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nih-plug/nih_plug_vizia/src/widgets/peak_meter.rs

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//! A super simple peak meter widget.
use femtovg::{Paint, Path};
use nih_plug::prelude::util;
use std::cell::Cell;
use std::time::Duration;
use std::time::Instant;
use vizia::*;
/// The thickness of a tick inside of the peak meter's bar.
const TICK_WIDTH: f32 = 1.0;
/// The gap between individual ticks.
const TICK_GAP: f32 = 1.0;
/// The decibel value corresponding to the very left of the bar.
const MIN_TICK: f32 = -90.0;
/// The decibel value corresponding to the very right of the bar.
const MAX_TICK: f32 = 20.0;
/// A simple horizontal peak meter.
///
/// TODO: There are currently no styling options at all
/// TODO: Vertical peak meter, this is just a proof of concept to fit the gain GUI example.
pub struct PeakMeter;
/// The bar bit for the peak meter, manually drawn using vertical lines.
struct PeakMeterInner<L, P>
where
L: Lens<Target = f32>,
P: Lens<Target = f32>,
{
level_dbfs: L,
peak_dbfs: P,
}
impl PeakMeter {
/// Creates a new [`PeakMeter`] for the given value in decibel, optionally holding the peak
/// value for a certain amount of time.
///
/// See [`PeakMeterExt`] for additonal options.
pub fn new<L>(
cx: &mut Context,
level_dbfs: L,
hold_time: Option<Duration>,
) -> Handle<'_, PeakMeter>
where
L: Lens<Target = f32>,
{
Self.build2(cx, |cx| {
// Now for something that may be illegal under some jurisdictions. If a hold time is
// given, then we'll build a new lens that always gives the held peak level for the
// current moment in time by mutating some values captured into the mapping closure.
let peak_dbfs = match hold_time {
Some(hold_time) => {
let held_peak_value_db = Cell::new(f32::MIN);
let last_held_peak_value: Cell<Option<Instant>> = Cell::new(None);
level_dbfs.clone().map(move |level| -> f32 {
let mut peak_level = held_peak_value_db.get();
let peak_time = last_held_peak_value.get();
let now = Instant::now();
if *level >= peak_level
|| peak_time.is_none()
|| now > peak_time.unwrap() + hold_time
{
peak_level = *level;
held_peak_value_db.set(peak_level);
last_held_peak_value.set(Some(now));
}
peak_level
})
}
None => level_dbfs
.clone()
.map(|_level| -> f32 { util::MINUS_INFINITY_DB }),
};
PeakMeterInner {
level_dbfs,
peak_dbfs,
}
.build(cx)
.class("bar");
// TODO: Ticks
})
}
}
impl View for PeakMeter {
fn element(&self) -> Option<String> {
Some(String::from("peak-meter"))
}
}
impl<L, P> View for PeakMeterInner<L, P>
where
L: Lens<Target = f32>,
P: Lens<Target = f32>,
{
fn draw(&self, cx: &mut Context, canvas: &mut Canvas) {
let level_dbfs = *self.level_dbfs.get(cx);
let peak_dbfs = *self.peak_dbfs.get(cx);
// These basics are taken directly from the default implementation of this function
let entity = cx.current;
let bounds = cx.cache.get_bounds(entity);
if bounds.w == 0.0 || bounds.h == 0.0 {
return;
}
// TODO: It would be cool to allow the text color property to control the gradient here. For
// now we'll only support basic background colors and borders.
let background_color = cx
.style
.background_color
.get(entity)
.cloned()
.unwrap_or_default();
let border_color = cx
.style
.border_color
.get(entity)
.cloned()
.unwrap_or_default();
let opacity = cx.cache.get_opacity(entity);
let mut background_color: femtovg::Color = background_color.into();
background_color.set_alphaf(background_color.a * opacity);
let mut border_color: femtovg::Color = border_color.into();
border_color.set_alphaf(border_color.a * opacity);
let border_width = match cx
.style
.border_width
.get(entity)
.cloned()
.unwrap_or_default()
{
Units::Pixels(val) => val,
Units::Percentage(val) => bounds.w.min(bounds.h) * (val / 100.0),
_ => 0.0,
};
let mut path = Path::new();
{
let x = bounds.x + border_width / 2.0;
let y = bounds.y + border_width / 2.0;
let w = bounds.w - border_width;
let h = bounds.h - border_width;
path.move_to(x, y);
path.line_to(x, y + h);
path.line_to(x + w, y + h);
path.line_to(x + w, y);
path.line_to(x, y);
path.close();
}
// Fill with background color
let paint = Paint::color(background_color);
canvas.fill_path(&mut path, paint);
// And now for the fun stuff. We'll try to not overlap the border, but we'll draw that last
// just in case.
let bar_bounds = bounds.shrink(border_width / 2.0);
let bar_ticks_start_x = bar_bounds.left().floor() as i32;
let bar_ticks_end_x = bar_bounds.right().ceil() as i32;
let bar_tick_coordinates =
(bar_ticks_start_x..bar_ticks_end_x).step_by((TICK_WIDTH + TICK_GAP).round() as usize);
for tick_x in bar_tick_coordinates {
let tick_fraction =
(tick_x - bar_ticks_start_x) as f32 / (bar_ticks_end_x - bar_ticks_start_x) as f32;
let tick_db = (tick_fraction * (MAX_TICK - MIN_TICK)) + MIN_TICK;
if tick_db > level_dbfs {
break;
}
// femtovg draws paths centered on these coordinates, so in order to be pixel perfect we
// need to account for that. Otherwise the ticks will be 2px wide instead of 1px.
let mut path = Path::new();
path.move_to(tick_x as f32 + 0.5, bar_bounds.top());
path.line_to(tick_x as f32 + 0.5, bar_bounds.bottom());
let grayscale_color = 0.3 + ((1.0 - tick_fraction) * 0.5);
let mut paint = Paint::color(femtovg::Color::rgbaf(
grayscale_color,
grayscale_color,
grayscale_color,
opacity,
));
paint.set_line_width(TICK_WIDTH);
canvas.stroke_path(&mut path, paint);
}
// Draw the hold peak value if the hold time option has been set
let db_to_x_coord = |db: f32| {
let tick_fraction = (db - MIN_TICK) / (MAX_TICK - MIN_TICK);
bar_ticks_start_x as f32
+ ((bar_ticks_end_x - bar_ticks_start_x) as f32 * tick_fraction).round()
};
if (MIN_TICK..MAX_TICK).contains(&peak_dbfs) {
// femtovg draws paths centered on these coordinates, so in order to be pixel perfect we
// need to account for that. Otherwise the ticks will be 2px wide instead of 1px.
let peak_x = db_to_x_coord(peak_dbfs);
let mut path = Path::new();
path.move_to(peak_x + 0.5, bar_bounds.top());
path.line_to(peak_x + 0.5, bar_bounds.bottom());
let mut paint = Paint::color(femtovg::Color::rgbaf(0.3, 0.3, 0.3, opacity));
paint.set_line_width(TICK_WIDTH);
canvas.stroke_path(&mut path, paint);
}
// Draw border last
let mut paint = Paint::color(border_color);
paint.set_line_width(border_width);
canvas.stroke_path(&mut path, paint);
}
}