53 lines
1.5 KiB
Rust
53 lines
1.5 KiB
Rust
|
use atomic_float::AtomicF32;
|
||
|
use nih_plug::prelude::Editor;
|
||
|
use nih_plug_vizia::vizia::*;
|
||
|
use nih_plug_vizia::{assets, create_vizia_editor, ViziaState};
|
||
|
use std::pin::Pin;
|
||
|
use std::sync::Arc;
|
||
|
|
||
|
use crate::GainParams;
|
||
|
|
||
|
/// VIZIA uses points instead of pixels for text
|
||
|
const POINT_SCALE: f32 = 0.75;
|
||
|
|
||
|
const STYLE: &str = r#"
|
||
|
"#;
|
||
|
|
||
|
// Makes sense to also define this here, makes it a bit easier to keep track of
|
||
|
pub(crate) fn default_state() -> Arc<ViziaState> {
|
||
|
ViziaState::from_size(200, 150)
|
||
|
}
|
||
|
|
||
|
pub(crate) fn create(
|
||
|
params: Pin<Arc<GainParams>>,
|
||
|
peak_meter: Arc<AtomicF32>,
|
||
|
editor_state: Arc<ViziaState>,
|
||
|
) -> Option<Box<dyn Editor>> {
|
||
|
create_vizia_editor(editor_state, |cx, setter| {
|
||
|
// TOOD: `:root { background-color: #fafafa; }` in a stylesheet doesn't work
|
||
|
cx.style
|
||
|
.background_color
|
||
|
.insert(Entity::root(), Color::rgb(250, 250, 250));
|
||
|
// VIZIA uses points instead of pixels
|
||
|
cx.style
|
||
|
.font_size
|
||
|
.insert(Entity::root(), 20.0 * POINT_SCALE);
|
||
|
cx.add_theme(STYLE);
|
||
|
|
||
|
assets::register_fonts(cx);
|
||
|
cx.set_default_font(assets::NOTO_SANS_REGULAR);
|
||
|
|
||
|
VStack::new(cx, |cx| {
|
||
|
Label::new(cx, "Gain GUI")
|
||
|
.font(assets::NOTO_SANS_LIGHT)
|
||
|
.font_size(40.0 * POINT_SCALE)
|
||
|
.height(Pixels(50.0))
|
||
|
.child_top(Stretch(1.0))
|
||
|
.child_bottom(Pixels(0.0));
|
||
|
Label::new(cx, "Gain");
|
||
|
})
|
||
|
.child_left(Stretch(1.0))
|
||
|
.child_right(Stretch(1.0));
|
||
|
})
|
||
|
}
|