Add basic text entry using built in widget
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@ -1,5 +1,8 @@
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use egui::{vec2, Response, Sense, Stroke, TextStyle, Ui, Vec2, Widget, WidgetText};
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use std::sync::Arc;
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use egui::{vec2, Key, Response, Sense, Stroke, TextEdit, TextStyle, Ui, Vec2, Widget, WidgetText};
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use lazy_static::lazy_static;
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use parking_lot::Mutex;
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use super::util;
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use nih_plug::prelude::{Param, ParamSetter};
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@ -11,10 +14,12 @@ const GRANULAR_DRAG_MULTIPLIER: f32 = 0.0015;
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lazy_static! {
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static ref DRAG_NORMALIZED_START_VALUE_MEMORY_ID: egui::Id = egui::Id::new((file!(), 0));
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static ref DRAG_AMOUNT_MEMORY_ID: egui::Id = egui::Id::new((file!(), 1));
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static ref VALUE_ENTRY_MEMORY_ID: egui::Id = egui::Id::new((file!(), 2));
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}
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/// A slider widget similar to [`egui::widgets::Slider`] that knows about NIH-plug parameters ranges
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/// and can get values for it.
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/// and can get values for it. The slider supports double click and control click to reset,
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/// shift+drag for granular dragging, text value entry by clicking on the value text.
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///
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/// TODO: Vertical orientation
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/// TODO: Check below for more input methods that should be added
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@ -78,7 +83,19 @@ impl<'a, P: Param> ParamSlider<'a, P> {
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}
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}
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// This still needs to be part of a drag gestur
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/// Begin and end drag still need to be called when using this. Returns `false` if the string
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/// could no tbe parsed.
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fn set_from_string(&self, string: &str) -> bool {
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match self.param.string_to_normalized_value(string) {
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Some(normalized_value) => {
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self.set_normalized_value(normalized_value);
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true
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}
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None => false,
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}
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}
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/// Begin and end drag still need to be called when using this..
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fn reset_param(&self) {
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let normalized_default = self.setter.default_normalized_param_value(self.param);
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self.setter
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@ -194,31 +211,73 @@ impl<'a, P: Param> ParamSlider<'a, P> {
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let should_draw_frame = ui.visuals().button_frame;
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let padding = ui.spacing().button_padding;
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let text = WidgetText::from(format!("{}", self.param)).into_galley(
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ui,
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None,
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ui.available_width() - (padding.x * 2.0),
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TextStyle::Button,
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);
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// Either show the parameter's label, or show a text entry field if the parameter's label
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// has been clicked on
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// FIXME: There doesn't seem to be a way to generate IDs in the public API, not sure how
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// you're supposed to do this
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let (kb_edit_id, _) = ui.allocate_space(Vec2::ZERO);
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let kb_edit_active = ui.memory().has_focus(kb_edit_id);
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if kb_edit_active {
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let value_entry_mutex = ui
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.memory()
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.data
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.get_temp_mut_or_default::<Arc<Mutex<String>>>(*VALUE_ENTRY_MEMORY_ID)
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.clone();
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let mut value_entry = value_entry_mutex.lock();
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let (_, rect) = ui.allocate_space(text.size() + (padding * 2.0));
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if ui.is_rect_visible(rect) {
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if should_draw_frame {
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let fill = visuals.bg_fill;
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let stroke = visuals.bg_stroke;
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ui.painter().rect(
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rect.expand(visuals.expansion),
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visuals.rounding,
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fill,
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stroke,
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);
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ui.add(
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TextEdit::singleline(&mut *value_entry)
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.id(kb_edit_id)
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.font(TextStyle::Monospace),
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);
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if ui.input().key_pressed(Key::Escape) {
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// Cancel when pressing escape
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ui.memory().surrender_focus(kb_edit_id);
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} else if ui.input().key_pressed(Key::Enter) {
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// And try to set the value by string when pressing enter
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self.begin_drag();
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self.set_from_string(&*value_entry);
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self.end_drag();
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ui.memory().surrender_focus(kb_edit_id);
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}
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} else {
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let text = WidgetText::from(format!("{}", self.param)).into_galley(
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ui,
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None,
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ui.available_width() - (padding.x * 2.0),
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TextStyle::Button,
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);
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let response = ui.allocate_response(text.size() + (padding * 2.0), Sense::click());
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if response.clicked() {
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ui.memory().request_focus(kb_edit_id);
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let value_entry_mutex = ui
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.memory()
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.data
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.get_temp_mut_or_default::<Arc<Mutex<String>>>(*VALUE_ENTRY_MEMORY_ID)
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.clone();
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value_entry_mutex.lock().clear();
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}
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let text_pos = ui
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.layout()
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.align_size_within_rect(text.size(), rect.shrink2(padding))
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.min;
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text.paint_with_visuals(ui.painter(), text_pos, &visuals);
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if ui.is_rect_visible(response.rect) {
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if should_draw_frame {
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let fill = visuals.bg_fill;
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let stroke = visuals.bg_stroke;
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ui.painter().rect(
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response.rect.expand(visuals.expansion),
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visuals.rounding,
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fill,
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stroke,
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);
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}
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let text_pos = ui
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.layout()
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.align_size_within_rect(text.size(), response.rect.shrink2(padding))
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.min;
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text.paint_with_visuals(ui.painter(), text_pos, &visuals);
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}
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}
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}
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}
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