Add MIDI support to the sine example
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@ -21,7 +21,7 @@ use nih_plug::{
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formatters, util, Buffer, BufferConfig, BusConfig, Plugin, ProcessContext, ProcessStatus,
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Vst3Plugin,
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};
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use nih_plug::{FloatParam, Param, Params, Range, Smoother, SmoothingStyle};
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use nih_plug::{BoolParam, FloatParam, Param, Params, Range, Smoother, SmoothingStyle};
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use std::f32::consts;
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use std::pin::Pin;
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@ -32,7 +32,10 @@ struct Sine {
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params: Pin<Box<SineParams>>,
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sample_rate: f32,
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/// The current phase of the sine wave, always kept between in `[0, 1]`.
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phase: f32,
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/// The active frequency, if triggered by MIDI.
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active_note_freq: Option<f32>,
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}
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#[derive(Params)]
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@ -42,6 +45,9 @@ struct SineParams {
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#[id = "freq"]
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pub frequency: FloatParam,
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#[id = "usemid"]
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pub use_midi: BoolParam,
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}
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impl Default for Sine {
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@ -51,6 +57,7 @@ impl Default for Sine {
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sample_rate: 1.0,
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phase: 0.0,
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active_note_freq: None,
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}
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}
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}
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@ -83,10 +90,29 @@ impl Default for SineParams {
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value_to_string: formatters::f32_rounded(0),
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..Default::default()
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},
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use_midi: BoolParam {
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value: false,
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name: "Use MIDI",
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..Default::default()
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},
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}
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}
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}
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impl Sine {
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fn calculate_sine(&mut self, frequency: f32) -> f32 {
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let phase_delta = frequency / self.sample_rate;
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let sine = (self.phase * consts::TAU).sin();
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self.phase += phase_delta;
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if self.phase >= 1.0 {
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self.phase -= 1.0;
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}
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sine
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}
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}
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impl Plugin for Sine {
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const NAME: &'static str = "Sine Test Tone";
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const VENDOR: &'static str = "Moist Plugins GmbH";
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@ -120,20 +146,47 @@ impl Plugin for Sine {
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true
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}
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fn process(&mut self, buffer: &mut Buffer, _context: &dyn ProcessContext) -> ProcessStatus {
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for samples in buffer.iter_mut() {
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fn process(&mut self, buffer: &mut Buffer, context: &dyn ProcessContext) -> ProcessStatus {
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let mut next_event = context.next_midi_event();
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for (sample_id, samples) in buffer.iter_mut().enumerate() {
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// Smoothing is optionally built into the parameters themselves
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let gain = self.params.gain.smoothed.next();
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let frequency = self.params.frequency.smoothed.next();
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let phase_delta = frequency / self.sample_rate;
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let sine = (self.phase * consts::TAU).sin();
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self.phase += phase_delta;
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if self.phase >= 1.0 {
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self.phase -= 1.0;
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// This plugin can be either triggered by MIDI or controleld by a parameter
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let sine = if self.params.use_midi.value {
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// Act on the next MIDI event
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'midi_events: loop {
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match next_event {
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Some(event) if event.timing() == sample_id as u32 => match event {
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nih_plug::NoteEvent::NoteOn { note, .. } => {
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// Reset the phase if this is a new note
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if self.active_note_freq.is_none() {
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self.phase = 0.0;
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}
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self.active_note_freq = Some(util::midi_note_to_freq(note));
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}
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nih_plug::NoteEvent::NoteOff { note, .. } => {
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if self.active_note_freq == Some(util::midi_note_to_freq(note)) {
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self.active_note_freq = None;
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}
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}
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},
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_ => break 'midi_events,
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}
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next_event = context.next_midi_event();
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}
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match self.active_note_freq {
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Some(frequency) => self.calculate_sine(frequency),
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None => 0.0,
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}
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} else {
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let frequency = self.params.frequency.smoothed.next();
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self.calculate_sine(frequency)
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};
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for sample in samples {
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*sample = sine * util::db_to_gain(gain);
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}
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@ -155,7 +155,7 @@ pub enum ProcessStatus {
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}
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/// Event for (incoming) notes. Right now this only supports a very small subset of the MIDI
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/// specification.
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/// specification. See the util module for convenient conversion functions.
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///
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/// All of the timings are sample offsets withing the current buffer.
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///
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@ -175,3 +175,13 @@ pub enum NoteEvent {
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velocity: u8,
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},
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}
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impl NoteEvent {
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/// Return the sample within the current buffer this event belongs to.
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pub fn timing(&self) -> u32 {
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match &self {
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NoteEvent::NoteOn { timing, .. } => *timing,
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NoteEvent::NoteOff { timing, .. } => *timing,
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}
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}
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}
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@ -35,6 +35,12 @@ pub fn gain_to_db(gain: f32) -> f32 {
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}
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}
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/// Convert a MIDI note ID to a frequency at A4 = 440 Hz equal temperament and middle C = note 60 =
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/// C4.
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pub fn midi_note_to_freq(pitch: u8) -> f32 {
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2.0f32.powf((pitch as f32 - 69.0) / 12.0) * 440.0
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}
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/// A version of [std::thread::Builder::spawn_unchecked] that works on the stable compiler.
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/// Implementation courtesy of Yandros on the Rust Discord.
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pub(crate) trait ThreadSpawnUnchecked {
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