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nih-plug/src/plugin.rs

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Rust
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use raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
use std::any::Any;
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use std::pin::Pin;
use std::sync::Arc;
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use crate::buffer::Buffer;
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use crate::context::{GuiContext, ProcessContext};
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use crate::param::internals::Params;
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/// Basic functionality that needs to be implemented by a plugin. The wrappers will use this to
/// expose the plugin in a particular plugin format.
///
/// This is super basic, and lots of things I didn't need or want to use yet haven't been
/// implemented. Notable missing features include:
///
/// - Sidechain inputs
/// - Multiple output busses
/// - Special handling for offline processing
/// - Transport and other context information in the process call
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/// - Sample accurate automation (this would be great, but sadly few hosts even support it so until
/// they do we'll ignore that it's a thing)
/// - Parameter hierarchies/groups
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/// - Bypass parameters, right now the plugin wrappers generates one for you but there's no way to
/// interact with it yet
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/// - Outputting parameter changes from the plugin
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/// - MIDI CC handling
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/// - Outputting MIDI events from the process function (you can output parmaeter changes from an
/// editor GUI)
#[allow(unused_variables)]
pub trait Plugin: Default + Send + Sync + 'static {
const NAME: &'static str;
const VENDOR: &'static str;
const URL: &'static str;
const EMAIL: &'static str;
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/// Semver compatible version string (e.g. `0.0.1`). Hosts likely won't do anything with this,
/// but just in case they do this should only contain decimals values and dots.
const VERSION: &'static str;
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/// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults
/// instead of setting up the busses properly.
const DEFAULT_NUM_INPUTS: u32 = 2;
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/// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults
/// instead of setting up the busses properly.
const DEFAULT_NUM_OUTPUTS: u32 = 2;
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/// Whether the plugin accepts note events. If this is set to `false`, then the plugin won't
/// receive any note events.
const ACCEPTS_MIDI: bool = false;
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/// The plugin's parameters. The host will update the parameter values before calling
/// `process()`. These parameters are identified by strings that should never change when the
/// plugin receives an update.
fn params(&self) -> Pin<&dyn Params>;
/// The plugin's editor, if it has one. The actual editor instance is created in
/// [Editor::spawn]. A plugin editor likely wants to interact with the plugin's parameters and
/// other shared data, so you'll need to move [Arc] pointing to any data you want to access into
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/// the editor. You can later modify the parameters through the [crate::GuiContext] and
/// [crate::ParamSetter] after the editor GUI has been created.
fn editor(&self) -> Option<Box<dyn Editor>> {
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None
}
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//
// The following functions follow the lifetime of the plugin.
//
/// Whether the plugin supports a bus config. This only acts as a check, and the plugin
/// shouldn't do anything beyond returning true or false.
fn accepts_bus_config(&self, config: &BusConfig) -> bool {
config.num_input_channels == 2 && config.num_output_channels == 2
}
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/// Initialize the plugin for the given bus and buffer configurations. If the plugin is being
/// restored from an old state, then that state will have already been restored at this point.
/// If based on those parameters (or for any reason whatsoever) the plugin needs to introduce
/// latency, then you can do so here using the process context. Depending on how the host
/// restores plugin state, this function may also be called twice in rapid succession. If the
/// plugin fails to inialize for whatever reason, then this should return `false`.
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///
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/// Before this point, the plugin should not have done any expensive initialization. Please
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/// don't be that plugin that takes twenty seconds to scan.
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fn initialize(
&mut self,
bus_config: &BusConfig,
buffer_config: &BufferConfig,
context: &mut impl ProcessContext,
) -> bool {
true
}
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/// Process audio. The host's input buffers have already been copied to the output buffers if
/// they are not processing audio in place (most hosts do however). All channels are also
/// guarenteed to contain the same number of samples. Lastly, denormals have already been taken
/// case of by NIH-plug, and you can optionally enable the `assert_process_allocs` feature to
/// abort the program when any allocation accurs in the process function while running in debug
/// mode.
