Add scrollbar to Spectral Compressor's generic GUI
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@ -34,7 +34,7 @@ impl Model for Data {}
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// Makes sense to also define this here, makes it a bit easier to keep track of
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// Makes sense to also define this here, makes it a bit easier to keep track of
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pub(crate) fn default_state() -> Arc<ViziaState> {
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pub(crate) fn default_state() -> Arc<ViziaState> {
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ViziaState::from_size(380, 270)
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ViziaState::from_size(380, 390)
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}
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}
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pub(crate) fn create(
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pub(crate) fn create(
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@ -56,16 +56,16 @@ pub(crate) fn create(
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.height(Pixels(50.0))
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.height(Pixels(50.0))
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.child_top(Stretch(1.0))
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.child_top(Stretch(1.0))
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.child_bottom(Pixels(0.0))
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.child_bottom(Pixels(0.0))
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// Make this more or less align with the parameters column
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.right(Pixels(10.0));
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.right(Percentage(12.0));
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// See the Crisp generic UI for an example using a ScrollView
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ScrollView::new(cx, 0.0, 0.0, false, true, |cx| {
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GenericUi::new(cx, Data::params)
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// This looks better if it's flush at the top, and then we'll just add some padding
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.width(Percentage(100.0))
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// at the top of the scroll view
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.height(Auto)
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GenericUi::new(cx, Data::params).child_top(Pixels(0.0));
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.child_top(Pixels(5.0));
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})
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.width(Percentage(100.0))
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.top(Pixels(5.0));
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})
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})
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.width(Percentage(100.0))
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.row_between(Pixels(0.0))
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.row_between(Pixels(0.0))
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.child_left(Stretch(1.0))
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.child_left(Stretch(1.0))
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.child_right(Stretch(1.0));
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.child_right(Stretch(1.0));
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