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Add the beginnings of a parameter slider widget

This commit is contained in:
Robbert van der Helm 2022-02-09 01:07:57 +01:00
parent 0633fddb5c
commit 857cf876e8
2 changed files with 123 additions and 0 deletions

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//! Custom egui widgets for displaying parameter values.
//!
//! # Note
//!
//! None of these widgets are finalized, and their sizes or looks can change at any point. Feel free
//! to copy the widgets and modify them to your personal taste.
mod param_slider;
pub use param_slider::ParamSlider;
// TODO: At some opint add some generic UI widget that shows an entire Params struct (in order)
// along with the parameter's names as sliders

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use egui::{vec2, Color32, Response, Sense, Stroke, TextStyle, Ui, Widget};
use nih_plug::{FloatParam, Param, ParamSetter};
/// A slider widget similar to [egui::widgets::Slider] that knows about NIH-plug parameters ranges
/// and can get values for it.
///
/// TODO: To keep things simple this currently only supports FloatParam, but it should be generic
/// over any kind of parameter
/// TODO: Vertical orientation
/// TODO: (before I forget) mouse scrolling, ctrl+click and double click to reset
pub struct ParamSlider<'a> {
param: &'a FloatParam,
setter: &'a ParamSetter<'a>,
}
impl<'a> ParamSlider<'a> {
/// Create a new slider for a parameter. Use the other methods to modify the slider before
/// passing it to [Ui::add()].
pub fn for_param(param: &'a FloatParam, setter: &'a ParamSetter<'a>) -> Self {
Self { param, setter }
}
fn normalized_value(&self) -> f32 {
self.param.normalized_value()
}
fn set_normalized_value(&self, normalized: f32) {
// TODO: The gesture should start on mouse down and end up mouse up
self.setter.begin_set_parameter(self.param);
self.setter.set_parameter_normalized(self.param, normalized);
self.setter.end_set_parameter(self.param);
}
}
impl Widget for ParamSlider<'_> {
fn ui(self, ui: &mut Ui) -> Response {
// Allocate space, but add some padding on the top and bottom to make it look a bit slimmer.
let height = ui
.fonts()
.row_height(TextStyle::Body)
.max(ui.spacing().interact_size.y);
let slider_height = ui.painter().round_to_pixel(height * 0.65);
let response = ui
.vertical(|ui| {
ui.allocate_space(vec2(
ui.spacing().slider_width,
(height - slider_height) / 2.0,
));
let response = ui.allocate_response(
vec2(ui.spacing().slider_width, slider_height),
Sense::click_and_drag(),
);
ui.allocate_space(vec2(
ui.spacing().slider_width,
(height - slider_height) / 2.0,
));
response
})
.inner;
// Handle user input
// TODO: We only show the position now
if let Some(click_pos) = response.interact_pointer_pos() {
let aim_radius = ui.input().aim_radius();
let proportion = egui::emath::smart_aim::best_in_range_f64(
egui::emath::remap_clamp(
click_pos.x - aim_radius,
response.rect.x_range(),
0.0..=1.0,
) as f64,
egui::emath::remap_clamp(
click_pos.x + aim_radius,
response.rect.x_range(),
0.0..=1.0,
) as f64,
);
self.set_normalized_value(proportion as f32);
}
// And finally draw the thing
if ui.is_rect_visible(response.rect) {
// We'll do a flat widget with background -> filled foreground -> slight border
ui.painter()
.rect_filled(response.rect, 0.0, ui.visuals().widgets.inactive.bg_fill);
let filled_proportion = self.normalized_value();
let mut filled_rect = response.rect;
filled_rect.set_width(response.rect.width() * filled_proportion);
let filled_bg = if response.dragged() {
// TODO: Use something that works with a light theme
Color32::DARK_GRAY
} else {
ui.visuals().selection.bg_fill
};
ui.painter().rect_filled(filled_rect, 0.0, filled_bg);
ui.painter().rect_stroke(
response.rect,
0.0,
Stroke::new(1.0, ui.visuals().widgets.active.bg_fill),
);
// TODO: Render the text
}
response
}
}