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Update resize handle for upstream vizia changes

This commit is contained in:
Robbert van der Helm 2023-11-14 22:46:10 +01:00
parent 27763d2632
commit 193ec70b8a
6 changed files with 34 additions and 34 deletions

View file

@ -18,10 +18,15 @@ state is to list breaking changes.
system has changed a lot since the last update, so plugin GUIs and stylesheets system has changed a lot since the last update, so plugin GUIs and stylesheets
may require small changes before they behave the same again. A summary of the may require small changes before they behave the same again. A summary of the
most important changes can be found in Vizia PR most important changes can be found in Vizia PR
[#291](https://github.com/vizia/vizia/pull/291). Notably, font handling and [#291](https://github.com/vizia/vizia/pull/291). Some notable breaking changes
choosing between different variations of the same font (e.g. `Noto Sans` include:
versus `Noto Sans Light` versus `Noto Sans Light Italic`) works very
differently now. - Font handling and choosing between different variations of the same font
(e.g. `Noto Sans` versus `Noto Sans Light` versus `Noto Sans Light Italic`)
works very differently now.
- `ResizeHandle` now needs to be the last element in a GUI because of changes
to Vizia's event targetting mechanism.
- The `raw_window_handle` version used by NIH-plug has been updated to version - The `raw_window_handle` version used by NIH-plug has been updated to version
0.5.x. 0.5.x.

View file

@ -1,10 +1,12 @@
//! A resize handle for uniformly scaling a plugin GUI. //! A resize handle for uniformly scaling a plugin GUI.
use vizia::cache::BoundingBox;
use vizia::prelude::*; use vizia::prelude::*;
use vizia::vg; use vizia::vg;
/// A resize handle placed at the bottom right of the window that lets you resize the window. /// A resize handle placed at the bottom right of the window that lets you resize the window.
///
/// Needs to be the last element in the GUI because of how event targetting in Vizia works right
/// now.
pub struct ResizeHandle { pub struct ResizeHandle {
/// Will be set to `true` if we're dragging the parameter. Resetting the parameter or entering a /// Will be set to `true` if we're dragging the parameter. Resetting the parameter or entering a
/// text value should not initiate a drag. /// text value should not initiate a drag.
@ -15,7 +17,7 @@ pub struct ResizeHandle {
start_scale_factor: f64, start_scale_factor: f64,
/// The DPI factor when we started dragging, includes both the HiDPI scaling and the user /// The DPI factor when we started dragging, includes both the HiDPI scaling and the user
/// scaling factor. This is kept track of separately to avoid accumulating rounding errors. /// scaling factor. This is kept track of separately to avoid accumulating rounding errors.
start_dpi_factor: f64, start_dpi_factor: f32,
/// The cursor position in physical screen pixels when the drag started. /// The cursor position in physical screen pixels when the drag started.
start_physical_coordinates: (f32, f32), start_physical_coordinates: (f32, f32),
} }
@ -47,17 +49,17 @@ impl View for ResizeHandle {
// triangle // triangle
if intersects_triangle( if intersects_triangle(
cx.cache.get_bounds(cx.current()), cx.cache.get_bounds(cx.current()),
(cx.mouse.cursorx, cx.mouse.cursory), (cx.mouse().cursorx, cx.mouse().cursory),
) { ) {
cx.capture(); cx.capture();
cx.set_active(true); cx.set_active(true);
self.drag_active = true; self.drag_active = true;
self.start_scale_factor = cx.user_scale_factor(); self.start_scale_factor = cx.user_scale_factor();
self.start_dpi_factor = cx.style.dpi_factor; self.start_dpi_factor = cx.scale_factor();
self.start_physical_coordinates = ( self.start_physical_coordinates = (
cx.mouse.cursorx * cx.style.dpi_factor as f32, cx.mouse().cursorx * self.start_dpi_factor,
cx.mouse.cursory * cx.style.dpi_factor as f32, cx.mouse().cursory * self.start_dpi_factor,
); );
meta.consume(); meta.consume();
@ -86,10 +88,8 @@ impl View for ResizeHandle {
// to the same absoltue screen spotion. // to the same absoltue screen spotion.
// TODO: This may start doing fun things when the window grows so large that it // TODO: This may start doing fun things when the window grows so large that it
// gets pushed upwards or leftwards // gets pushed upwards or leftwards
let (compensated_physical_x, compensated_physical_y) = ( let (compensated_physical_x, compensated_physical_y) =
x * self.start_dpi_factor as f32, (x * self.start_dpi_factor, y * self.start_dpi_factor);
y * self.start_dpi_factor as f32,
);
let (start_physical_x, start_physical_y) = self.start_physical_coordinates; let (start_physical_x, start_physical_y) = self.start_physical_coordinates;
let new_scale_factor = (self.start_scale_factor let new_scale_factor = (self.start_scale_factor
* (compensated_physical_x / start_physical_x) * (compensated_physical_x / start_physical_x)
@ -116,19 +116,14 @@ impl View for ResizeHandle {
return; return;
} }
let background_color = cx.background_color().copied().unwrap_or_default(); let background_color = cx.background_color();
let border_color = cx.border_color().copied().unwrap_or_default(); let border_color = cx.border_color();
let opacity = cx.opacity(); let opacity = cx.opacity();
let mut background_color: vg::Color = background_color.into(); let mut background_color: vg::Color = background_color.into();
background_color.set_alphaf(background_color.a * opacity); background_color.set_alphaf(background_color.a * opacity);
let mut border_color: vg::Color = border_color.into(); let mut border_color: vg::Color = border_color.into();
border_color.set_alphaf(border_color.a * opacity); border_color.set_alphaf(border_color.a * opacity);
let border_width = cx.border_width();
let border_width = match cx.border_width().unwrap_or_default() {
Units::Pixels(val) => val,
Units::Percentage(val) => bounds.w.min(bounds.h) * (val / 100.0),
_ => 0.0,
};
let mut path = vg::Path::new(); let mut path = vg::Path::new();
let x = bounds.x + border_width / 2.0; let x = bounds.x + border_width / 2.0;
@ -144,12 +139,12 @@ impl View for ResizeHandle {
// Fill with background color // Fill with background color
let paint = vg::Paint::color(background_color); let paint = vg::Paint::color(background_color);
canvas.fill_path(&mut path, &paint); canvas.fill_path(&path, &paint);
// Borders are only supported to make debugging easier // Borders are only supported to make debugging easier
let mut paint = vg::Paint::color(border_color); let mut paint = vg::Paint::color(border_color);
paint.set_line_width(border_width); paint.set_line_width(border_width);
canvas.stroke_path(&mut path, &paint); canvas.stroke_path(&path, &paint);
// We'll draw a simple triangle, since we're going flat everywhere anyways and that style // We'll draw a simple triangle, since we're going flat everywhere anyways and that style
// tends to not look too tacky // tends to not look too tacky
@ -179,10 +174,10 @@ impl View for ResizeHandle {
// path.move_to(x + (w / 3.0 * 1.5), y + h); // path.move_to(x + (w / 3.0 * 1.5), y + h);
// path.close(); // path.close();
let mut color: vg::Color = cx.font_color().copied().unwrap_or(Color::white()).into(); let mut color: vg::Color = cx.font_color().into();
color.set_alphaf(color.a * opacity); color.set_alphaf(color.a * opacity);
let paint = vg::Paint::color(color); let paint = vg::Paint::color(color);
canvas.fill_path(&mut path, &paint); canvas.fill_path(&path, &paint);
} }
} }

