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Use the new declarative resizes in SC

This commit is contained in:
Robbert van der Helm 2023-03-18 14:27:44 +01:00
parent da61acc7b9
commit 83ea930ab8

View file

@ -18,6 +18,7 @@ use std::sync::Arc;
use crossbeam::atomic::AtomicCell;
use nih_plug_vizia::vizia::prelude::*;
use nih_plug_vizia::widgets::GuiContextEvent;
use super::EditorMode;
@ -55,27 +56,17 @@ impl View for EditorModeButton {
WindowEvent::MouseDown(MouseButton::Left)
| WindowEvent::MouseDoubleClick(MouseButton::Left)
| WindowEvent::MouseTripleClick(MouseButton::Left) => {
// TODO: Somehow change the way window sizes work in NIH-plug to be callback based.
// Now this can technically go out of sync if the GUI is closed between the
// mode changing and the resize actually getting processed
let current_mode = self.mode.load();
let new_mode = match current_mode {
EditorMode::Collapsed => EditorMode::VisualizerVisible,
EditorMode::VisualizerVisible => EditorMode::Collapsed,
};
match new_mode {
EditorMode::Collapsed => cx.set_window_size(WindowSize {
width: super::COLLAPSED_GUI_WIDTH,
height: super::GUI_HEIGHT,
}),
EditorMode::VisualizerVisible => cx.set_window_size(WindowSize {
width: super::EXPANDED_GUI_WIDTH,
height: super::GUI_HEIGHT,
}),
}
self.mode.store(new_mode);
// This uses the function stored in our `ViziaState` to declaratively resize the GUI
// to the correct size
cx.emit(GuiContextEvent::Resize);
meta.consume();
}
// Mouse scrolling is intentionally not implemented here since it could be very easy to