Fix main IO for plugins with aux but no main IO
This would otherwise check and interact with the wrong buffers.
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2580953b87
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@ -1928,14 +1928,10 @@ impl<P: ClapPlugin> Wrapper<P> {
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// Before doing anything, clear out any auxiliary outputs since they may contain
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// uninitialized data when the host assumes that we'll always write something there
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let current_audio_io_layout = wrapper.current_audio_io_layout.load();
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let (aux_input_start_idx, aux_output_start_idx) = {
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let has_main_input = current_audio_io_layout.main_input_channels.is_some();
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let has_main_output = current_audio_io_layout.main_output_channels.is_some();
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(
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if has_main_input { 1 } else { 0 },
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if has_main_output { 1 } else { 0 },
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)
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};
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let has_main_input = current_audio_io_layout.main_input_channels.is_some();
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let has_main_output = current_audio_io_layout.main_output_channels.is_some();
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let aux_input_start_idx = if has_main_input { 1 } else { 0 };
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let aux_output_start_idx = if has_main_output { 1 } else { 0 };
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if process.audio_outputs_count > 0 && !process.audio_outputs.is_null() {
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for output_idx in aux_output_start_idx..process.audio_outputs_count as usize {
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let host_output = process.audio_outputs.add(output_idx);
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@ -2034,6 +2030,7 @@ impl<P: ClapPlugin> Wrapper<P> {
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&& !process.audio_outputs.is_null()
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&& !(*process.audio_outputs).data32.is_null()
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&& !output_slices.is_empty()
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&& has_main_output
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{
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let audio_outputs = &*process.audio_outputs;
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let num_output_channels = audio_outputs.channel_count as usize;
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@ -2073,6 +2070,8 @@ impl<P: ClapPlugin> Wrapper<P> {
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&& process.audio_inputs_count > 0
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&& !process.audio_inputs.is_null()
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&& !(*process.audio_inputs).data32.is_null()
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&& has_main_input
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&& has_main_output
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{
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// We currently don't support sidechain inputs
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let audio_outputs = &*process.audio_outputs;
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@ -1025,6 +1025,7 @@ impl<P: Vst3Plugin> IAudioProcessor for Wrapper<P> {
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// uninitialized data when the host assumes that we'll always write something there
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let current_audio_io_layout = self.inner.current_audio_io_layout.load();
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let has_main_input = current_audio_io_layout.main_input_channels.is_some();
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let has_main_output = current_audio_io_layout.main_output_channels.is_some();
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if !data.outputs.is_null() {
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// HACK: Bitwig requires VST3 plugins to always have a main output. We'll however
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// still use this variable here to maintain consistency between the backends.
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@ -1300,7 +1301,7 @@ impl<P: Vst3Plugin> IAudioProcessor for Wrapper<P> {
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// Buffers for zero-channel plugins like note effects should always be allowed
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buffer_is_valid = output_slices.is_empty();
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if !data.outputs.is_null() {
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if !data.outputs.is_null() && has_main_output {
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let num_output_channels = (*data.outputs).num_channels as usize;
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// This ensures that we never feed dangling slices to the wrapped plugin
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buffer_is_valid = num_output_channels == output_slices.len();
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@ -1334,7 +1335,11 @@ impl<P: Vst3Plugin> IAudioProcessor for Wrapper<P> {
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// Some hosts process data in place, in which case we don't need to do any copying
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// ourselves. If the pointers do not alias, then we'll do the copy here and then the
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// plugin can just do normal in place processing.
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if !data.outputs.is_null() && !data.inputs.is_null() {
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if !data.outputs.is_null()
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&& !data.inputs.is_null()
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&& has_main_input
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&& has_main_output
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{
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let num_output_channels = (*data.outputs).num_channels as usize;
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let num_input_channels = (*data.inputs).num_channels as usize;
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nih_debug_assert!(
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