Avoid clicks in the MIDI sine example
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@ -33,8 +33,14 @@ struct Sine {
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/// The current phase of the sine wave, always kept between in `[0, 1]`.
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phase: f32,
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/// The active frequency, if triggered by MIDI.
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active_note_freq: Option<f32>,
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/// The frequency if the active note, if triggered by MIDI.
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midi_note_freq: f32,
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/// A simple attack and release envelope to avoid clicks.
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///
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/// Smoothing is built into the parameters, but you can also use them manually if you need to
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/// smooth soemthing that isn't a parameter.
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midi_note_gain: Smoother<f32>,
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}
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#[derive(Params)]
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@ -56,7 +62,8 @@ impl Default for Sine {
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sample_rate: 1.0,
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phase: 0.0,
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active_note_freq: None,
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midi_note_freq: 1.0,
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midi_note_gain: Smoother::new(SmoothingStyle::Linear(5.0)),
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}
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}
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}
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@ -158,16 +165,12 @@ impl Plugin for Sine {
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match next_event {
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Some(event) if event.timing() == sample_id as u32 => match event {
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nih_plug::NoteEvent::NoteOn { note, .. } => {
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// Reset the phase if this is a new note
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if self.active_note_freq.is_none() {
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self.phase = 0.0;
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}
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self.active_note_freq = Some(util::midi_note_to_freq(note));
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self.midi_note_freq = util::midi_note_to_freq(note);
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self.midi_note_gain.set_target(self.sample_rate, 1.0);
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}
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nih_plug::NoteEvent::NoteOff { note, .. } => {
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if self.active_note_freq == Some(util::midi_note_to_freq(note)) {
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self.active_note_freq = None;
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if self.midi_note_freq == util::midi_note_to_freq(note) {
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self.midi_note_gain.set_target(self.sample_rate, 0.0);
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}
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}
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},
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@ -177,10 +180,8 @@ impl Plugin for Sine {
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next_event = context.next_midi_event();
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}
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match self.active_note_freq {
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Some(frequency) => self.calculate_sine(frequency),
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None => 0.0,
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}
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// This gain envelope prevents clicks with new notes and with released notes
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self.calculate_sine(self.midi_note_freq) * self.midi_note_gain.next()
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} else {
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let frequency = self.params.frequency.smoothed.next();
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self.calculate_sine(frequency)
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