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Add a basic sketch for Crisp

This commit is contained in:
Robbert van der Helm 2022-03-08 19:02:21 +01:00
parent 1a7ad0a7a0
commit 6bfc4ab76f

View file

@ -17,17 +17,39 @@
use nih_plug::prelude::*; use nih_plug::prelude::*;
use std::pin::Pin; use std::pin::Pin;
/// Hardcoded to make SIMD-ifying this a bit easier in the future
const NUM_CHANNELS: usize = 2;
/// These seeds being fixed makes bouncing deterministic.
const INITIAL_PRNG_SEEDS: [u32; 2] = [69, 420];
/// This plugin essentially layers the sound with another copy of the signal AM'ed with white (or
/// filtered) noise. That other copy of the sound may have a low pass filter applied to it since
/// this effect just turns into literal noise at high frequencies.
struct Crisp { struct Crisp {
params: Pin<Box<CrispParams>>, params: Pin<Box<CrispParams>>,
/// The OS RNG is only used for the initial seeds, after that we'll implement PCG ourselves so
/// we can easily SIMD-ify this in the future.
prng_seeds: [u32; NUM_CHANNELS],
} }
// TODO: Filters
// TODO: Mono/stereo/mid-side switch
// TODO: Output gain
#[derive(Params)] #[derive(Params)]
pub struct CrispParams {} pub struct CrispParams {
/// On a range of `[0, 1]`, how much of the modulated sound to mix in.
#[id = "amount"]
amount: FloatParam,
}
impl Default for Crisp { impl Default for Crisp {
fn default() -> Self { fn default() -> Self {
Self { Self {
params: Box::pin(CrispParams::default()), params: Box::pin(CrispParams::default()),
prng_seeds: INITIAL_PRNG_SEEDS,
} }
} }
} }
@ -35,7 +57,13 @@ impl Default for Crisp {
impl Default for CrispParams { impl Default for CrispParams {
#[allow(clippy::derivable_impls)] #[allow(clippy::derivable_impls)]
fn default() -> Self { fn default() -> Self {
Self {} Self {
amount: FloatParam::new("Amount", 0.2, FloatRange::Linear { min: 0.0, max: 1.0 })
.with_smoother(SmoothingStyle::Linear(10.0))
.with_unit("%")
.with_value_to_string(formatters::f32_percentage(0))
.with_string_to_value(formatters::from_f32_percentage()),
}
} }
} }
@ -59,11 +87,26 @@ impl Plugin for Crisp {
config.num_input_channels == config.num_output_channels && config.num_input_channels == 2 config.num_input_channels == config.num_output_channels && config.num_input_channels == 2
} }
fn reset(&mut self) {
// By using the same seeds each time bouncing can be made deterministic
self.prng_seeds = INITIAL_PRNG_SEEDS;
}
fn process( fn process(
&mut self, &mut self,
buffer: &mut Buffer, buffer: &mut Buffer,
_context: &mut impl ProcessContext, _context: &mut impl ProcessContext,
) -> ProcessStatus { ) -> ProcessStatus {
for channel_samples in buffer.iter_mut() {
let amount = self.params.amount.smoothed.next();
// TODO: SIMD-ize this to process both channels at once
for (channel_idx, sample) in channel_samples.into_iter().enumerate() {
// TODO: Calculate some uniformly (or Gaussian?) distributed white noise in the
// range of `[-1, 1]`, add that scaled by `amount` to `sample`.
}
}
ProcessStatus::Normal ProcessStatus::Normal
} }
} }