Control sine level through velocity and aftertouch
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@ -11,9 +11,12 @@ struct Sine {
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/// The current phase of the sine wave, always kept between in `[0, 1]`.
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phase: f32,
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/// The MIDI note ID of the active note, if triggered by MIDI.
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midi_note_id: u8,
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/// The frequency if the active note, if triggered by MIDI.
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midi_note_freq: f32,
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/// A simple attack and release envelope to avoid clicks.
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/// A simple attack and release envelope to avoid clicks. Controlled through velocity and
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/// aftertouch.
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///
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/// Smoothing is built into the parameters, but you can also use them manually if you need to
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/// smooth soemthing that isn't a parameter.
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@ -39,6 +42,8 @@ impl Default for Sine {
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sample_rate: 1.0,
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phase: 0.0,
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midi_note_id: 0,
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midi_note_freq: 1.0,
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midi_note_gain: Smoother::new(SmoothingStyle::Linear(5.0)),
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}
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@ -128,6 +133,7 @@ impl Plugin for Sine {
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fn reset(&mut self) {
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self.phase = 0.0;
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self.midi_note_id = 0;
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self.midi_note_freq = 1.0;
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self.midi_note_gain.reset(0.0);
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}
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@ -144,14 +150,18 @@ impl Plugin for Sine {
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'midi_events: loop {
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match next_event {
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Some(event) if event.timing() == sample_id as u32 => match event {
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NoteEvent::NoteOn { note, .. } => {
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NoteEvent::NoteOn { note, velocity, .. } => {
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self.midi_note_id = note;
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self.midi_note_freq = util::midi_note_to_freq(note);
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self.midi_note_gain.set_target(self.sample_rate, 1.0);
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self.midi_note_gain.set_target(self.sample_rate, velocity);
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}
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NoteEvent::NoteOff { note, .. } => {
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if self.midi_note_freq == util::midi_note_to_freq(note) {
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NoteEvent::NoteOff { note, .. } if note == self.midi_note_id => {
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self.midi_note_gain.set_target(self.sample_rate, 0.0);
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}
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NoteEvent::PolyPressure { note, pressure, .. }
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if note == self.midi_note_id =>
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{
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self.midi_note_gain.set_target(self.sample_rate, pressure);
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}
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_ => (),
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},
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