Update Vizia and baseview again
There has been some major refactoring in baseview that should solve some leaks on macOS.
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@ -100,7 +100,7 @@ assert_no_alloc = { git = "https://github.com/robbert-vdh/rust-assert-no-alloc.g
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# Used for the `standalone` feature
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# Used for the `standalone` feature
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# NOTE: OpenGL support is not needed here, but rust-analyzer gets confused when
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# NOTE: OpenGL support is not needed here, but rust-analyzer gets confused when
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# some crates do use it and others don't
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# some crates do use it and others don't
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baseview = { git = "https://github.com/RustAudio/baseview.git", rev = "f0639b787bbda506434d3f6b5c91e94ca59904c6", features = ["opengl"], optional = true }
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baseview = { git = "https://github.com/RustAudio/baseview.git", rev = "2c1b1a7b0fef1a29a5150a6a8f6fef6a0cbab8c4", features = ["opengl"], optional = true }
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# All the claps!
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# All the claps!
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clap = { version = "4.1.8", features = ["derive", "wrap_help"], optional = true }
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clap = { version = "4.1.8", features = ["derive", "wrap_help"], optional = true }
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cpal = { version = "0.15", optional = true }
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cpal = { version = "0.15", optional = true }
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@ -11,8 +11,8 @@ description = "An adapter to use VIZIA GUIs with NIH-plug"
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nih_plug = { path = ".." }
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nih_plug = { path = ".." }
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nih_plug_assets = { git = "https://github.com/robbert-vdh/nih_plug_assets.git" }
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nih_plug_assets = { git = "https://github.com/robbert-vdh/nih_plug_assets.git" }
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baseview = { git = "https://github.com/RustAudio/baseview.git", rev = "f0639b787bbda506434d3f6b5c91e94ca59904c6" }
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baseview = { git = "https://github.com/RustAudio/baseview.git", rev = "2c1b1a7b0fef1a29a5150a6a8f6fef6a0cbab8c4" }
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vizia = { git = "https://github.com/vizia/vizia.git", rev = "f3574758ad80bb70392812b075614cccc7489c7c", default_features = false, features = ["baseview", "clipboard", "x11"] }
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vizia = { git = "https://github.com/vizia/vizia.git", rev = "c9ff4015e4de4b7de470fe6a3d43e27aee156162", default_features = false, features = ["baseview", "clipboard", "x11"] }
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crossbeam = "0.8"
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crossbeam = "0.8"
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# To make the state persistable
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# To make the state persistable
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