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Add the MIDI playback to Buffr Glitch

This commit is contained in:
Robbert van der Helm 2022-11-09 17:17:51 +01:00
parent ea61947f1d
commit 7c04ec856f
2 changed files with 138 additions and 16 deletions

View file

@ -14,18 +14,29 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use nih_plug::prelude::util;
use nih_plug::prelude::*;
/// A super simple ring buffer abstraction to store the last received audio. This needs to be able
/// to store at least the number of samples that correspond to the period size of MIDI note 0.
/// A super simple ring buffer abstraction that records audio into a recording ring buffer, and then
/// copies audio to a playback buffer when a note is pressed so audio can be repeated while still
/// recording audio for further key presses. This needs to be able to store at least the number of
/// samples that correspond to the period size of MIDI note 0.
#[derive(Debug, Default)]
pub struct RingBuffer {
/// Sample buffers indexed by channel and sample index.
buffers: Vec<Vec<f32>>,
sample_rate: f32,
/// Sample ring buffers indexed by channel and sample index. These are always recorded to.
recording_buffers: Vec<Vec<f32>>,
/// The positions within the sample buffers the next sample should be written to. Since all
/// channels will be written to in lockstep we only need a single value here. It's incremented
/// when writing a sample for the last channel.
next_write_pos: usize,
/// When a key is pressed, audio gets copied from `recording_buffers` to these buffers so it can
/// be played back without interrupting the recording process. These buffers are resized to
/// match the length of the audio being played back.
playback_buffers: Vec<Vec<f32>>,
/// The current playback position in `playback_buffers`.
playback_buffer_pos: usize,
}
impl RingBuffer {
@ -38,34 +49,93 @@ impl RingBuffer {
let note_period_samples = (note_frequency.recip() * sample_rate).ceil() as usize;
let buffer_len = note_period_samples.next_power_of_two();
self.buffers.resize_with(num_channels, Vec::new);
for buffer in self.buffers.iter_mut() {
// Used later to compute period sizes in samples based on frequencies
self.sample_rate = sample_rate;
self.recording_buffers.resize_with(num_channels, Vec::new);
for buffer in self.recording_buffers.iter_mut() {
buffer.resize(buffer_len, 0.0);
}
self.playback_buffers.resize_with(num_channels, Vec::new);
for buffer in self.playback_buffers.iter_mut() {
buffer.resize(buffer_len, 0.0);
// We need to reserve capacity for the playback buffers, but they're initially empty
buffer.resize(0, 0.0);
}
}
/// Zero out the buffers.
pub fn reset(&mut self) {
for buffer in self.buffers.iter_mut() {
for buffer in self.recording_buffers.iter_mut() {
buffer.fill(0.0);
}
self.next_write_pos = 0;
// The playback buffers don't need to be reset since they're always initialized before being
// used
}
/// Push a sample to the buffer. The write position is advanced whenever the last channel is
/// written to.
pub fn push(&mut self, channel_idx: usize, sample: f32) {
self.buffers[channel_idx][self.next_write_pos] = sample;
self.recording_buffers[channel_idx][self.next_write_pos] = sample;
// TODO: This can be done more efficiently, but you really won't notice the performance
// impact here
if channel_idx == self.buffers.len() - 1 {
if channel_idx == self.recording_buffers.len() - 1 {
self.next_write_pos += 1;
if self.next_write_pos == self.buffers[0].len() {
if self.next_write_pos == self.recording_buffers[0].len() {
self.next_write_pos = 0;
}
}
}
/// Prepare the playback buffers to play back audio at the specified frequency. This copies
/// audio from the ring buffers to the playback buffers.
pub fn prepare_playback(&mut self, frequency: f32) {
let note_period_samples = (frequency.recip() * self.sample_rate).ceil() as usize;
// We'll copy the last `note_period_samples` samples from the recording ring buffers to the
// playback buffers
nih_debug_assert!(note_period_samples <= self.playback_buffers[0].capacity());
for (playback_buffer, recording_buffer) in self
.playback_buffers
.iter_mut()
.zip(self.recording_buffers.iter())
{
playback_buffer.resize(note_period_samples, 0.0);
// Keep in mind we'll need to go `note_period_samples` samples backwards in the
// recording buffer
let copy_num_from_start = usize::min(note_period_samples, self.next_write_pos);
let copy_num_from_end = note_period_samples - copy_num_from_start;
playback_buffer[0..copy_num_from_end]
.copy_from_slice(&recording_buffer[recording_buffer.len() - copy_num_from_end..]);
playback_buffer[copy_num_from_end..]
.copy_from_slice(&recording_buffer[..copy_num_from_start]);
}
// Reading from the buffer should always start at the beginning
self.playback_buffer_pos = 0;
}
/// Return a sample from the playback buffer. The playback position is advanced whenever the
/// last channel is written to. When the playback position reaches the end of the buffer it
/// wraps around.
pub fn next_playback_sample(&mut self, channel_idx: usize) -> f32 {
let sample = self.playback_buffers[channel_idx][self.playback_buffer_pos];
// TODO: Same as the above
if channel_idx == self.playback_buffers.len() - 1 {
self.playback_buffer_pos += 1;
if self.playback_buffer_pos == self.playback_buffers[0].len() {
self.playback_buffer_pos = 0;
}
}
sample
}
}

