Add a generic UI for Crisp
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57ca8a5ccb
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1
Cargo.lock
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1
Cargo.lock
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@ -281,6 +281,7 @@ name = "crisp"
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version = "0.1.0"
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version = "0.1.0"
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dependencies = [
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dependencies = [
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"nih_plug",
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"nih_plug",
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"nih_plug_egui",
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]
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]
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[[package]]
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[[package]]
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@ -10,3 +10,4 @@ crate-type = ["cdylib"]
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[dependencies]
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[dependencies]
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nih_plug = { path = "../../", features = ["assert_process_allocs"] }
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nih_plug = { path = "../../", features = ["assert_process_allocs"] }
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nih_plug_egui = { path = "../../nih_plug_egui" }
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39
plugins/crisp/src/editor.rs
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39
plugins/crisp/src/editor.rs
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@ -0,0 +1,39 @@
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// Crisp: a distortion plugin but not quite
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// Copyright (C) 2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use nih_plug::prelude::Editor;
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use nih_plug_egui::widgets::generic_ui;
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use nih_plug_egui::{create_egui_editor, egui, EguiState};
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use std::pin::Pin;
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use std::sync::Arc;
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use crate::CrispParams;
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// Makes sense to also define this here, makes it a bit easier to keep track of
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pub fn default_state() -> Arc<EguiState> {
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EguiState::from_size(220, 330)
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}
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pub fn create(
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params: Pin<Arc<CrispParams>>,
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editor_state: Arc<EguiState>,
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) -> Option<Box<dyn Editor>> {
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create_egui_editor(editor_state, (), move |egui_ctx, setter, _state| {
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egui::CentralPanel::default().show(egui_ctx, |ui| {
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generic_ui::create(ui, params.as_ref(), setter, generic_ui::GenericSlider);
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});
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})
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}
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@ -18,10 +18,12 @@
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extern crate nih_plug;
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extern crate nih_plug;
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use nih_plug::prelude::*;
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use nih_plug::prelude::*;
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use nih_plug_egui::EguiState;
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use pcg::Pcg32iState;
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use pcg::Pcg32iState;
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use std::pin::Pin;
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use std::pin::Pin;
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use std::sync::Arc;
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use std::sync::Arc;
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mod editor;
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mod filter;
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mod filter;
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mod pcg;
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mod pcg;
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@ -38,7 +40,8 @@ const AMOUNT_GAIN_MULTIPLIER: f32 = 2.0;
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/// white (or filtered) noise. That other copy of the sound may have a low-pass filter applied to it
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/// white (or filtered) noise. That other copy of the sound may have a low-pass filter applied to it
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/// since this effect just turns into literal noise at high frequencies.
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/// since this effect just turns into literal noise at high frequencies.
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struct Crisp {
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struct Crisp {
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params: Pin<Box<CrispParams>>,
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params: Pin<Arc<CrispParams>>,
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editor_state: Arc<EguiState>,
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/// Needed for computing the filter coefficients.
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/// Needed for computing the filter coefficients.
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sample_rate: f32,
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sample_rate: f32,
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@ -111,7 +114,8 @@ enum StereoMode {
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impl Default for Crisp {
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impl Default for Crisp {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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params: Box::pin(CrispParams::default()),
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params: Arc::pin(CrispParams::default()),
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editor_state: editor::default_state(),
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sample_rate: 1.0,
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sample_rate: 1.0,
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@ -247,6 +251,10 @@ impl Plugin for Crisp {
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self.params.as_ref()
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self.params.as_ref()
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}
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}
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fn editor(&self) -> Option<Box<dyn Editor>> {
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editor::create(self.params.clone(), self.editor_state.clone())
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}
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fn accepts_bus_config(&self, config: &BusConfig) -> bool {
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fn accepts_bus_config(&self, config: &BusConfig) -> bool {
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// We'll add a SIMD version in a bit which only supports stereo
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// We'll add a SIMD version in a bit which only supports stereo
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config.num_input_channels == config.num_output_channels
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config.num_input_channels == config.num_output_channels
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@ -22,7 +22,7 @@ use std::sync::Arc;
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use crate::DiopserParams;
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use crate::DiopserParams;
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// Makes sense to also definei this here, makes it a bit easier to keep track of
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// Makes sense to also define this here, makes it a bit easier to keep track of
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pub fn default_state() -> Arc<EguiState> {
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pub fn default_state() -> Arc<EguiState> {
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EguiState::from_size(220, 330)
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EguiState::from_size(220, 330)
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}
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}
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