221 lines
7.8 KiB
Rust
221 lines
7.8 KiB
Rust
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//! A super simple peak meter widget.
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use femtovg::{Paint, Path};
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use nih_plug::prelude::util;
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use std::cell::Cell;
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use std::time::Duration;
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use std::time::Instant;
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use vizia::*;
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/// The thickness of a tick inside of the peak meter's bar.
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const TICK_WIDTH: f32 = 1.0;
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/// The gap between individual ticks.
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const TICK_GAP: f32 = 1.0;
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/// The decibel value corresponding to the very left of the bar.
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const MIN_TICK: f32 = -90.0;
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/// The decibel value corresponding to the very right of the bar.
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const MAX_TICK: f32 = 20.0;
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/// A simple horizontal peak meter.
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///
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/// TODO: There are currently no styling options at all
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/// TODO: Vertical peak meter, this is just a proof of concept to fit the gain GUI example.
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pub struct PeakMeter;
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/// The bar bit for the peak meter, manually drawn using vertical lines.
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struct PeakMeterInner<L, P>
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where
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L: Lens<Target = f32>,
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P: Lens<Target = f32>,
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{
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level_dbfs: L,
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peak_dbfs: P,
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}
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impl PeakMeter {
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/// Creates a new [`PeakMeter`] for the given value in decibel, optionally holding the peak
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/// value for a certain amount of time.
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///
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/// See [`PeakMeterExt`] for additonal options.
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pub fn new<L>(
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cx: &mut Context,
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level_dbfs: L,
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hold_time: Option<Duration>,
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) -> Handle<'_, PeakMeter>
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where
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L: Lens<Target = f32>,
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{
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Self.build2(cx, |cx| {
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// Now for something that may be illegal under some jurisdictions. If a hold time is
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// given, then we'll build a new lens that always gives the held peak level for the
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// current moment in time by mutating some values captured into the mapping closure.
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let peak_dbfs = match hold_time {
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Some(hold_time) => {
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let held_peak_value_db = Cell::new(f32::MIN);
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let last_held_peak_value: Cell<Option<Instant>> = Cell::new(None);
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level_dbfs.clone().map(move |level| -> f32 {
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let mut peak_level = held_peak_value_db.get();
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let peak_time = last_held_peak_value.get();
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let now = Instant::now();
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if *level >= peak_level
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|| peak_time.is_none()
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|| now > peak_time.unwrap() + hold_time
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{
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peak_level = *level;
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held_peak_value_db.set(peak_level);
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last_held_peak_value.set(Some(now));
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}
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peak_level
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})
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}
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None => level_dbfs
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.clone()
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.map(|_level| -> f32 { util::MINUS_INFINITY_DB }),
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};
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PeakMeterInner {
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level_dbfs,
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peak_dbfs,
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}
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.build(cx)
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.class("bar");
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// TODO: Ticks
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})
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}
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}
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impl View for PeakMeter {
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fn element(&self) -> Option<String> {
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Some(String::from("peak-meter"))
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}
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}
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impl<L, P> View for PeakMeterInner<L, P>
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where
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L: Lens<Target = f32>,
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P: Lens<Target = f32>,
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{
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fn draw(&self, cx: &mut Context, canvas: &mut Canvas) {
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let level_dbfs = *self.level_dbfs.get(cx);
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let peak_dbfs = *self.peak_dbfs.get(cx);
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// These basics are taken directly from the default implementation of this function
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let entity = cx.current;
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let bounds = cx.cache.get_bounds(entity);
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if bounds.w == 0.0 || bounds.h == 0.0 {
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return;
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}
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// TODO: It would be cool to allow the text color property to control the gradient here. For
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// now we'll only support basic background colors and borders.