View file

@ -26,8 +26,14 @@ struct BuffrGlitch {
/// The ring buffer we'll write samples to. When a key is held down, we'll stop writing samples
/// and instead keep reading from this buffer until the key is released.
buffer: buffer::RingBuffer,
/// The MIDI note ID of the last note, if a note pas pressed.
//
// TODO: Add polyphony support, this is just a quick proof of concept.
midi_note_id: Option<u8>,
}
// TODO: Normalize option
#[derive(Params)]
struct BuffrGlitchParams {}
@ -38,6 +44,8 @@ impl Default for BuffrGlitch {
sample_rate: 1.0,
buffer: buffer::RingBuffer::default(),
midi_note_id: None,
}
}
}
@ -88,19 +96,63 @@ impl Plugin for BuffrGlitch {
fn reset(&mut self) {
self.buffer.reset();
self.midi_note_id = None;
}
fn process(
&mut self,
buffer: &mut Buffer,
_aux: &mut AuxiliaryBuffers,
_context: &mut impl ProcessContext<Self>,
context: &mut impl ProcessContext<Self>,
) -> ProcessStatus {
for channel_samples in buffer.iter_samples() {
let mut next_event = context.next_event();
for (sample_idx, channel_samples) in buffer.iter_samples().enumerate() {
// TODO: Split blocks based on events when adding polyphony, this is just a simple proof
// of concept
while let Some(event) = next_event {
if event.timing() > sample_idx as u32 {
break;
}
match event {
NoteEvent::NoteOn { note, .. } => {
// We don't keep a stack of notes right now. At some point we'll want to
// make this polyphonic anyways.
// TOOD: Also add an option to use velocity or poly pressure
self.midi_note_id = Some(note);
// We'll copy audio to the playback buffer to match the pitch of the note
// that was just played
self.buffer.prepare_playback(util::midi_note_to_freq(note));
}
NoteEvent::NoteOff { note, .. } if self.midi_note_id == Some(note) => {
// A NoteOff for the currently playing note immediately ends playback
self.midi_note_id = None;
}
_ => (),
}
next_event = context.next_event();
}
// When a note is being held, we'll replace the input audio with the looping contents of
// the playback buffer
if self.midi_note_id.is_some() {
for (channel_idx, sample) in channel_samples.into_iter().enumerate() {
// New audio still needs to be recorded when the note is held to prepare for new
// notes
// TODO: At some point also handle polyphony here
self.buffer.push(channel_idx, *sample);
*sample = self.buffer.next_playback_sample(channel_idx);
}
} else {
for (channel_idx, sample) in channel_samples.into_iter().enumerate() {
self.buffer.push(channel_idx, *sample);
}
}
}
ProcessStatus::Normal
}