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Add a way to create VST3 bundles after building

This commit is contained in:
Robbert van der Helm 2022-01-29 18:38:09 +01:00
parent 46cd75ec53
commit 3019f7aea6
5 changed files with 141 additions and 7 deletions

9
Cargo.lock generated
View file

@ -2,6 +2,12 @@
# It is not intended for manual editing.
version = 3
[[package]]
name = "anyhow"
version = "1.0.53"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "94a45b455c14666b85fc40a019e8ab9eb75e3a124e05494f5397122bc9eb06e0"
[[package]]
name = "gain"
version = "0.1.0"
@ -159,3 +165,6 @@ checksum = "e6f1efe828a707edf85994a4501734ac1c1b9d244cfcf4de235f11c4125ace8f"
[[package]]
name = "xtask"
version = "0.1.0"
dependencies = [
"anyhow",
]

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@ -9,6 +9,16 @@ not meant for general use (yet), the plugin API is limited to the functionality
I needed, and I'll expose more functionality as I need it. See the doc comment
in the `Plugin` trait for an incomplete list of missing functionality.
## Building
After installing [https://rustup.rs/](Rust) you can compile any of the plugins
in the `plugins` directory in the following way, replacing `gain` with the name
of the plugin:
```shell
cargo xtask bundle gain --release --bundle-vst3
```
## Licensing
Right now everything is licensed under the GPLv3+ license, partly because the

View file

@ -969,9 +969,6 @@ impl<P: Vst3Plugin> IPluginFactory3 for Factory<P> {
}
/// Export a VST3 plugin from this library using the provided plugin type.
///
/// TODO: Come up with some way to hae Cargo spit out a VST3 module. Is that possible without a
/// custom per-plugin build script?
#[macro_export]
macro_rules! nih_export_vst3 {
($plugin_ty:ty) => {

View file

@ -2,7 +2,8 @@
name = "xtask"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
authors = ["Robbert van der Helm <mail@robbertvanderhelm.nl>"]
license = "ISC"
[dependencies]
anyhow = "1.0"

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@ -1,3 +1,120 @@
fn main() {
println!("Hello, world!");
use anyhow::{bail, Context, Result};
use std::fs;
use std::path::Path;
use std::process::Command;
const USAGE_STRING: &'static str = "Usage: cargo xtask bundle <target> [--release] [--bundle-vst3]";
fn main() -> Result<()> {
let project_root = Path::new(env!("CARGO_MANIFEST_DIR"))
.parent()
.context("Could not find project root")?;
std::env::set_current_dir(project_root)
.context("Could not change to project root directory")?;
let mut args = std::env::args().skip(1);
let command = args
.next()
.context(format!("Missing command name\n\n{USAGE_STRING}"))?;
match command.as_str() {
"bundle" => {
let target = args
.next()
.context(format!("Missing target name\n\n{USAGE_STRING}"))?;
let other_args: Vec<_> = args.collect();
bundle(&target, other_args)
}
_ => bail!("Unknown command '{command}'\n\n{USAGE_STRING}"),
}
}
// TODO: This probably needs more work for macOS. I don't know, I don't have a Mac.
fn bundle(target: &str, mut args: Vec<String>) -> Result<()> {
let mut is_release_build = false;
let mut bundle_vst3 = false;
for arg_idx in (0..args.len()).rev() {
let arg = &args[arg_idx];
match arg.as_str() {
"--bundle-vst3" => {
bundle_vst3 = true;
args.remove(arg_idx);
}
"--release" => is_release_build = true,
_ => (),
}
}
Command::new("cargo")
.arg("build")
.arg("-p")
.arg(target)
.args(args)
.status()
.context(format!("Could not build {target}"))?;
let lib_path = Path::new("target")
.join(if is_release_build { "release" } else { "debug" })
.join(library_name(target));
if !lib_path.exists() {
bail!("Could not find built library at {}", lib_path.display());
}
if bundle_vst3 {
let vst3_lib_path = Path::new("target").join(vst3_bundle_library_name(target));
let vst3_bundle_home = vst3_lib_path.parent().unwrap().parent().unwrap();
fs::create_dir_all(vst3_lib_path.parent().unwrap())
.context("Could not create bundle directory")?;
fs::copy(&lib_path, &vst3_lib_path).context("Could not copy library to bundle")?;
eprintln!("Created a VST3 bundle at '{}'", vst3_bundle_home.display());
} else {
eprintln!("Not creating any plugin bundles")
}
Ok(())
}
#[cfg(target_os = "linux")]
fn library_name(target: &str) -> String {
format!("lib{target}.so")
}
#[cfg(target_os = "macos")]
fn library_name(target: &str) -> String {
format!("lib{target}.dylib")
}
#[cfg(target_os = "windows")]
fn library_name(target: &str) -> String {
format!("{target}.dll")
}
// See https://developer.steinberg.help/display/VST/Plug-in+Format+Structure
#[cfg(all(target_os = "linux", target_arch = "x86_64"))]
fn vst3_bundle_library_name(target: &str) -> String {
format!("{target}.vst3/x86_64-linux/{target}.so")
}
#[cfg(all(target_os = "linux", target_arch = "x86"))]
fn vst3_bundle_library_name(target: &str) -> String {
format!("{target}.vst3/i386-linux/{target}.so")
}
// TODO: This should be a Mach-O bundle, not sure how that works
#[cfg(target_os = "macos")]
fn vst3_bundle_library_name(target: &str) -> String {
format!("{target}.vst3/MacOS/{target}")
}
#[cfg(all(target_os = "windows", target_arch = "x86_64"))]
fn vst3_bundle_library_name(target: &str) -> String {
format!("{target}.vst3/x86_64-win/{target}.vst3")
}
#[cfg(all(target_os = "windows", target_arch = "x86"))]
fn vst3_bundle_library_name(target: &str) -> String {
format!("{target}.vst3/x86-win/{target}.vst3")
}