View file

@ -47,8 +47,6 @@ pub(crate) fn create(
} }
.build(cx); .build(cx);
ResizeHandle::new(cx);
VStack::new(cx, |cx| { VStack::new(cx, |cx| {
Label::new(cx, "Crisp") Label::new(cx, "Crisp")
.font_family(vec![FamilyOwned::Name(String::from(assets::NOTO_SANS))]) .font_family(vec![FamilyOwned::Name(String::from(assets::NOTO_SANS))])
@ -71,5 +69,7 @@ pub(crate) fn create(
.row_between(Pixels(0.0)) .row_between(Pixels(0.0))
.child_left(Stretch(1.0)) .child_left(Stretch(1.0))
.child_right(Stretch(1.0)); .child_right(Stretch(1.0));
ResizeHandle::new(cx);
}) })
} }

View file

@ -74,13 +74,13 @@ pub(crate) fn create(editor_data: Data, editor_state: Arc<ViziaState>) -> Option
editor_data.clone().build(cx); editor_data.clone().build(cx);
ResizeHandle::new(cx);
VStack::new(cx, |cx| { VStack::new(cx, |cx| {
top_bar(cx); top_bar(cx);
spectrum_analyzer(cx); spectrum_analyzer(cx);
other_params(cx); other_params(cx);
}); });
ResizeHandle::new(cx);
}) })
} }

View file

@ -37,8 +37,6 @@ pub(crate) fn create(
} }
.build(cx); .build(cx);
ResizeHandle::new(cx);
VStack::new(cx, |cx| { VStack::new(cx, |cx| {
Label::new(cx, "Gain GUI") Label::new(cx, "Gain GUI")
.font_family(vec![FamilyOwned::Name(String::from( .font_family(vec![FamilyOwned::Name(String::from(
@ -64,5 +62,7 @@ pub(crate) fn create(
.row_between(Pixels(0.0)) .row_between(Pixels(0.0))
.child_left(Stretch(1.0)) .child_left(Stretch(1.0))
.child_right(Stretch(1.0)); .child_right(Stretch(1.0));
ResizeHandle::new(cx);
}) })
} }

View file

@ -89,8 +89,6 @@ pub(crate) fn create(editor_state: Arc<ViziaState>, editor_data: Data) -> Option
editor_data.clone().build(cx); editor_data.clone().build(cx);
ResizeHandle::new(cx);
HStack::new(cx, |cx| { HStack::new(cx, |cx| {
main_column(cx); main_column(cx);
@ -102,6 +100,8 @@ pub(crate) fn create(editor_state: Arc<ViziaState>, editor_data: Data) -> Option
} }
}); });
}); });
ResizeHandle::new(cx);
}) })
} }