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let background_color = cx
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.style
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.background_color
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.get(entity)
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.cloned()
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.unwrap_or_default();
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let border_color = cx
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.style
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.border_color
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.get(entity)
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.cloned()
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.unwrap_or_default();
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let opacity = cx.cache.get_opacity(entity);
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let mut background_color: femtovg::Color = background_color.into();
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background_color.set_alphaf(background_color.a * opacity);
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let mut border_color: femtovg::Color = border_color.into();
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border_color.set_alphaf(border_color.a * opacity);
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let border_width = match cx
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.style
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.border_width
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.get(entity)
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.cloned()
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.unwrap_or_default()
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{
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Units::Pixels(val) => val,
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Units::Percentage(val) => bounds.w.min(bounds.h) * (val / 100.0),
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_ => 0.0,
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};
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let mut path = Path::new();
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{
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let x = bounds.x + border_width / 2.0;
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let y = bounds.y + border_width / 2.0;
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let w = bounds.w - border_width;
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let h = bounds.h - border_width;
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path.move_to(x, y);
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path.line_to(x, y + h);
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path.line_to(x + w, y + h);
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path.line_to(x + w, y);
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path.line_to(x, y);
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path.close();
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}
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// Fill with background color
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let paint = Paint::color(background_color);
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canvas.fill_path(&mut path, paint);
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// And now for the fun stuff. We'll try to not overlap the border, but we'll draw that last
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// just in case.
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let bar_bounds = bounds.shrink(border_width / 2.0);
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let bar_ticks_start_x = bar_bounds.left().floor() as i32;
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let bar_ticks_end_x = bar_bounds.right().ceil() as i32;
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let bar_tick_coordinates =
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(bar_ticks_start_x..bar_ticks_end_x).step_by((TICK_WIDTH + TICK_GAP).round() as usize);
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for tick_x in bar_tick_coordinates {
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let tick_fraction =
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(tick_x - bar_ticks_start_x) as f32 / (bar_ticks_end_x - bar_ticks_start_x) as f32;
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let tick_db = (tick_fraction * (MAX_TICK - MIN_TICK)) + MIN_TICK;
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if tick_db > level_dbfs {
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break;
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}
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// femtovg draws paths centered on these coordinates, so in order to be pixel perfect we
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// need to account for that. Otherwise the ticks will be 2px wide instead of 1px.
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let mut path = Path::new();
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path.move_to(tick_x as f32 + 0.5, bar_bounds.top());
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path.line_to(tick_x as f32 + 0.5, bar_bounds.bottom());
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let grayscale_color = 0.3 + ((1.0 - tick_fraction) * 0.5);
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let mut paint = Paint::color(femtovg::Color::rgbaf(
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grayscale_color,
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grayscale_color,
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grayscale_color,
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opacity,
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));
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paint.set_line_width(TICK_WIDTH);
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canvas.stroke_path(&mut path, paint);
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}
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// Draw the hold peak value if the hold time option has been set
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let db_to_x_coord = |db: f32| {
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let tick_fraction = (db - MIN_TICK) / (MAX_TICK - MIN_TICK);
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bar_ticks_start_x as f32
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+ ((bar_ticks_end_x - bar_ticks_start_x) as f32 * tick_fraction).round()
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};
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if (MIN_TICK..MAX_TICK).contains(&peak_dbfs) {
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// femtovg draws paths centered on these coordinates, so in order to be pixel perfect we
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// need to account for that. Otherwise the ticks will be 2px wide instead of 1px.
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let peak_x = db_to_x_coord(peak_dbfs);
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let mut path = Path::new();
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path.move_to(peak_x + 0.5, bar_bounds.top());
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path.line_to(peak_x + 0.5, bar_bounds.bottom());
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let mut paint = Paint::color(femtovg::Color::rgbaf(0.3, 0.3, 0.3, opacity));
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paint.set_line_width(TICK_WIDTH);
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canvas.stroke_path(&mut path, paint);
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}
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// Draw border last
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let mut paint = Paint::color(border_color);
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paint.set_line_width(border_width);
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canvas.stroke_path(&mut path, paint);
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}
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}
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