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nih-plug/plugins/examples/gain-gui-vizia/src/editor.rs

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Rust
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use atomic_float::AtomicF32;
use nih_plug::prelude::Editor;
use nih_plug_vizia::vizia::*;
use nih_plug_vizia::{assets, create_vizia_editor, ViziaState};
use std::pin::Pin;
use std::sync::Arc;
use crate::GainParams;
/// VIZIA uses points instead of pixels for text
const POINT_SCALE: f32 = 0.75;
const STYLE: &str = r#"
"#;
// Makes sense to also define this here, makes it a bit easier to keep track of
pub(crate) fn default_state() -> Arc<ViziaState> {
ViziaState::from_size(200, 150)
}
pub(crate) fn create(
params: Pin<Arc<GainParams>>,
peak_meter: Arc<AtomicF32>,
editor_state: Arc<ViziaState>,
) -> Option<Box<dyn Editor>> {
create_vizia_editor(editor_state, |cx, setter| {
// TOOD: `:root { background-color: #fafafa; }` in a stylesheet doesn't work
cx.style
.background_color
.insert(Entity::root(), Color::rgb(250, 250, 250));
// VIZIA uses points instead of pixels
cx.style
.font_size
.insert(Entity::root(), 20.0 * POINT_SCALE);
cx.add_theme(STYLE);
assets::register_fonts(cx);
cx.set_default_font(assets::NOTO_SANS_REGULAR);
VStack::new(cx, |cx| {
Label::new(cx, "Gain GUI")
.font(assets::NOTO_SANS_LIGHT)
.font_size(40.0 * POINT_SCALE)
.height(Pixels(50.0))
.child_top(Stretch(1.0))
.child_bottom(Pixels(0.0));
Label::new(cx, "Gain");
})
.child_left(Stretch(1.0))
.child_right(Stretch(1.0));
})
}