Add a stereo control parameter for Crisp
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@ -38,8 +38,8 @@ struct Crisp {
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prng: Pcg32iState,
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prng: Pcg32iState,
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}
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}
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// TODO: Filters
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// TODO: Add a filter for the AM input
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// TODO: Mono/stereo/mid-side switch
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// TODO: Add more kinds of noise
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#[derive(Params)]
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#[derive(Params)]
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pub struct CrispParams {
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pub struct CrispParams {
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/// On a range of `[0, 1]`, how much of the modulated sound to mix in.
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/// On a range of `[0, 1]`, how much of the modulated sound to mix in.
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@ -49,6 +49,9 @@ pub struct CrispParams {
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/// AMs the positive part of the waveform.
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/// AMs the positive part of the waveform.
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#[id = "mode"]
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#[id = "mode"]
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mode: EnumParam<Mode>,
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mode: EnumParam<Mode>,
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/// How to handle stereo signals. See [`StereoMode`].
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#[id = "stereo"]
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stereo_mode: EnumParam<StereoMode>,
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/// Output gain, as voltage gain. Displayed in decibels.
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/// Output gain, as voltage gain. Displayed in decibels.
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#[id = "output"]
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#[id = "output"]
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@ -68,6 +71,15 @@ enum Mode {
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EvenCrispierNegated,
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EvenCrispierNegated,
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}
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}
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/// Controls how to handle stereo input.
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#[derive(Enum, Debug, PartialEq)]
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enum StereoMode {
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/// Use the same noise for both channels.
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Mono,
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/// Use a different noise source per channel.
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Stereo,
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}
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impl Default for Crisp {
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impl Default for Crisp {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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@ -88,6 +100,7 @@ impl Default for CrispParams {
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.with_value_to_string(formatters::f32_percentage(0))
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.with_value_to_string(formatters::f32_percentage(0))
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.with_string_to_value(formatters::from_f32_percentage()),
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.with_string_to_value(formatters::from_f32_percentage()),
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mode: EnumParam::new("Mode", Mode::EvenCrispier),
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mode: EnumParam::new("Mode", Mode::EvenCrispier),
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stereo_mode: EnumParam::new("Stereo Mode", StereoMode::Stereo),
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output_gain: FloatParam::new(
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output_gain: FloatParam::new(
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"Output",
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"Output",
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1.0,
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1.0,
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@ -147,17 +160,23 @@ impl Plugin for Crisp {
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let output_gain = self.params.output_gain.smoothed.next();
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let output_gain = self.params.output_gain.smoothed.next();
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// TODO: SIMD-ize this to process both channels at once
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// TODO: SIMD-ize this to process both channels at once
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for sample in channel_samples.into_iter() {
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// TODO: Avoid branching twice here. Modern branch predictors are pretty good at this
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let noise = self.prng.next_f32() * 2.0 - 1.0;
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// though.
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// TODO: Avoid branching here later
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match self.params.stereo_mode.value() {
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let am_result = match self.params.mode.value() {
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StereoMode::Mono => {
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Mode::Crispy => *sample * noise,
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let noise = self.gen_noise();
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Mode::EvenCrispier => sample.max(0.0) * noise,
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for sample in channel_samples {
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Mode::EvenCrispierNegated => sample.max(0.0) * noise,
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*sample += self.do_am(*sample, noise) * amount;
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};
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*sample *= output_gain;
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}
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*sample += am_result * amount;
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}
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*sample *= output_gain;
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StereoMode::Stereo => {
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for sample in channel_samples {
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let noise = self.gen_noise();
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*sample += self.do_am(*sample, noise) * amount;
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*sample *= output_gain;
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}
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}
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}
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}
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}
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}
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@ -165,6 +184,23 @@ impl Plugin for Crisp {
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}
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}
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}
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}
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impl Crisp {
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/// Generate a new uniform noise sample.
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fn gen_noise(&mut self) -> f32 {
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self.prng.next_f32() * 2.0 - 1.0
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}
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/// Perform the AM step depending on the mode.
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fn do_am(&self, sample: f32, noise: f32) -> f32 {
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// TODO: Avoid branching in the main loop, this just makes it a bit easier to prototype
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match self.params.mode.value() {
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Mode::Crispy => sample * noise,
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Mode::EvenCrispier => sample.max(0.0) * noise,
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Mode::EvenCrispierNegated => sample.max(0.0) * noise,
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}
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}
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}
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impl ClapPlugin for Crisp {
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impl ClapPlugin for Crisp {
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const CLAP_ID: &'static str = "nl.robbertvanderhelm.crisp";
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const CLAP_ID: &'static str = "nl.robbertvanderhelm.crisp";
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const CLAP_DESCRIPTION: &'static str = "Adds a bright crispy top end to low bass sounds";
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const CLAP_DESCRIPTION: &'static str = "Adds a bright crispy top end to low bass sounds";
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