diff --git a/nih_plug_vizia/src/widgets/peak_meter.rs b/nih_plug_vizia/src/widgets/peak_meter.rs index c4656384..fc1960e5 100644 --- a/nih_plug_vizia/src/widgets/peak_meter.rs +++ b/nih_plug_vizia/src/widgets/peak_meter.rs @@ -207,12 +207,12 @@ where let bar_bounds = bounds.shrink(border_width / 2.0); let bar_ticks_start_x = bar_bounds.left().floor() as i32; let bar_ticks_end_x = bar_bounds.right().ceil() as i32; - // TODO: Right now this means that on higher DPI settings you'll end up with more, denser - // ticks. We can try keeping the number of ticks fixed, but I don't know how that - // would work with fractional scaling since we also want everything to stay aligned to - // the pixel grid. - let bar_tick_coordinates = - (bar_ticks_start_x..bar_ticks_end_x).step_by((TICK_WIDTH + TICK_GAP).round() as usize); + + // NOTE: We'll scale this with the nearest integer DPI ratio. That way it will still look + // good at 2x scaling, and it won't look blurry at 1.x times scaling. + let dpi_scale = cx.style.dpi_factor.floor().max(1.0) as f32; + let bar_tick_coordinates = (bar_ticks_start_x..bar_ticks_end_x) + .step_by(((TICK_WIDTH + TICK_GAP) * dpi_scale).round() as usize); for tick_x in bar_tick_coordinates { let tick_fraction = (tick_x - bar_ticks_start_x) as f32 / (bar_ticks_end_x - bar_ticks_start_x) as f32; @@ -224,8 +224,8 @@ where // femtovg draws paths centered on these coordinates, so in order to be pixel perfect we // need to account for that. Otherwise the ticks will be 2px wide instead of 1px. let mut path = Path::new(); - path.move_to(tick_x as f32 + 0.5, bar_bounds.top()); - path.line_to(tick_x as f32 + 0.5, bar_bounds.bottom()); + path.move_to(tick_x as f32 + (dpi_scale / 2.0), bar_bounds.top()); + path.line_to(tick_x as f32 + (dpi_scale / 2.0), bar_bounds.bottom()); let grayscale_color = 0.3 + ((1.0 - tick_fraction) * 0.5); let mut paint = Paint::color(femtovg::Color::rgbaf( @@ -234,7 +234,7 @@ where grayscale_color, opacity, )); - paint.set_line_width(TICK_WIDTH); + paint.set_line_width(TICK_WIDTH * dpi_scale); canvas.stroke_path(&mut path, paint); } @@ -244,7 +244,6 @@ where bar_ticks_start_x as f32 + ((bar_ticks_end_x - bar_ticks_start_x) as f32 * tick_fraction).round() }; - if (MIN_TICK..MAX_TICK).contains(&peak_dbfs) { // femtovg draws paths centered on these coordinates, so in order to be pixel perfect we // need to account for that. Otherwise the ticks will be 2px wide instead of 1px.