Add initial compilation support for RISC V
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@ -55,6 +55,7 @@ pub enum CompilationTarget {
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pub enum Architecture {
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X86,
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X86_64,
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RISCV64,
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// There are also a ton of different 32-bit ARM architectures, we'll just pretend they don't
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// exist for now
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AArch64,
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@ -590,6 +591,8 @@ fn compilation_target(cross_compile_target: Option<&str>) -> Result<CompilationT
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let architecture = Architecture::X86_64;
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#[cfg(target_arch = "aarch64")]
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let architecture = Architecture::AArch64;
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#[cfg(target_arch = "riscv64")]
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let architecture = Architecture::RISCV64;
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#[cfg(target_os = "linux")]
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return Ok(CompilationTarget::Linux(architecture));
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@ -684,6 +687,9 @@ fn vst3_bundle_library_name(package: &str, target: CompilationTarget) -> String
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CompilationTarget::Linux(Architecture::X86_64) => {
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format!("{package}.vst3/Contents/x86_64-linux/{package}.so")
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}
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CompilationTarget::Linux(Architecture::RISCV64) => {
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format!("{package}.vst3/Contents/riscv64-linux/{package}.so")
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}
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CompilationTarget::Linux(Architecture::AArch64) => {
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format!("{package}.vst3/Contents/aarch64-linux/{package}.so")
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}
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@ -699,6 +705,9 @@ fn vst3_bundle_library_name(package: &str, target: CompilationTarget) -> String
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CompilationTarget::Windows(Architecture::AArch64) => {
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format!("{package}.vst3/Contents/arm_64-win/{package}.vst3")
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}
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CompilationTarget::Windows(Architecture::RISCV64) => {
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panic!("riscv64 are not supported by windows currently!")
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}
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}
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}
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