Use a vizia generic UI for Crisp
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@ -10,4 +10,4 @@ crate-type = ["cdylib"]
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[dependencies]
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nih_plug = { path = "../../", features = ["assert_process_allocs"] }
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nih_plug_iced = { path = "../../nih_plug_iced" }
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nih_plug_vizia = { path = "../../nih_plug_vizia" }
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@ -14,88 +14,61 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use nih_plug::prelude::{Editor, GuiContext};
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use nih_plug_iced::widgets as nih_widgets;
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use nih_plug_iced::widgets::generic_ui::GenericUi;
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use nih_plug_iced::*;
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use nih_plug::prelude::Editor;
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use nih_plug_vizia::vizia::*;
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use nih_plug_vizia::widgets::*;
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use nih_plug_vizia::{assets, create_vizia_editor, ViziaState};
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use std::pin::Pin;
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use std::sync::Arc;
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use crate::CrispParams;
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/// VIZIA uses points instead of pixels for text
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const POINT_SCALE: f32 = 0.75;
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#[derive(Lens)]
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// TODO: Lens requires everything to be marked as `pub`
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pub struct Data {
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params: Pin<Arc<CrispParams>>,
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}
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impl Model for Data {}
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// Makes sense to also define this here, makes it a bit easier to keep track of
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pub(crate) fn default_state() -> Arc<IcedState> {
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// We have a scroll bar, so we should proudly show off that we have a scroll bar
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IcedState::from_size(370, 330)
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pub(crate) fn default_state() -> Arc<ViziaState> {
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ViziaState::from_size(400, 330)
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}
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pub(crate) fn create(
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params: Pin<Arc<CrispParams>>,
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editor_state: Arc<IcedState>,
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editor_state: Arc<ViziaState>,
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) -> Option<Box<dyn Editor>> {
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create_iced_editor::<CrispEditor>(editor_state, params)
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}
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struct CrispEditor {
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params: Pin<Arc<CrispParams>>,
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context: Arc<dyn GuiContext>,
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generic_ui_state: nih_widgets::generic_ui::State<nih_widgets::generic_ui::GenericSlider>,
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}
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#[derive(Debug, Clone, Copy)]
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enum Message {
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/// Update a parameter's value.
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ParamUpdate(nih_widgets::ParamMessage),
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}
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impl IcedEditor for CrispEditor {
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type Executor = executor::Default;
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type Message = Message;
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type InitializationFlags = Pin<Arc<CrispParams>>;
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fn new(
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params: Self::InitializationFlags,
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context: Arc<dyn GuiContext>,
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) -> (Self, Command<Self::Message>) {
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let editor = CrispEditor {
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params,
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context,
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generic_ui_state: Default::default(),
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};
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(editor, Command::none())
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}
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fn context(&self) -> &dyn GuiContext {
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self.context.as_ref()
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}
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fn update(
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&mut self,
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_window: &mut WindowQueue,
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message: Self::Message,
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) -> Command<Self::Message> {
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match message {
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Message::ParamUpdate(message) => self.handle_param_message(message),
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}
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Command::none()
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}
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fn view(&mut self) -> Element<'_, Self::Message> {
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GenericUi::new(&mut self.generic_ui_state, self.params.as_ref())
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.pad_scrollbar()
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.map(Message::ParamUpdate)
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}
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fn background_color(&self) -> nih_plug_iced::Color {
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nih_plug_iced::Color {
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r: 0.98,
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g: 0.98,
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b: 0.98,
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a: 1.0,
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}
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}
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create_vizia_editor(editor_state, move |cx| {
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Data {
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params: params.clone(),
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}
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.build(cx);
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VStack::new(cx, |cx| {
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Label::new(cx, "Crisp")
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.font(assets::NOTO_SANS_THIN)
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.font_size(40.0 * POINT_SCALE)
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.height(Pixels(50.0))
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.child_top(Stretch(1.0))
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.child_bottom(Pixels(0.0))
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// Make this more or less align with the parameters column
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.right(Percentage(14.0));
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ScrollView::new(cx, 0.0, 0.0, false, true, |cx| {
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// This looks better if it's flush at the top, and then we'll just add some padding
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// at the top of the scroll view
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GenericUi::new(cx, Data::params).child_top(Pixels(0.0));
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})
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.width(Percentage(100.0))
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.top(Pixels(5.0));
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})
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.row_between(Pixels(0.0))
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.child_left(Stretch(1.0))
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.child_right(Stretch(1.0));
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})
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}
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@ -18,7 +18,7 @@
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extern crate nih_plug;
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use nih_plug::prelude::*;
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use nih_plug_iced::IcedState;
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use nih_plug_vizia::ViziaState;
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use pcg::Pcg32iState;
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use std::pin::Pin;
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use std::sync::Arc;
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@ -45,7 +45,7 @@ const MAX_FILTER_FREQUENCY: f32 = 22_000.0;
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/// since this effect just turns into literal noise at high frequencies.
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struct Crisp {
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params: Pin<Arc<CrispParams>>,
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editor_state: Arc<IcedState>,
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editor_state: Arc<ViziaState>,
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/// Needed for computing the filter coefficients.
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sample_rate: f32,
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