Add some pointers for getting started to the docs
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README.md
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README.md
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[![Docs](https://github.com/robbert-vdh/nih-plug/actions/workflows/docs.yml/badge.svg?branch=master)](https://nih-plug.robbertvanderhelm.nl/)
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This is a work in progress API-agnostic audio plugin framework written in Rust
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to do some experiments with, as well as a small collection of plugins. The idea
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is to have a statefull but simple plugin API that gets rid of as much
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unnecessary ceremony wherever possible, while also keeping the amount of magic
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to minimum. Since this is not quite meant for general use just yet, the plugin
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API surface is currently limited to the functionality that I either needed
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myself or that was requested by others. See the [current
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features](#current-features) section for more information on the project's
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current status.
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as well as a small collection of plugins. The idea is to have a statefull but
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simple plugin API that gets rid of as much unnecessary ceremony wherever
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possible, while also keeping the amount of magic to minimum. Since this is not
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quite meant for general use just yet, the plugin API surface is currently
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limited to the functionality that I either needed myself or that was requested
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by others. See the [current features](#current-features) section for more
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information on the project's current status.
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Come join us on the [Rust Audio Discord](https://discord.gg/ykxU3rt4Cb), or
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check out the [documentation](https://nih-plug.robbertvanderhelm.nl/) (work in
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progress).
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check out the work in progress
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[documentation](https://nih-plug.robbertvanderhelm.nl/) for some pointers on how
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to get started.
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### Table of contents
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82
src/lib.rs
82
src/lib.rs
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//! Documentation is currently a work in progress. Import everything from the [`prelude`] module and
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//! check out the example plugins to get started.
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//! Documentation is still a work in progress. The best way to learn right now is to browse through
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//! the examples and to browse through these docs. There is no full guide yet, but here are some
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//! pointers to get started:
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//!
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//! - All useful functionality is exported through the [`prelude`] module. Add
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//! `use nih_plug::prelude::*;` to the top of your `lib.rs` file to get started.
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//! - Make sure to check out the macros from the [`debug`] module. These should be used instead of,
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//! `println!()`/`eprint!()`, `dbg!()` and similar macros, and they are re-exported from the
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//! prelude. NIH-plug sets up a flexible logger for you that all of these functions will output
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//! to. By default, the output is logged to STDERR unless you're running Windows and a Windows
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//! debugger is attached, in which case the output is logged to the debug console instead. The
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//! `NIH_LOG` environment variable controls whether output is logged to STDERR, the Windows debug
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//! console, or to a file. Check the [`nih_log!()`] macro for more information.
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//! - The abovementioned debug module also contains non-fatal debug-assertions macros that are only
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//! evaluated during debug builds. The framework uses these all over the place to check for
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//! invariants, so it's important to test your plugins using debug builds while developing.
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//! - Check out the features list in NIH-plug's `Cargo.toml` file for optional features you can
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//! enable. This includes things like SIMD support for the buffer adapters and panicking on
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//! allocations during DSP code in debug mode.
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//!
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//! - An NIH-plug plugin consists of an implementation of the [`Plugin`][prelude::Plugin] trait and
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//! a call to [`nih_export_vst3!()`] and/or [`nih_export_clap!()`] in your `lib.rs` file to expose
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//! the plugin functionality. Some of these traits will require you to implement an additional
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//! trait containing API-specific information for the plugin.
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//! - NIH-plug comes with a bundler that creates plugin bundles for you based on the exported plugin
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//! formats and the operating system and architecture you're compiling for. Check out the
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//! readme for
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//! [`nih_plug_xtask`](https://github.com/robbert-vdh/nih-plug/tree/master/nih_plug_xtask) for
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//! instructions on how to use this within your own project.
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//! - It's also possible to export a standalone application from a plugin using the
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//! [`nih_export_standalone()`][prelude::nih_export_standalone()] function. Check that function's
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//! documentation to learn how to do this. This requires enabling the `standalone` crate feature.
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//! - Everything is described in more detail on the [`Plugin`][prelude::Plugin] trait and everything
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//! linked from there, but a plugin's general lifecycle involves the following function calls.
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//!
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//! 1. When the host loads the plugin, your plugin object will be instantiated using its
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//! [`Default`] implementation. The plugin should refrain from performing expensive
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//! calculations or IO at this point.
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//! 2. The host or the plugin wrapper will call
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//! [`Plugin::accepts_bus_config()`][prelude::Plugin::accepts_bus_config()] several times with
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//! different IO configuratinos to poll whether your plugin supports certain IO configurations.
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//! The plugin should not do any work at this point and just reply with boolean whether it
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//! supports the configuration or not.