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///
/// The framework provides convenient iterators on the [Buffer] object to process audio either
/// either per-sample per-channel, or per-block per-channel per-sample. The first approach is
/// preferred for plugins that don't require block-based processing because of their use of
/// per-sample SIMD or excessive branching. The parameter smoothers can also work in both modes:
/// use [crate::Smoother::next()] for per-sample processing, and [crate::Smoother::next_block()]
/// for block-based processing. In order to use block-based smoothing, you will need to call
/// [Self::initialize_block_smoothers()] in your [Self::initialize()] function first to reserve
/// enough capacity in the smoothers.
///
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/// TODO: Provide a way to access auxiliary input channels if the IO configuration is
/// assymetric
/// TODO: Pass transport and other context information to the plugin
/// TODO: Create an example plugin that uses block-based processing
fn process(&mut self, buffer: &mut Buffer, context: &mut impl ProcessContext) -> ProcessStatus;
/// Convenience function to allocate memory for block-based smoothing. Since this allocates
/// memory, this should be called in [Self::initialize()]. If you are going to use
/// [Buffer::iter_blocks] and want to use parameter smoothing in those blocks, then call this
/// function with the same maximum block size first before calling
/// [crate::Smoother::next_block()].
fn initialize_block_smoothers(&mut self, max_block_size: usize) {
for param in self.params().param_map().values_mut() {
unsafe { param.initialize_block_smoother(max_block_size) };
}
}
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}
/// Provides auxiliary metadata needed for a CLAP plugin.
pub trait ClapPlugin: Plugin {
/// A unique ID that identifies this particular plugin. This is usually in reverse domain name
/// notation, e.g. `com.manufacturer.plugin-name`.
const CLAP_ID: &'static str;
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/// A short description for the plugin.
const CLAP_DESCRIPTION: &'static str;
/// Arbitrary keywords describing the plugin. See the CLAP specification for examples:
/// <https://github.com/free-audio/clap/blob/main/include/clap/plugin.h>.
//
// TODO: CLAP mentions that `win32-dpi-aware` is a special keyword that informs the host that
// the plugin is DPI aware, can and should we have special handling for this?
const CLAP_FEATURES: &'static [&'static str];
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/// A URL to the plugin's manual, CLAP does not specify what to do when there is none.
//
// TODO: CLAP does not specify this, can these manual fields be null pointers?
const CLAP_MANUAL_URL: &'static str;
/// A URL to the plugin's support page, CLAP does not specify what to do when there is none.
const CLAP_SUPPORT_URL: &'static str;
}
/// Provides auxiliary metadata needed for a VST3 plugin.
pub trait Vst3Plugin: Plugin {
/// The unique class ID that identifies this particular plugin. You can use the
/// `*b"fooofooofooofooo"` syntax for this.
///
/// This will be shuffled into a different byte order on Windows for project-compatibility.
const VST3_CLASS_ID: [u8; 16];
/// One or more categories, separated by pipe characters (`|`), up to 127 characters. Anything
/// logner than that will be truncated. See the VST3 SDK for examples of common categories:
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/// <https://github.com/steinbergmedia/vst3_pluginterfaces/blob/2ad397ade5b51007860bedb3b01b8afd2c5f6fba/vst/ivstaudioprocessor.h#L49-L90>
const VST3_CATEGORIES: &'static str;
/// [Self::VST3_CLASS_ID] in the correct order for the current platform so projects and presets
/// can be shared between platforms. This should not be overridden.
const PLATFORM_VST3_CLASS_ID: [u8; 16] = swap_vst3_uid_byte_order(Self::VST3_CLASS_ID);
}
#[cfg(not(target_os = "windows"))]
const fn swap_vst3_uid_byte_order(uid: [u8; 16]) -> [u8; 16] {
uid
}
#[cfg(target_os = "windows")]
const fn swap_vst3_uid_byte_order(mut uid: [u8; 16]) -> [u8; 16] {
// No mutable references in const functions, so we can't use `uid.swap()`
let original_uid = uid;
uid[0] = original_uid[3];
uid[1] = original_uid[2];
uid[2] = original_uid[1];
uid[3] = original_uid[0];
uid[4] = original_uid[5];
uid[5] = original_uid[4];
uid[6] = original_uid[7];
uid[7] = original_uid[6];
uid
}
/// An editor for a [Plugin].
