Tools";
}
nih_export_vst3!(Sine);