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Add a basic version of Crisp

This commit is contained in:
Robbert van der Helm 2022-03-08 21:10:36 +01:00
parent 4cca7af930
commit 46901bf5c9
2 changed files with 14 additions and 10 deletions

View file

@ -15,6 +15,7 @@
// along with this program. If not, see <https://www.gnu.org/licenses/>. // along with this program. If not, see <https://www.gnu.org/licenses/>.
use nih_plug::prelude::*; use nih_plug::prelude::*;
use pcg::Pcg32iState;
use std::pin::Pin; use std::pin::Pin;
mod pcg; mod pcg;
@ -23,7 +24,7 @@ mod pcg;
const NUM_CHANNELS: usize = 2; const NUM_CHANNELS: usize = 2;
/// These seeds being fixed makes bouncing deterministic. /// These seeds being fixed makes bouncing deterministic.
const INITIAL_PRNG_SEEDS: [u32; 2] = [69, 420]; const INITIAL_PRNG_SEED: Pcg32iState = Pcg32iState::new(69, 420);
/// This plugin essentially layers the sound with another copy of the signal AM'ed with white (or /// This plugin essentially layers the sound with another copy of the signal AM'ed with white (or
/// filtered) noise. That other copy of the sound may have a low pass filter applied to it since /// filtered) noise. That other copy of the sound may have a low pass filter applied to it since
@ -31,9 +32,9 @@ const INITIAL_PRNG_SEEDS: [u32; 2] = [69, 420];
struct Crisp { struct Crisp {
params: Pin<Box<CrispParams>>, params: Pin<Box<CrispParams>>,
/// The OS RNG is only used for the initial seeds, after that we'll implement PCG ourselves so /// A PRNG for generating noise, after that we'll implement PCG ourselves so we can easily
/// we can easily SIMD-ify this in the future. /// SIMD-ify this in the future.
prng_seeds: [u32; NUM_CHANNELS], prng: Pcg32iState,
} }
// TODO: Filters // TODO: Filters
@ -51,7 +52,7 @@ impl Default for Crisp {
Self { Self {
params: Box::pin(CrispParams::default()), params: Box::pin(CrispParams::default()),
prng_seeds: INITIAL_PRNG_SEEDS, prng: INITIAL_PRNG_SEED,
} }
} }
} }
@ -91,7 +92,7 @@ impl Plugin for Crisp {
fn reset(&mut self) { fn reset(&mut self) {
// By using the same seeds each time bouncing can be made deterministic // By using the same seeds each time bouncing can be made deterministic
self.prng_seeds = INITIAL_PRNG_SEEDS; self.prng = INITIAL_PRNG_SEED;
} }
fn process( fn process(
@ -103,9 +104,12 @@ impl Plugin for Crisp {
let amount = self.params.amount.smoothed.next(); let amount = self.params.amount.smoothed.next();
// TODO: SIMD-ize this to process both channels at once // TODO: SIMD-ize this to process both channels at once
for (channel_idx, sample) in channel_samples.into_iter().enumerate() { // TODO: This does not sound quite right
// TODO: Calculate some uniformly (or Gaussian?) distributed white noise in the for sample in channel_samples.into_iter() {
// range of `[-1, 1]`, add that scaled by `amount` to `sample`. let noise = self.prng.next_f32() * 2.0 - 1.0;
let am = *sample * noise;
*sample += am * amount;
} }
} }

View file

@ -65,7 +65,7 @@ impl Pcg32iState {
.wrapping_mul(PCG_DEFAULT_MULTIPLIER_32) .wrapping_mul(PCG_DEFAULT_MULTIPLIER_32)
.wrapping_add(self.inc); .wrapping_add(self.inc);
let word = ((old_state >> ((old_state >> 28) + 4)) ^ old_state) * 277803737; let word = ((old_state >> ((old_state >> 28) + 4)) ^ old_state).wrapping_mul(277803737);
(word >> 22) ^ word (word >> 22) ^ word
} }