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Implement IPluginFactory up to creating instances

This commit is contained in:
Robbert van der Helm 2022-01-26 19:57:56 +01:00
parent a13263051a
commit 19b51df357

View file

@ -18,6 +18,7 @@ use std::marker::PhantomData;
use std::mem;
use std::pin::Pin;
use vst3_com::base::{kInvalidArgument, kResultFalse, kResultOk};
// Alias needed for the VST3 attribute macro
use vst3_sys as vst3_com;
use vst3_sys::base::tresult;
@ -25,6 +26,7 @@ use vst3_sys::base::{IPluginFactory, IPluginFactory2, IPluginFactory3};
use vst3_sys::VST3;
use crate::plugin::Plugin;
use crate::wrapper::util::strlcpy;
/// Re-export for the wrapper.
pub use vst3_sys::sys::GUID;
@ -52,15 +54,38 @@ impl<P: Plugin> Factory<P> {
impl<P: Plugin> IPluginFactory for Factory<P> {
unsafe fn get_factory_info(&self, info: *mut vst3_sys::base::PFactoryInfo) -> tresult {
todo!()
*info = mem::zeroed();
let info = &mut *info;
strlcpy(&mut info.vendor, P::NAME);
strlcpy(&mut info.url, P::URL);
strlcpy(&mut info.email, P::EMAIL);
info.flags = vst3_sys::base::FactoryFlags::kUnicode as i32;
kResultOk
}
unsafe fn count_classes(&self) -> i32 {
todo!()
// We don't do shell plugins, and good of an idea having separated components and edit
// controllers in theory is, few software can use it, and doing that would make our simple
// microframework a lot less simple
1
}
unsafe fn get_class_info(&self, index: i32, info: *mut vst3_sys::base::PClassInfo) -> tresult {
todo!()
if index != 0 {
return kInvalidArgument;
}
*info = mem::zeroed();
let info = &mut *info;
info.cid = self.cid;
info.cardinality = vst3_sys::base::ClassCardinality::kManyInstances as i32;
strlcpy(&mut info.category, "Audio Module Class");
strlcpy(&mut info.name, P::NAME);
kResultOk
}
unsafe fn create_instance(
@ -69,6 +94,7 @@ impl<P: Plugin> IPluginFactory for Factory<P> {
_iid: *const vst3_com::IID,
obj: *mut *mut vst3_com::c_void,
) -> tresult {
return kResultFalse;
todo!()
}
}