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//! 3. After that, [`Plugin::initialize()`][prelude::Plugin::initialize()] will be called with the
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//! the selected IO configuration and the audio buffer settings. Here you should allocate any
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//! data structures you need or precompute data that depends on the sample rate or maximum
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//! buffer size. This is the only place where you can safely allocate memory.
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//! 4. The [`Plugin::reset()`][prelude::Plugin::reset()] function is always called immediately
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//! after `initialize()`. This is where you should clear out coefficients, envelopes, phases,
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//! and other runtime data. The reason for this split is that this function may be called at
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//! any time by the host from the audio thread, and it thus needs to be realtime safe.
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//!
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//! Whenever a preset is loaded, both of these functions will be called again.
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//! 5. After that the [`Plugin::process()`][prelude::Plugin::process()] function will be called
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//! repeatedly until the plugin is deactivated. Here the plugin receives a
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//! [`Buffer`][prelude::Buffer] object that contains the input audio (if the plugin has inputs)
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//! which the plugin should overwrite with output audio. Check the documentation on the
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//! `Buffer` object for all of the ways you can use this API. You can access note events,
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//! transport data, and more through the [`ProcessContext`][prelude::ProcessContext] that's
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//! also passed to the process function.
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//!
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//! - Plugin parameters are managed automatically by creating a struct deriving the
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//! [`Params`][prelude::Params] trait and returning a handle to it from the
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//! [`Plugin::params()`][prelude::Plugin::params()] function. Any
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//! [`FloatParam`][prelude::FloatParam], [`IntParam`][prelude::IntParam],
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//! [`BoolParam`][prelude::BoolParam] or [`EnumParam`][prelude::EnumParam] fields on that struct
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//! will automatically be registered as a parameter if they have an `#[id = "foobar"]` attribute.
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//! The string `"foobar"` here uniquely identifies the parameter, making it possible to reorder
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//! and rename parameters as long as this string stays constant. You can also store persistent
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//! non-parameter data and other parameter objects in a `Params` struct. Check out the trait's
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//! documentation for more details, and also be sure to take a look at the [example
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//! plugins](https://github.com/robbert-vdh/nih-plug/tree/master/plugins).
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//! - After calling `.with_smoother()` during an integer or floating point parameter's creation,
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//! you can use `param.smoothed` to access smoothed values for that parameter. Be sure to check
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//! out the [`Smoother`][prelude::Smoother] API for more details. If you want to generate entire
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//! blocks of smoothed values, be sure to call the predefined
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//! `[Plugin::initialize_block_smoothers()]` method from your plugin's `initialize()` function.
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//!
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//! There's a whole lot more to discuss, but once you understand the above you should be able to
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//! figure out the rest by reading through the examples and the API documetnation. Good luck!
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#![cfg_attr(feature = "docs", feature(doc_auto_cfg))]
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#![cfg_attr(feature = "simd", feature(portable_simd))]
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}
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/// Display a unit when rendering this parameter to a string. Appended after the
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/// [`value_to_string`][Self::value_to_string] function if that is also set. NIH-plug will not
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/// automatically add a space before the unit.
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/// [`value_to_string`][Self::with_value_to_string()] function if that is also set. NIH-plug
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/// will not automatically add a space before the unit.
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pub fn with_unit(mut self, unit: &'static str) -> Self {
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self.unit = unit;
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self
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}
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/// Set the distance between steps of a [FloatParam]. Mostly useful for quantizing GUI input. If
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/// this is set and if [`value_to_string`][Self::value_to_string] is not set, then this is also
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/// used when formatting the parameter. This must be a positive, nonzero number.
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/// this is set and a [`value_to_string`][Self::with_value_to_string()] function is not set,
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/// then this is also used when formatting the parameter. This must be a positive, nonzero
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/// number.
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pub fn with_step_size(mut self, step_size: f32) -> Self {
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self.step_size = Some(step_size);
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self
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}
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/// Display a unit when rendering this parameter to a string. Appended after the
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/// [`value_to_string`][Self::value_to_string] function if that is also set. NIH-plug will not
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/// automatically add a space before the unit.
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/// [`value_to_string`][Self::with_value_to_string()] function if that is also set. NIH-plug
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/// will not automatically add a space before the unit.
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pub fn with_unit(mut self, unit: &'static str) -> Self {
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self.unit = unit;
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self
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/// next block before `process_cb()` is called.
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///
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/// Since there are a couple different ways to do it, any window functions needs to be applied
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/// in the callbacks. Check the [`nih_plug::util::window`] module for more information.
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/// in the callbacks. Check the [`nih_plug::util::window`][crate::util::window] module for more information.
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///
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/// For efficiency's sake this function will reuse the same vector for all calls to
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/// `process_cb`. This means you can only access a single channel's worth of windowed data at a
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