Initialize the egui GUI using the update function
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parent
021c183331
commit
5c9ac31408
1 changed files with 7 additions and 3 deletions
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@ -20,7 +20,7 @@
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use baseview::{Size, WindowHandle, WindowOpenOptions, WindowScalePolicy};
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use egui::CtxRef;
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use egui_baseview::{EguiWindow, Queue, RenderSettings, Settings};
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use egui_baseview::{EguiWindow, RenderSettings, Settings};
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use nih_plug::{Editor, EditorWindowHandle, GuiContext};
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use std::sync::Arc;
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@ -44,8 +44,12 @@ pub fn create_egui_editor<'context, T, U>(
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) -> Option<Box<dyn Editor + 'context>>
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where
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T: 'static + Send,
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U: FnMut(&CtxRef, &dyn GuiContext, &mut T) + 'static + Send,
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U: FnMut(&CtxRef, &dyn GuiContext, &mut T) + 'static + Send + Clone,
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{
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// For convenience we'll make the same closure for the update and the build functions.
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let mut build = update.clone();
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let context_build = context.clone();
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// TODO: Also pass the context reference to the update callback
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let (width, height) = size.load();
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let window = EguiWindow::open_parented(
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@ -76,7 +80,7 @@ where
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},
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},
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initial_state,
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|_, _, _| {},
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move |ctx, _, state| build(ctx, context_build.as_ref(), state),
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move |ctx, _, state| update(ctx, context.as_ref(), state),
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);
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