Add a widget that controls the SC editor mode
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@ -23,6 +23,8 @@ use std::sync::Arc;
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use crate::{SpectralCompressor, SpectralCompressorParams};
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mod mode_button;
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/// The entire GUI's width, in logical pixels.
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const EXPANDED_GUI_WIDTH: u32 = 1360;
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/// The width of the GUI's main part containing the controls.
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@ -44,8 +46,8 @@ pub enum EditorMode {
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#[serde(rename = "collapsed")]
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Collapsed,
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#[default]
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#[serde(rename = "visualizer-shown")]
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Visualizer,
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#[serde(rename = "visualizer-visible")]
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VisualizerVisible,
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}
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#[derive(Lens)]
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86
plugins/spectral_compressor/src/editor/mode_button.rs
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86
plugins/spectral_compressor/src/editor/mode_button.rs
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@ -0,0 +1,86 @@
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// Spectral Compressor: an FFT based compressor
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// Copyright (C) 2021-2023 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use std::sync::Arc;
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use crossbeam::atomic::AtomicCell;
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use nih_plug_vizia::vizia::prelude::*;
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use super::EditorMode;
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/// A custom toggleable button that allows changing between the collapsed and expanded editor modes.
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pub struct EditorModeButton {
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mode: Arc<AtomicCell<EditorMode>>,
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}
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impl EditorModeButton {
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/// Creates a new button bound to the editor mode setting.
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pub fn new<L, T>(cx: &mut Context, lens: L, label: impl Res<T>) -> Handle<Self>
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where
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L: Lens<Target = Arc<AtomicCell<EditorMode>>>,
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T: ToString,
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{
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Self { mode: lens.get(cx) }
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.build(cx, move |cx| {
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Label::new(cx, label);
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})
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.checked(lens.map(|v| v.load() == EditorMode::VisualizerVisible))
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// We'll pretend this is a param-button, so this class is used for assigning a unique
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// color
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.class("editor-mode")
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}
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}
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impl View for EditorModeButton {
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fn element(&self) -> Option<&'static str> {
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// Reuse the styling from param-button
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Some("param-button")
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}
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fn event(&mut self, cx: &mut EventContext, event: &mut Event) {
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event.map(|window_event, meta| match window_event {
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WindowEvent::MouseDown(MouseButton::Left)
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| WindowEvent::MouseDoubleClick(MouseButton::Left)
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| WindowEvent::MouseTripleClick(MouseButton::Left) => {
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// TODO: Somehow change the way window sizes work in NIH-plug to be callback based.
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// Now this can technically go out of sync if the GUI is closed between the
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// mode changing and the resize actually getting processed
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let current_mode = self.mode.load();
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let new_mode = match current_mode {
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EditorMode::Collapsed => EditorMode::VisualizerVisible,
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EditorMode::VisualizerVisible => EditorMode::Collapsed,
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};
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match new_mode {
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EditorMode::Collapsed => cx.set_window_size(WindowSize {
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width: super::COLLAPSED_GUI_WIDTH,
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height: super::GUI_HEIGHT,
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}),
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EditorMode::VisualizerVisible => cx.set_window_size(WindowSize {
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width: super::EXPANDED_GUI_WIDTH,
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height: super::GUI_HEIGHT,
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}),
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}
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self.mode.store(new_mode);
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meta.consume();
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}
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// Mouse scrolling is intentionally not implemented here since it could be very easy to
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// do that by accident and that would cause the window to jump all over the place
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_ => {}
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});
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}
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}
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