1
0
Fork 0
nih-plug/nih_plug_egui/src/widgets/param_slider.rs

196 lines
7.2 KiB
Rust
Raw Normal View History

2022-02-09 12:24:01 +01:00
use egui::{vec2, Response, Sense, Stroke, TextStyle, Ui, Vec2, Widget};
use lazy_static::lazy_static;
use super::util;
use nih_plug::{Param, ParamSetter};
2022-02-09 12:24:01 +01:00
/// When shift+dragging a parameter, one pixel dragged corresponds to this much change in the
/// noramlized parameter.
const GRANULAR_DRAG_MULTIPLIER: f32 = 0.0015;
lazy_static! {
static ref DRAG_NORMALIZED_START_VALUE_MEMORY_ID: egui::Id = egui::Id::new((file!(), 0));
static ref DRAG_AMOUNT_MEMORY_ID: egui::Id = egui::Id::new((file!(), 1));
}
/// A slider widget similar to [egui::widgets::Slider] that knows about NIH-plug parameters ranges
/// and can get values for it.
///
/// TODO: Vertical orientation
2022-02-09 11:51:42 +01:00
/// TODO: Check below for more input methods that should be added
2022-02-09 12:24:01 +01:00
/// TODO: Decouple the logic from the drawing so we can also do things like nobs without having to
/// repeat everything
pub struct ParamSlider<'a, P: Param> {
param: &'a P,
setter: &'a ParamSetter<'a>,
}
impl<'a, P: Param> ParamSlider<'a, P> {
/// Create a new slider for a parameter. Use the other methods to modify the slider before
/// passing it to [Ui::add()].
pub fn for_param(param: &'a P, setter: &'a ParamSetter<'a>) -> Self {
Self { param, setter }
}
fn normalized_value(&self) -> f32 {
self.param.normalized_value()
}
fn begin_drag(&self) {
self.setter.begin_set_parameter(self.param);
}
fn set_normalized_value(&self, normalized: f32) {
if normalized != self.normalized_value() {
// This snaps to the nearest plain value if the parameter is stepped in some wayA
// TODO: As an optimization, we could add a `const CONTINUOUS: bool` to the parameter to
// avoid this normalized->plain->normalized conversion for parameters that don't need
// it
let value = self.param.preview_plain(normalized);
self.setter.set_parameter(self.param, value);
}
}
// This still needs to be part of a drag gestur
fn reset_param(&self) {
let normalized_default = self.setter.default_normalized_param_value(self.param);
self.setter
.set_parameter_normalized(self.param, normalized_default);
}
2022-02-09 12:24:01 +01:00
fn granular_drag(&self, ui: &Ui, drag_delta: Vec2) {
// Remember the intial position when we started with the granular drag. This value gets
// reset whenever we have a normal itneraction with the slider.
let start_value = if Self::get_drag_amount_memory(ui) == 0.0 {
Self::set_drag_normalized_start_value_memory(ui, self.normalized_value());
self.normalized_value()
} else {
Self::get_drag_normalized_start_value_memory(ui)
};
let total_drag_distance = drag_delta.x + Self::get_drag_amount_memory(ui);
Self::set_drag_amount_memory(ui, total_drag_distance);
self.set_normalized_value(
(start_value + (total_drag_distance * GRANULAR_DRAG_MULTIPLIER)).clamp(0.0, 1.0),
);
}
fn end_drag(&self) {
self.setter.end_set_parameter(self.param);
}
2022-02-09 12:24:01 +01:00
fn get_drag_normalized_start_value_memory(ui: &Ui) -> f32 {
ui.memory()
.data
.get_temp(*DRAG_NORMALIZED_START_VALUE_MEMORY_ID)
.unwrap_or(0.0)
}
fn set_drag_normalized_start_value_memory(ui: &Ui, amount: f32) {
ui.memory()
.data
.insert_temp(*DRAG_NORMALIZED_START_VALUE_MEMORY_ID, amount);
}
fn get_drag_amount_memory(ui: &Ui) -> f32 {
ui.memory()
.data
.get_temp(*DRAG_AMOUNT_MEMORY_ID)
.unwrap_or(0.0)
}
fn set_drag_amount_memory(ui: &Ui, amount: f32) {
ui.memory().data.insert_temp(*DRAG_AMOUNT_MEMORY_ID, amount);
}
}
impl<P: Param> Widget for ParamSlider<'_, P> {
fn ui(self, ui: &mut Ui) -> Response {
// Allocate space, but add some padding on the top and bottom to make it look a bit slimmer.
let height = ui
.fonts()
.row_height(TextStyle::Body)
.max(ui.spacing().interact_size.y);
let slider_height = ui.painter().round_to_pixel(height * 0.65);
let response = ui
.vertical(|ui| {
ui.allocate_space(vec2(
ui.spacing().slider_width,
(height - slider_height) / 2.0,
));
let response = ui.allocate_response(
vec2(ui.spacing().slider_width, slider_height),
Sense::click_and_drag(),
);
ui.allocate_space(vec2(
ui.spacing().slider_width,
(height - slider_height) / 2.0,
));
response
})
.inner;
// Handle user input
2022-02-09 11:51:42 +01:00
// TODO: Optionally (since it can be annoying) add scrolling behind a builder option
// TODO: Optionally add alt+click for value entry?
// TODO: Handle shift+drag being more granular
if response.drag_started() {
2022-02-09 12:24:01 +01:00
// When beginning a drag or dragging normally, reset the memory used to keep track of
// our granular drag
self.begin_drag();
2022-02-09 12:24:01 +01:00
Self::set_drag_amount_memory(ui, 0.0);
}
if let Some(click_pos) = response.interact_pointer_pos() {
2022-02-09 11:51:42 +01:00
if ui.input().modifiers.command {
2022-02-09 12:24:01 +01:00
// Like double clicking, Ctrl+Click should reset the parameter
2022-02-09 11:51:42 +01:00
self.reset_param();
2022-02-09 12:24:01 +01:00
} else if ui.input().modifiers.shift {
// And shift dragging should switch to a more granulra input method
self.granular_drag(ui, response.drag_delta());
2022-02-09 11:51:42 +01:00
} else {
let proportion =
egui::emath::remap_clamp(click_pos.x, response.rect.x_range(), 0.0..=1.0)
as f64;
self.set_normalized_value(proportion as f32);
2022-02-09 12:24:01 +01:00
Self::set_drag_amount_memory(ui, 0.0);
2022-02-09 11:51:42 +01:00
}
}
if response.double_clicked() {
self.reset_param();
}
if response.drag_released() {
self.end_drag();
}
// And finally draw the thing
if ui.is_rect_visible(response.rect) {
// We'll do a flat widget with background -> filled foreground -> slight border
ui.painter()
.rect_filled(response.rect, 0.0, ui.visuals().widgets.inactive.bg_fill);
let filled_proportion = self.normalized_value();
2022-02-09 11:19:49 +01:00
if filled_proportion > 0.0 {
let mut filled_rect = response.rect;
filled_rect.set_width(response.rect.width() * filled_proportion);
let filled_bg = if response.dragged() {
util::add_hsv(ui.visuals().selection.bg_fill, 0.0, -0.1, 0.1)
2022-02-09 11:19:49 +01:00
} else {
ui.visuals().selection.bg_fill
};
ui.painter().rect_filled(filled_rect, 0.0, filled_bg);
}
ui.painter().rect_stroke(
response.rect,
0.0,
Stroke::new(1.0, ui.visuals().widgets.active.bg_fill),
);
// TODO: Render the text
}
response
}
}