pub trait Editor: Send + Sync {
/// Create an instance of the plugin's editor and embed it in the parent window. As explained in
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/// [Plugin::editor], you can then read the parameter values directly from your [crate::Params]
/// object, and modifying the values can be done using the functions on the
/// [crate::ParamSetter]. When you change a parameter value that way it will be broadcasted to
/// the host and also updated in your [Params] struct.
///
/// This function should return a handle to the editor, which will be dropped when the editor
/// gets closed. Implement the [Drop] trait on the returned handle if you need to explicitly
/// handle the editor's closing behavior.
///
/// The wrapper guarantees that a previous handle has been dropped before this function is
/// called again.
//
// TODO: Think of how this would work with the event loop. On Linux the wrapper must provide a
// timer using VST3's `IRunLoop` interface, but on Window and macOS the window would
// normally register its own timer. Right now we just ignore this because it would
// otherwise be basically impossible to have this still be GUI-framework agnostic. Any
// callback that deos involve actual GUI operations will still be spooled to the IRunLoop
// instance.
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fn spawn(
&self,
parent: ParentWindowHandle,
context: Arc<dyn GuiContext>,
) -> Box<dyn Any + Send + Sync>;
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/// Return the (currnent) size of the editor in pixels as a `(width, height)` pair.
fn size(&self) -> (u32, u32);
// TODO: Reconsider adding a tick function here for the Linux `IRunLoop`. To keep this platform
// and API agnostic, add a way to ask the GuiContext if the wrapper already provides a
// tick function. If it does not, then the Editor implementation must handle this by
// itself. This would also need an associated `PREFERRED_FRAME_RATE` constant.
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// TODO: Add the things needed for DPI scaling
// TODO: Resizing
}
/// A raw window handle for platform and GUI framework agnostic editors.
pub struct ParentWindowHandle {
pub handle: RawWindowHandle,
}
unsafe impl HasRawWindowHandle for ParentWindowHandle {
fn raw_window_handle(&self) -> RawWindowHandle {
self.handle
}
}
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/// We only support a single main input and output bus at the moment.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct BusConfig {
/// The number of input channels for the plugin.
pub num_input_channels: u32,
/// The number of output channels for the plugin.
pub num_output_channels: u32,
}
/// Configuration for (the host's) audio buffers.
#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct BufferConfig {
/// The current sample rate.
pub sample_rate: f32,
/// The maximum buffer size the host will use. The plugin should be able to accept variable
/// sized buffers up to this size.
pub max_buffer_size: u32,
}
/// Indicates the current situation after the plugin has processed audio.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ProcessStatus {
/// Something went wrong while processing audio.
Error(&'static str),
/// The plugin has finished processing audio. When the input is silent, the most may suspend the
/// plugin to save resources as it sees fit.
Normal,
/// The plugin has a (reverb) tail with a specific length in samples.
Tail(u32),
/// This plugin will continue to produce sound regardless of whether or not the input is silent,
/// and should thus not be deactivated by the host. This is essentially the same as having an
/// infite tail.
KeepAlive,
}
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/// Event for (incoming) notes. Right now this only supports a very small subset of the MIDI
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/// specification. See the util module for convenient conversion functions.
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///
/// All of the timings are sample offsets withing the current buffer.
///
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/// TODO: Add more events as needed
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum NoteEvent {
NoteOn {
timing: u32,
channel: u8,
note: u8,
velocity: u8,
},
NoteOff {
timing: u32,
channel: u8,
note: u8,
velocity: u8,
},
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}
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impl NoteEvent {
/// Return the sample within the current buffer this event belongs to.
pub fn timing(&self) -> u32 {
match &self {
NoteEvent::NoteOn { timing, .. } => *timing,
NoteEvent::NoteOff { timing, .. } => *timing,
}
}
}